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[Profiles] Adventure Mode Bounties - Community Edition

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[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1516.09ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1517.44ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1515.63ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1514.72ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1517.22ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1516.85ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1512.94ms.
Bot got stuck for 5 hours in Silver Spire level 1.
 
Why he so stupid?
q1dbT4z.png
make your own
 
Is there anyway to prevent the bot from exploring the whole dungeon when in search for the bounty boss? The arrow appears on the map but he still keeps at it lol
IF i mentioned it right Rrix is currently working on improving Trinity recognition of those markers. But it need some time.
 
I thought ignoreMarkers="False" in profiles was suppose to make the bot go for the minimap marker. I guess it's not working?
 
my bot is indeed opening the cache as soon as it reloads into a new game

Edit: Revision 106 and .20 of trinity might be a trinity problem though. Running one more time to see if same result

mine used to do that yesterday, same rev and trinity, but today the bot is just stashing the caches....
 
I'm unable to create torment difficulty games. The xml file with svn creates a normal game. If I switch to it to "Torment1" it still launches normal. Any ideas with this?
 
Yea, seem weird. Mine running fine and stash the caches, but then suddenly it open the cache as soon as it reload into new game. Don't know why!?
mine used to do that yesterday, same rev and trinity, but today the bot is just stashing the caches....
 
build 110 with db .384 / trinity .20

in garden lvl 2 he opend a cursed chest (optional) and walked away (elite pack spawned and timer ran out) + he opened many racks which costs a lot of time (at least i got that feeling that it does ;) )
but with the latest trinty the exploration looks much smarter and he is a bit faster (might also be because of some profile changes not sure which version i was on before).

and the most important thing.........



<3 thanks for all your work keep on rocking ;)
 
I'm unable to create torment difficulty games. The xml file with svn creates a normal game. If I switch to it to "Torment1" it still launches normal. Any ideas with this?
Go to your BOT settings and set the difficulty in there, sometimes when you reinstall DB it defaults back to Normal.
 
Mine is not talking to tyrael.

8+hours no cache

trinity .20
DB beta latest 384
Latest REV
 
Mine is not talking to tyrael.

8+hours no cache

trinity .20
DB beta latest 384
Latest REV

Wrong. Newest version of trinity automatically opens up caches unless you turn the option off.

@2ch, No, the bot cannot be made smarter to follow the waypoint markers. As far as I know, DB doesn't support the ones in adventure mode because they are handled differently.

Also, for anyone having pathing issues, I believe these are caused by DemonBuddy. If the profile runs fine on every version of a map except one, I kinda doubt it is my fault =P You should setup a gold inactivity thing in Trinity (which should have already been enabled) so that you don't get stuck and sit there for 7 hours.
 
Hi I am having this DC issue after Diablo fight, the client will shows Disconnection to Battle Net with the following errors in DB logs. This happens ONLY after killing Diablo every single time. The profile runs fine if the 5th bounty quest is not Kill Diablo. Anyone having similar problem? It's very frustrating when the 5th quest just disconnect and wasted the entire bounty run.



Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.MoveToActor.WithinInteractRange()
at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

got this today... wierd, because this morning it was running flawless and I didnt update DB nor profiles in the meanwhile
 
got this today... wierd, because this morning it was running flawless and I didnt update DB nor profiles in the meanwhile

Delete BountyProfile's plugin or update trinity to .19+

@damafan, odd... never had any sort of disconnection problems with the bot. The readprocessmemory error shows up all the time between loading screens, so that error doesn't really help.
 
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