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[Profiles] Adventure Mode Bounties - Community Edition

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Is private messaging busted after the forum update or is it just me?

As far as I know, it still works. I've gotten multiple PM's since then. Check to make sure you don't still have your PM's disabled. I tried PMing you a couple days ago and it was disabled.
 
It not currently working is NOT my fault, but is Trinity's fault =P If you guys looked at the post I made on the previous page, I gave you the code with the needed changes to fix it.
Haha, I saw that. I was just trying to give any additional information that might help. I figured since the only difference between the two profiles was the .xml that maybe trinity wasn't the problem. Like I said, I don't know anything about coding. Thanks for the fix, btw. (though I have no idea how to alter a .cs file)
 
It not currently working is NOT my fault, but is Trinity's fault =P If you guys looked at the post I made on the previous page, I gave you the code with the needed changes to fix it.

people are special and refuse to read 3-5 previous pages.
 
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish (357127) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Izual (361421) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_AspectTerror (357139) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.

It just logged into the game and then pops this up and makes a new one. I am doing something wrong so can someone tell me what it is? I am using ezupdater
 
As far as I know, it still works. I've gotten multiple PM's since then. Check to make sure you don't still have your PM's disabled. I tried PMing you a couple days ago and it was disabled.

I had enabled it, but now i cant access my settings page or send/read PMs. Guess ill have to contact support about that. in the meantime ill have to attach my files to the thread.
 
For the A1 bounty "Kill Krailen the Wicked", the bot killed the 100 mobs in Northern Highlands then literally explored the entire map, including spotting the entrance to Leoric's Manor, then went to town, then ported back to the waypoint, then finally ran to the manor, entered it and killed the named mob (who is always inside the manor). Then threw error:

[Trinity] Clicking UI element Bounty Reward Dialog (1481453568)
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

It then explored the manor map until hitting the gold inactivity timer. Seems a number of A1 bounties have this problem and need to have some adjustments.

ed: This is with 116 and everything up to date as of an hour ago.
 
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish (357127) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Izual (361421) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_AspectTerror (357139) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.

It just logged into the game and then pops this up and makes a new one. I am doing something wrong so can someone tell me what it is? I am using ezupdater

Remove BountyProfile's plugin. If this does not fix your problem, do a fresh install.

@xzjv, that is fine

@rh8452, exploring the entire area is a problem in trinity. I'm talking with rrrix about it right now.
 
For the A1 bounty "Kill Krailen the Wicked", the bot killed the 100 mobs in Northern Highlands then literally explored the entire map, including spotting the entrance to Leoric's Manor, then went to town, then ported back to the waypoint, then finally ran to the manor, entered it and killed the named mob (who is always inside the manor). Then threw error:

[Trinity] Clicking UI element Bounty Reward Dialog (1481453568)
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

It then explored the manor map until hitting the gold inactivity timer. Seems a number of A1 bounties have this problem and need to have some adjustments.

ed: This is with 116 and everything up to date as of an hour ago.


Yeah its probably the boxsize change to 25 that he just did. Depending on the map I find that boxsize above 15 often causes the bot to be unable to find paths where the corridor is narrow etc.
 
LOOKING FOR AN ANSWER

Does anyone else have the issue where the bot will clear THE ENTIRE MAP even after finishing an objective? It will literally clear the entire map every time until its flagged and then will move on to the next objective. Thanks!
 
Yeah its probably the boxsize change to 25 that he just did. Depending on the map I find that boxsize above 15 often causes the bot to be unable to find paths where the corridor is narrow etc.

Well I havn't had that problem yet =P That is probably one of the profiles that I have not gotten to yet. Give me a second and I will fix the problem by adding in the priority scene.
 
LOOKING FOR AN ANSWER

Does anyone else have the issue where the bot will clear THE ENTIRE MAP even after finishing an objective? It will literally clear the entire map every time until its flagged and then will move on to the next objective. Thanks!
That shit for me too.
 
That shit for me too.
Me also, After bounty, it doesn't stop... New revision, New trinity.

I feel like all trinity updates are doing is screwing with us all.

Even if it's a clear all Monsters in the level. it will still walk around aimlessly...
 
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Cmon guys. Read the damn thread or the first post. It is a trinity bug. It should be fixed now whenever he pushes out this new version.
 
Cmon guys. Read the damn thread or the first post. It is a trinity bug. It should be fixed now whenever he pushes out this new version.
> now

v7AWcp8.png


Still have this bug even with last trinity and db, I wonder why rrrix broke it... again.
 
> now

v7AWcp8.png


Still have this bug even with last trinity and db, I wonder why rrrix broke it... again.

It isn't out yet. I said WHEN he pushes it out. Also, with code changes almost always comes bugs. Such is the life of a programmer.
 
OK,

* I went back through source control and diffed on every file and manually made the changes to get in sync, except the box Size/Tolerance thing. So it should be up to date in terms of your changes or very close to it.

Other things...

* Renamed many of the files so that its easier to work with.

* Reorganized the act file grouped by area so that its easier to work with.

* Put in the waypoint and turn in logic from ACT4 since that seems to be working well. We can find and replace the town portal line out pretty easily once all the IgnoreScenes are tested.

* Hundreds of bug fixes and rewrites.

* Simple clear and kill quests in a dynamic dungeon are using the generic profile (i deleted some files and witched them to generic). but some of the kill quests in static areas are using MoveTo with an explore backup, talked to rrrix about this and when its done right it should be more efficient, plus you can check the common spawn locations first. It has downsides, like waiting till the current MoveTo is finished before ending when bounty is complete - i guess the work around is to use many smaller segments. Some of them need work. Anyways, we can always experiment and/or switch them back to the generic hunt profile.
 

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