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[Plugin] MapRunner

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- Added "Come to trials" option. Its for those who wanna manually complete Endgame trials. After map is cleared, if trial entrance was detected, bot will come to it and stop.
I would like to see the notice or beep, if bot found trial ...
 
Got a problem!

''[FindItemInStash] Fail to find requested item in entire stash.
[HandleNormalMap] Out of Transmutation orbs. From now bot will run normal maps.''*

Anyone can help me? the bot change to ''normal map'' i dont understand...
 
You need to unzip it in 3rd party folder and enable it in settings as a normal plugin.
 
Is this currently updated with everything else?
Or just the old link

Just a little clarification on the map plugin situation:

MapRunner is written by ExVault, who is currently very busy trying to get QuestBot completed. When QuestBot is complete a new MapBot is going to be released which will completely replace MapRunner (will also be written by ExVault). But until then Tormiasz has released the Community version to keep people happy til MapBot gets going. CommunityMapRunner is MapRunner with some tweaks.

Both MapRunner and CommunityMapRunner are updated and both work fine. CommunityMapRunner has better map completion times because it doesnt run around looking for every single mob in the zone before finishing, but it will sometimes miss a boss. So pick your poison ;p
 
Just a little clarification on the map plugin situation:

MapRunner is written by ExVault, who is currently very busy trying to get QuestBot completed. When QuestBot is complete a new MapBot is going to be released which will completely replace MapRunner (will also be written by ExVault). But until then Tormiasz has released the Community version to keep people happy til MapBot gets going. CommunityMapRunner is MapRunner with some tweaks.

Both MapRunner and CommunityMapRunner are updated and both work fine. CommunityMapRunner has better map completion times because it doesnt run around looking for every single mob in the zone before finishing, but it will sometimes miss a boss. So pick your poison ;p

It's not going to miss a boss.
 
It's not going to miss a boss.

Oh, well good ;D I know the earlier versions you released would miss a boss sometimes, tho i guess that was just the MapRunners without the mobtask tracker thingy in it, and not CommunityMapRunner. Good to know!
 
The bot keeps getting stuck on totems. How can I fix this? I put "Ceremonial" mod on block. Would this fix the issue? Totems literally just make my bot sit in the place until i move it.
 
The bot keeps getting stuck on totems. How can I fix this? I put "Ceremonial" mod on block. Would this fix the issue? Totems literally just make my bot sit in the place until i move it.

Never seen this happen before, would need a log to see what the bot is trying to do while its just sitting there. Also "getting stuck" is extremely vague, but a log would atleast give people a place to start to help you.
 
MapRunner is updated for 2.4 maps. Please note:
- Nearly all maps were changed. You should definitely rework your lists of ignored maps and bossrooms.
- MapRunner should work correctly on new maps up to red ones. I had no time to run all red maps yet, they will be added later.
- Maps that are ignored internally (plugin will never run them) due to their unique/weird layouts: Burial Chambers Map, Ramparts Map, Arena Map, Barrows Map, Core Map.
- Bossrooms that are ignored internally (plugin will never enter them) due to scripted boss fight: Pier Map and Temple Map.
 
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MapRunner is updated for 2.4 maps. Please note:
- Nearly all maps were changed. You should definitely rework your lists of ignored maps and bossrooms.
- MapRunner should work correctly on new maps up to red ones. I had no time to run all red maps yet, they will be added later.
- Maps that are ignored internally (plugin will never run them) due to their unique/weird layouts: Burial Chambers Map, Ramparts Map, Arena Map, Barrows Map, Core Map.
- Bossrooms that are ignored internally (plugin will never enter them) due to scripted boss fight: Pier Map and Temple Map.
I don't want to open the monoliths, and the monoliths plugin is disabled, but the bot tries to open the monoliths ( and gets stuck
 
I don't want to open the monoliths, and the monoliths plugin is disabled, but the bot tries to open the monoliths ( and gets stuck

Please post a full log, as the only reason they would be opened is if the plugin is enabled (or a LMB skill overlaps it / item looting)
 
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