What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
For me it works pretty good with one problem. Garden of Hope lvl 1 and Silver Spire lvl 2 is still available but the bot says

Checking if we have all bounties complete
[Trinity] Bounties Complete count:3
[Trinity] Bounty 0 (0) unsupported or invalid.
[Trinity] Bounty 0 (0) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.

and leaves the game with 10 sek countdown. Can someone help me with this?
 
This might just be a trinity bug but bot just spent all night trying to stash a horadric cache in a specific bank pane... Even though two other panes were completely clear:

[Trinity] Horadric Cache [HoradricCacheA4-165] [HoradricCache] = (NULL)"

DB Issue.

@Sychotix

Is there a DB hash for the "close proximity" yellow blinker on minimap?
Might be helpful to navigate the bot towards that direction for speed purposes.

---------------------------------

Silver spire level 1 gets stuck sometimes, doesn't seem to know that the bridge is walk through-able.
 
Last edited:
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ..(XElement , Type )
bei ...(XElement )
bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei ..(XElement , PropertyInfo )
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei Zeta.Bot.Profile.Profile.Load(XElement element, String path)
bei Zeta.Bot.Profile.Profile.Load(String path)
bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
bei GreyMagic.Executor.WaitForInjection(Int32 timeout)
bei GreyMagic.Executor.Execute(Int32 timeout)
bei GreyMagic.Executor.GrabFrame()
bei GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
bei Zeta.Bot.BotMain.()


ANY IDEAS???
 
in some bounty quests at act 4 the bot just stands at the entrance and dont moves.....the log says: bounty finished,
dont happens alot, is this normal or are my settings incorrect?
 
DemonbuddyBETA v1.1.1786.384 started
Logging in...
Attached to Diablo III with pid: 6928
Flashing window
[Trinity] Initialized v1.8.20
[TestThing] Initialized.
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[QuestTools] Plugin v1.5.23 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.20 now in action!
Current bot set to Order Bot
Loaded profile Act 4 - Loader
Chose Trinity as your combat routine
Loaded profile Act 4 - Loader
Chose Trinity as your combat routine
[Trinity] Bot Starting
Waiting 12.9 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 4 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Failed to load profile: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 14
System.Exception: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 14
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Profile completed
Number of games completed: 1
Failed to load profile: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 14
System.Exception: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 14
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Failed to load profile: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 14

I think I had the same issue.
I replaced old act4.xml in zBountyPlugin aswell as all the files in the act4 folder, with the new files from the "SVN". Then it worked.
 
Is there a DB hash for the "close proximity" yellow blinker on minimap?
Might be helpful to navigate the bot towards that direction for speed purposes.

Not yet - I've requested this from Nesox. Demonbuddy doesn't currently "see" Bounty objective Minimap Markers.
 
You know if that's the case with the Rift Boss icon as well?

It's not exactly the same, but, yes very similiar. In questing mode, most Minimap marker name hash's can be read except for in a few cases.
 
It's not exactly the same, but, yes very similiar. In questing mode, most Minimap marker name hash's can be read except for in a few cases.
Man that's actually killing me! lol
Would you mind PMing me, got a few things I want to mention to ya?
 
This might just be a trinity bug but bot just spent all night trying to stash a horadric cache in a specific bank pane... Even though two other panes were completely clear:

[Trinity] Horadric Cache [HoradricCacheA4-165] [HoradricCache] = (NULL)
[Trinity] Horadric Cache [HoradricCacheA4-165] [HoradricCache] = (NULL)
[Trinity] Horadric Cache [HoradricCacheA4-165] [HoradricCache] = (NULL)
[Trinity] Horadric Cache [HoradricCacheA4-165] [HoradricCache] = (NULL)
[Trinity] Horadric Cache [HoradricCacheA4-165] [HoradricCache] = (NULL)"


Seriously, attach a log or something

dont post shit like that and take up half the board >.<

its not helpful for anyone
 
So I'm pretty new to this... I used to use it in vanilla but trying to get back in. Can someone give me (us) a quick down and dirty from the beginning on how to get everything working from scratch. Here's what I got so far, correct me if I'm wrong

-Download the latest BETA DB and extract where ever. http://www.thebuddyforum.com/demonbuddy-forum/151424-beta-demonbuddy-beta-builds.html
-Download the latest Trinity and extract into Plugins Folder http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/157724-trinity-1-8-19-a.html
-Download profiles > load profile > profit

Now where iIm confused is everyone is saying this bounty plugin is now bundled in with Trinity... but what the hell do you load to get to the profit portion of my little gnomish equation? Any help would be appreciated. A legit quick guide would be...umm greatly appreciated. Thanks guys.

* My bot either enters the game and leaves right away log saying "no more bounties to do" Or she just portals back and forth to town.
 
Last edited:
So I'm pretty new to this... I used to use it in vanilla but trying to get back in. Can someone give me (us) a quick down and dirty from the beginning on how to get everything working from scratch. Here's what I got so far, correct me if I'm wrong

-Download the latest BETA DB and extract where ever. http://www.thebuddyforum.com/demonbuddy-forum/151424-beta-demonbuddy-beta-builds.html
-Download the latest Trinity and extract into Plugins Folder http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/157724-trinity-1-8-19-a.html
-Download profiles > load profile > profit

Now where iIm confused is everyone is saying this bounty plugin is now bundled in with Trinity... but what the hell do you load to get to the profit portion of my little gnomish equation? Any help would be appreciated. A legit quick guide would be...umm greatly appreciated. Thanks guys.

This means all the custom tags that was activated through this plugin was moved to trinity, meaning its buildt into trinity. All you have to do is to load act4.xml in the SVN and you're good to go as long as you use trinity .19 :)
 
So everything I'm doing is right? because every profile I load my stupid little bitch monk just portals down, looks around a little, portals back. just does that over and over.. she only takes like 4 steps
 
System.Exception: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 63
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


getting this issue, some one can help me ? :D
 
Anyone else not picking up Reusable parts?

Anyway, so far I'm making 650mil exp/2,2mil gold per hour on Act 4
 
mine just skips all chests. it completes chest events but after its complete it just moves on without opening the chest. and allso skips the random chests.

Allso i noticed its not using my health pots.

and yes trinity is set to open the chests and so is DB
 
So everything I'm doing is right? because every profile I load my stupid little bitch monk just portals down, looks around a little, portals back. just does that over and over.. she only takes like 4 steps
Sorry I have no idea how to fix your problem, but your post made my night! <3
 
Act 4 works 100% perfect for my atm! 100% AFKable aswell! (though I also monitor my bot 100% of the time aswell!) Gotta be sure it aint doing weird stuff!

Act 1 is almost complete! I can't wait :D
 
Status
Not open for further replies.
Back
Top