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[Profiles] Adventure Mode Bounties - Community Edition

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... what do you mean BountyProfile is v0.9? It is currently on rev114 =P And you need to post what error you are getting. Make sure you don't have the BountyProfile plugin installed for some reason. That is super old.

i see got no idea how svn works prolly thats why i didnt get this to work.
 
i see got no idea how svn works prolly thats why i didnt get this to work.

I have updated the first post with the newest rev. I highly recommend looking up the Tortoise SVN tutorial on this forum, or learning how to use it on your own. EZUpdater can also be used, but I don't know how to add the profiles to the new version of EZU.
 
act 1

some issues i noticed in the first run:

northern highlands - remaining bounty was the weeping hollow (100 kills + mira)

did not stop after bounty was done
(Loaded profile Clear the Scavenger's Den
Using Waypoint Waypoint_Town-15710 Number:8
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] Found exitNameHash 925091455!
[MoveToMapMarker] DestinationWorlId matched, finished
[Trinity] Setting Trinity Combat mode as QUESTING for the current profile.
[Trinity] Clicking UI element Bounty Reward Dialog (805855232)
[Trinity] Fully explored area! Tag Finished.
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=580835
[Trinity] Town Portal timer finished)


halls of agony lvl 2
rescue merhan, standing in from and trys to open (enemy spawned -> hit me -> then he killed it and remained ~15seconds in from) but completed it

caverns of araneae stand still:
Loaded profile Kill Queen Araneae
Using Waypoint Waypoint_Town-4734 Number:12
....
[Trinity][Performance] Execution of the block NavigateTo took 1509.40ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="180550"



trinity .21(rev 73) db .388 and profile (rev 113)
 
so testet act4 2 runs t3 with new update db 388 beta trinity 21 questtools 24 bounty rev 114 works perfekt for me

and i got this error works with this error perfektorino


System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000224, Size: 4
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
bei Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
bei Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
bei Zeta.Game.Internals.Actors.ACDItem.get_ItemLegendaryItemLevelOverride()
bei Zeta.Game.Internals.Actors.ACDItem.get_Level()
bei Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Delegate.DynamicInvoke(Object[] args)
bei Zeta.Bot.GameEvents.(Delegate , Object[] )
 
Last edited:
2014-04-15 00:21:00,303 [Main Bot Thread] INFO BotMain (null) - Stopping the bot. Reason:Failed to locate profile.

Act1, remaining bounties: Kill Qurash, Kill Lord Brone.

Is one of these unsupported or is something wrong? The bot just stopped so I'm assuming something is wrong as the bot just stopped rather than restart.
 
ran the bot all night last night it did pretty good at some point it got stuck right at the entrance of spire 1 it seems to happen after a long time ore maybe its just rare as shit i wish i had more information about it
 
man havent used svn for a while. got it working now. will update with info on how it goes thanks for the work its appriciate expect a donation comming ur way :)

Very appreciated =) Glad you got it working.

@allen801227, please select EZUpdater in the plugins, click config, and force an update. If it asks you to restart DB, that means it updated one of the plugins.

@blablub, make sure your Trinity is the most up to date version [I don't know what rev the newest version is]. There were some issues with it always wanting to clear the entire area.

The Rescue m(whatever) quest works as intended. It can be improved, but I'm still trying to get everything working first ;)

As for your queen stuck issue, I need a bit more info. I've run that profile many times with no stuck problems.

@pwnyhofpl0x, I'm glad it works for you =)
 
[Trinity] Error in finding backpack slot
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.ACDItem.get_IsTwoSquareItem()
at Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot) in c:\Users\computer7\Downloads\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Items\ItemHandling.cs:line 992
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Forced trinity update but I keep getting this error, followed by the game d/c
 
2014-04-15 00:21:00,303 [Main Bot Thread] INFO BotMain (null) - Stopping the bot. Reason:Failed to locate profile.

Act1, remaining bounties: Kill Qurash, Kill Lord Brone.

Is one of these unsupported or is something wrong? The bot just stopped so I'm assuming something is wrong as the bot just stopped rather than restart.

Failed to load profile means that I may have made a typo or something. Please let me know which zone these kill quests were in. Also, were either quests more than just "Take the waypoint, kill the mob and 100 things"? You didn't have to enter any areas, right?
 
[Trinity] Error in finding backpack slot
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.ACDItem.get_IsTwoSquareItem()
at Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot) in c:\Users\computer7\Downloads\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Items\ItemHandling.cs:line 992
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Forced trinity update but I keep getting this error, followed by the game d/c


Please attach a full log to the Trinity thread.
 
Managed to complete A1 without any intervention using DB 388 / trinity .21 / SVN 113 with the following bounties:

- Skeleton king
- Mira
- Scavenger's den
- Jar of souls
- Some halls of agony bounty, boneslag or something

It did fine except exploring the entirety of the map 3 times before starting jar of souls.

Trying new SVN 114 to see if it does better.
 
Failed to load profile means that I may have made a typo or something. Please let me know which zone these kill quests were in. Also, were either quests more than just "Take the waypoint, kill the mob and 100 things"? You didn't have to enter any areas, right?

Sadly the log could not tell me which profile could not be loaded :/ Only thing I know is that these two bounties were the ones left after doing "The Cursed Court".

However, when I started the bot again it just did the two remaining and all was well. But I can't be here to start it manually all the time. Hope this helps :)
 
Sadly the log could not tell me which profile could not be loaded :/ Only thing I know is that these two bounties were the ones left after doing "The Cursed Court".

However, when I started the bot again it just did the two remaining and all was well. But I can't be here to start it manually all the time. Hope this helps :)

Yup, found the problem. New rev pushed out, should be fixed (and in a couple other profiles). Apparently I still had some profiles loading "profile.xml" in act1 lol
 
Bot keeps exploring whole level after finishing bounty, didn't do that with Trinity .19, happened after I updated profiles, DB itself, and trinity to latest version. Not sure which one is causing this.
 
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With 114, Gharbad event works, but bot activates first totem, kills mobs, ports to town, ports back to southern highlands, runs back to the event then activates the second totem.

Code:
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at QuestTools.MoveToActor.WithinInteractRange()
   at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Wait..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
 
Managed to complete A1 without any intervention using DB 388 / trinity .21 / SVN 113 with the following bounties:

- Skeleton king
- Mira
- Scavenger's den
- Jar of souls
- Some halls of agony bounty, boneslag or something

It did fine except exploring the entirety of the map 3 times before starting jar of souls.

Trying new SVN 114 to see if it does better.

This may be a problem with the Jar of Souls profile. I will look at it, but I didn't write it.
 
Yup, found the problem. New rev pushed out, should be fixed (and in a couple other profiles). Apparently I still had some profiles loading "profile.xml" in act1 lol

Nice job, I will send another donation once I get my act 1 bounty ring :)
 
Bot keeps exploring who level after finishing bounty, didn't do that with Trinity .19, happened after I updated profiles, DB itself, and trinity to latest version. Not sure which one is causing this.

This should not happen with the latest trinity version. I am still testing, I will report the problem to rrrix if I encounter it to ensure that it is not just you guys using outdated Trinity versions =P

@rh8452, I havn't gotten that quest since the change to Trinity. Don't know why the change would have started causing it to do that though.
Also, the ReadProcessMemory error is normally shown during loading screens. Shouldn't matter.
 
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