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[Profiles] Adventure Mode Bounties - Community Edition

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got this when i load act 4 why?



Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
etc etc etc

The answer to this was already posted on this thread a few times now, you don't have trinity .19+ installed, remove old trinity plugin folder and replace it with the new updated one.
 
Awesome profile man thanks! Everything has been working fine for me with out issues (trinity .20 DB beta) . Quick question, how do you prevent DB from opening the caches automatically after game restart?
 
Awesome profile man thanks! Everything has been working fine for me with out issues (trinity .20 DB beta) . Quick question, how do you prevent DB from opening the caches automatically after game restart?

Either edit the code of Trinity (.20) or downgrade to Trinity .19
 
ive also run it alot of times sucessfuly untill last night where bot got d/c while beeing on izual quest, dunno whats going on.
 
Awesome profile man thanks! Everything has been working fine for me with out issues (trinity .20 DB beta) . Quick question, how do you prevent DB from opening the caches automatically after game restart?
I play with Goblin Items Rules and the bot seems to not open caches...
 
anyone can send me settings for this profile? anyone run this profile with wizard? please send me a message
 
I still have that pathing problem at Izual. did a complete fresh install with ezupdater updates etc. any suggestions?
 
Still having a problem of not even being able to create a game. Why?

""There was a problem creating the game. (Code 316611)"

This is what happens every time I start the bot. It cant create the game, why? When I go in manually the bot works fine, does all the quests and takes the cache. But automatically it cant create a game, what is wrong?

Edit: Somehow it worked not after I started a game manually once, did not work yesterday.
 
Last edited:
My DB stash caches of bounty and don't open them ... How I can change that ?

I use Trinity .20
 
Brand new install of DB beta.... all that happens is this. halp!


Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="347065">
<LoadProfile file="347065.xml" />
</HaveBounty>) Line 20
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="347065">
<LoadProfile file="347065.xml" />
</HaveBounty>) Line 20
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
What an awesome profile man you rock! Been testing ACT 4 for 5 hours now and its been good. Just a question thou, in ACT 1 "Clear the Cave of the Moon Clan" once it founds the cave, it just stands there and TP back in town and then searches for it again, and then keeps on TP'ing back to town. Any solution? :)
 
Brand new install of DB beta.... all that happens is this. halp!


Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="347065">
<LoadProfile file="347065.xml" />
</HaveBounty>) Line 20
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="347065">
<LoadProfile file="347065.xml" />
</HaveBounty>) Line 20
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Update to latest Trinity. Revision 67
 
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