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[Plugin] MapRunner

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ExVault anything about Channel Map?There was a stucking issue on the stairs.Is it MapRunner related and do you know if it's fixed?I didn't see anything about fixing the reported stuck spots.
 
i did mine 66-75 maps did not have problems, i have stucks on some maps 76+. I think its better to pick up all scrolls, and sell anything over 40 stack. is that possible? instead of stashing them. THat way you will never run out of scrolls, unless scroll issue gets fixed and it start taking them from stash, but both options would be awesome.
 
ExVault anything about Channel Map?There was a stucking issue on the stairs.Is it MapRunner related and do you know if it's fixed?I didn't see anything about fixing the reported stuck spots.
Maprunner has nothing to do with movement. Thats the global bot issue.
 
Is there any way to disable map pickup when the stash tab is full, or over 80% full? I've got a good system going, but I am getting too many maps and have to purge the extras frequently. I can't seem to find the balance with selling 3 maps under X level.
 
Is there any way to disable map pickup when the stash tab is full, or over 80% full? I've got a good system going, but I am getting too many maps and have to purge the extras frequently. I can't seem to find the balance with selling 3 maps under X level.
Pickup is handled by item filters, not maprunner.
 
Hello friends,

I never used this plugin so far and I'm planing to do so. My char is over lvl80 and I'm not getting any xp on non-map merciless areas.
I know I'm supposed to be running maps a long time ago but, since I'm new with MapRunner, I need some help on how to configure it.
So if someone could share (via PM if prefer) a MapRunner.json file for a melee phys char like cyclone, etc that already has the problematic maps removed (like pit and arena) and affixes that will affect/rip that kind of build, it would be very appreciated, please. I would take that as example so I can change/make my own file.
Thanks in advance.
 
Hello friends,

I never used this plugin so far and I'm planing to do so. My char is over lvl80 and I'm not getting any xp on non-map merciless areas.
I know I'm supposed to be running maps a long time ago but, since I'm new with MapRunner, I need some help on how to configure it.
So if someone could share (via PM if prefer) a MapRunner.json file for a melee phys char like cyclone, etc that already has the problematic maps removed (like pit and arena) and affixes that will affect/rip that kind of build, it would be very appreciated, please. I would take that as example so I can change/make my own file.
Thanks in advance.

Well first of all you I got to level 88 on one bot doing dried lake only. Was it the best choice? no but it did work lol
 
can i change the Explorating complete % for a map, like in the oldgrindbot ?
 
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haha how many full card sets of "The Brittle Emperor" you got with this one?:D
literally one card. It's quite rare. I am doing another one now already 82, ~4 days and only dried lake. Kinda doing it to test some changes. Mainly the real effect of IIQ and IIR on runs because I think it's probably generally true that there is a sweet spot between dps/survivability and MF gear; and it's a lot less mf than we are used to I can almost guarantee that.

Testing for one hour is stupid but if you bot consistently (personally I've done 48 hours on one and will approach that on the other, which is well over any required sample size for statistical purposes) dried lake with two of the same characters using one IIQ/IIR and one DPS/Survivability, you find that neither is efficient. I also suspect mapping will fall under the same observation.

But for now gathering data.
 
Man, I don't know what I am doing wrong when setting up my maprunner but my stats suck..

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Yes, same here.
I've been watching the bot playing on maps with Maprunner and saw many times the char walking in one direction for half screen and then going back on opposite side, keeps doing that for long time if not forever. Looks like it's trying to reach/attack bad tempest debuffs when they hit the ground or trying to kill the enemy golems that are spawned. Sometimes it also gets stucked trying force getting inside walls. It's very frustrating you watch the char get really close to a few mobs in a corner and instead the bot attacks them, it just turns and go to the other side of the map, discover it, and then walk back to those same mobs...
I guess some of the issues are caused by the tempest effects...
 
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