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[Plugin] MapRunner

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Well, if I understand correctly it doesn't know if that last spot at the far side of the map is empty spot or a tunnel to another dimension with 500 mobs in it, so it always runs back to check it out, only to find noone there, or maybe a single mob. Which both are a waste of time and bad for efficiency. It should instead be able to just skip 20-40 monsters if they are nowhere near the bot and considering the boss is already dead/ignored. /Remaining could help with that.

Well, nothing will get added to maprunner (unless the community build) but we're busy with lot of stuff lately, this might come at some point, but not now.
 
Hey, for some reason the bot no longer finds the portals to enter the map.
All it does it wait, then opens a new map.
 
im getting a whole lot of back tracking.. it seems to explore every map like 2-3 times looking for the last few mobs..
Is there anything I can do to improve this? its killing my run time and exp/hour
 
im getting a whole lot of back tracking.. it seems to explore every map like 2-3 times looking for the last few mobs..
Is there anything I can do to improve this? its killing my run time and exp/hour
I havent found a good solution, i just have a massive banlist of maps that has this issue more than others. also use a char with wb/lw ;)
 
I havent found a good solution, i just have a massive banlist of maps that has this issue more than others. also use a char with wb/lw ;)

do you have a list of maps you can post for us to blacklist that has the backtracking issue
 
Update
- Fixed a bug when endgame trial entrance was treated as boss room entrance.
- Added "Come to trials" option. Its for those who wanna manually complete Endgame trials. After map is cleared, if trial entrance was detected, bot will come to it and stop.
 
This may just be something that I'm missing but as far as I can tell this plugin is ignoring currency tabs all together for upgrading/rerolling maps. Any chance that can be added if I'm not an idiot and missing something obvious?
 
This may just be something that I'm missing but as far as I can tell this plugin is ignoring currency tabs all together for upgrading/rerolling maps. Any chance that can be added if I'm not an idiot and missing something obvious?
That will be added in future.
 
Running in Labratory-mode. But the bot fails with message:
[TakeWaypoint] Now going to take a waypoint to "The Eternal Laboratory" (Normal)
[TakeWaypoint] Fail to find "The Eternal Laboratory" on Normal difficulty among available waypoints.

When I'm looking manually for the Lab waypoint in Normal it does not seems to exist at all. Was it removed in this league?

Running labratory-mode because I haven't met Zana for the map device yet.
 
My bad! Trying to start the bot from Hideout and forgot that the Hideout counts as 'Normal'. When starting from Merciless towns it works
 
With tormiasz version of maprunner everything was fine exept for the trials.When i updated to latest maprunner it says it cant find proper maps..I tried alot of settings and nothing worked.And yes i have proper maps in the specified tab.

[TakeMapTask] Fail to find a proper map in the Map Tab. Now bot will search in entire stash.

View attachment Exilebuddy 4400 2016-06-11 11.44.txt
 
With tormiasz version of maprunner everything was fine exept for the trials.When i updated to latest maprunner it says it cant find proper maps..I tried alot of settings and nothing worked.And yes i have proper maps in the specified tab.

[TakeMapTask] Fail to find a proper map in the Map Tab. Now bot will search in entire stash.

View attachment 203453

Current version of ExVault doesn't support currency stash tab. You'll have to move currency from currency stash tab to a regular stash tab so maprunner will use currency to interact with maps.
 
bot crash

Code:
2016-06-12 03:15:42,451 [32] INFO  Logger - [Logic] Now moving towards the monster Goatman because [canSee: False][pathDistance: 49.20669][blockedByDoor: False]
2016-06-12 03:16:42,652 [32] ERROR BotManager - [Tick] Exception during execution:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at Loki.Game.Utilities.ComponentInformation.?????????????????????????????????????????(String )
   at Loki.Game.Utilities.ComponentInformation.?????????????????????????????????????????(String )
   at Loki.Game.Utilities.ComponentInformation.get_LifeComponent()
   at Loki.Game.Objects.Actor.get_Health()
   at Loki.Game.Objects.Actor.get_IsDead()
   at MapRunner.TrackMobTask.Tick() in C:\Users\Evg\Downloads\eba\3rdParty\_CONFIGS_\Default\MapRunner\Content-26491937\TrackMobTask.cs:line 128
   at Loki.Bot.TaskManager.Tick()
   at OldGrindBot.OldGrindBot.Tick() in C:\Users\Evg\Downloads\eba\3rdParty\_CONFIGS_\Default\OldGrindBot\Content-26491000\BasicGrindBot.cs:line 306
   at Loki.Bot.BotManager.?????????????????????????????????????????(IBot )
2016-06-12 03:17:42,653 [32] ERROR BotManager - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
   at Loki.Bot.BotManager.?????????????????????????????????????????(IBot )
2016-06-12 03:17:42,654 [32] DEBUG BotManager - [BotThreadFunction] An InjectionDesyncException was detected.
2016-06-12 03:18:42,655 [32] ERROR BotManager - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Loki.Game.LokiPoe.AcquireFrame(UInt32 frameDropWaitTimeMs, Int32 executeTimeOut, Boolean clearCache)
   at Loki.Bot.BotManager.?????????????????????????????????????????(IBot )
2016-06-12 03:18:42,655 [32] DEBUG BotManager - [BotThreadFunction] An InjectionDesyncException was detected.
2016-06-12 03:19:42,656 [32] ERROR BotManager - [Tick] Exception during execution:
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()

full log http://rgho.st/private/7cVmbk6Vm/69593645de00177638ef235e257b757e
 
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