What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Plugin] MapRunner

Status
Not open for further replies.
Hello !
i dont know if it is nesessary but recent patch bring smth like this:

Code:
The Labyrinth end-game map has been renamed to Terrace. Item filters may need to be updated due to this change.
The Maze end-game map has been renamed to Conservatory. Item filters may need to be updated due to this change.

will we need maprunner update?
 
Hello !
i dont know if it is nesessary but recent patch bring smth like this:

Code:
The Labyrinth end-game map has been renamed to Terrace. Item filters may need to be updated due to this change.
The Maze end-game map has been renamed to Conservatory. Item filters may need to be updated due to this change.

will we need maprunner update?

line 159 MapInfo.cs
Code:
"Labyrinth Map",

i didn't find other lines with maze or labyrinth...used a full text search program
 
Last edited:
Whats the priority for how maprunner chooses which map to run next? map level desc?

or how about i use this opportunity to practice so which file should i look at please :)
 
ye priority should be highest map level first :)

Code:
Log.InfoFormat("Map of choice is "{0}" ({1}).", map.Name, map.Level);

Line 49 TakeMapTask.cs
 
Will there be an option that some maps and specific bosses or affixes will be ignored like that was on pre v2 the case?
 
at which levelrange you vaal your maps? Or lemme ask a other way, at which map level it makes the most sense?

And how to change the selecting priority of maps? First - highest map level, then others....
 
Last edited:
If I want the bot to detect the boss room in "Malformation Map" and "Residence Map", do I simply add them to the BossRoomMaps HashSet of MapInfo.cs, or is there more to it than that?

Same question for multilevel detection in "Residence Map".
 
That's being worked on for the next (tm) version of maprunner via mob identifier.

TLDR you can't
 
Can I do that it is not completely cleaned map ? Just to kill a boss and start a new map ?
 
Last edited:
If I want the bot to detect the boss room in "Malformation Map" and "Residence Map", do I simply add them to the BossRoomMaps HashSet of MapInfo.cs, or is there more to it than that?

Same question for multilevel detection in "Residence Map".
Malformation contains new "pass-through" type blockade, that was introduced in 2.0. Currently bot does not support it. Just ignore Malformation by name.
Residence map is multilevel map, not bossroom. Currently plugin leaves the map when he sees Dominus (same for Megaera), in the next version you will be able to change that.


at which levelrange you vaal your maps? Or lemme ask a other way, at which map level it makes the most sense?

And how to change the selecting priority of maps? First - highest map level, then others....
I added vaaling when sacrifice set was about 1ex on standard league. Now this option is partially useless.


Can I do that it is not completely cleaned map ? Just to kill a boss and start a new map ?
Only by editing the code of the plugin.
 
Last edited:
I am interested in setting run times like I wanna spam easy and replenishable maps from 40-60% clear no back tracking and exploring.

I just need hints so i can work on the code myself. Thank you in advance for any time someone takes to respond
 
I am interested in setting run times like I wanna spam easy and replenishable maps from 40-60% clear no back tracking and exploring.

I just need hints so i can work on the code myself. Thank you in advance for any time someone takes to respond
For percent based clear you can use AreaStateCache.Current.Explorer.PercentComplete
For time based - Statistics.Instance.CurrentTimeSpent
 
Hitting a confusing point :

I edited the exploration to 60% and 19 monsters remaining in notepad++

Code:
 [MapExplorationTask] Now exploring to the location {132, 340} (862) [91.1636 %].
[MapExplorationTask] Now exploring to the location {132, 340} (852) [91.1636 %].
[MapExplorationTask] Now exploring to the location {132, 340} (826) [91.1636 %].

I am gonna be opening in Visual studio soon but wanted to know if i didn't edit something correctly or it needs to be edited/complied etc the exact way as described here:
https://www.thebuddyforum.com/exile...ug-bot-plugin-routine-code-visual-studio.html
 
Is there any plans for future development of this awesome plugin? Currently the most common request as i see is the ability to set exploration percent like some other soft can do. How hard is this to implement via gui? Maybe there is some hidden problems in implementing this function i don't understand? Also it would be nice to set some idle for random amount of time (x-y) after some map runs.
 
Hitting a confusing point :

I edited the exploration to 60% and 19 monsters remaining in notepad++

Code:
 [MapExplorationTask] Now exploring to the location {132, 340} (862) [91.1636 %].
[MapExplorationTask] Now exploring to the location {132, 340} (852) [91.1636 %].
[MapExplorationTask] Now exploring to the location {132, 340} (826) [91.1636 %].

I am gonna be opening in Visual studio soon but wanted to know if i didn't edit something correctly or it needs to be edited/complied etc the exact way as described here:
https://www.thebuddyforum.com/exile...ug-bot-plugin-routine-code-visual-studio.html

would be cool to know :)
 
Status
Not open for further replies.
Back
Top