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[Plugin] MapRunner

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Could you make it run Mirrored maps?
Yes, in next version.

i have a problem on casting auras.

i activated ignore hidden auras but the bot always switch skills and cast all auras.
I can't reproduce that. Ignore hidden works for me as intended.
Maybe its a gui bug, sometimes when you change something in settings it fails to change the variable behind the gui.
Go to "YourBotDirectory/Settings/Default/MapRunner.json" and look at "IgnoreHiddenAuras" line, it should be "true".
Also, restart the bot.
 
Yes, in next version.


I can't reproduce that. Ignore hidden works for me as intended.
Maybe its a gui bug, sometimes when you change something in settings it fails to change the variable behind the gui.
Go to "YourBotDirectory/Settings/Default/MapRunner.json" and look at "IgnoreHiddenAuras" line, it should be "true".
Also, restart the bot.



its on true but sitll cast hidden auras...
but its ok now i changed some equip and have enough mana + mana reg to handle all auras :)
 
sorry for my dumb question but how exactly do i make this work after I downloaded it? already tried it but didnt seem to work for me
 
sorry for my dumb question but how exactly do i make this work after I downloaded it? already tried it but didnt seem to work for me


extract the "maprunner" folder to the "plugins" folder and restart the bot
then activate maprunner in the plugins tab
 
working now, thanks alot.
Great plugin! thanks for the work put into it mate.
Just wanted to know if there is an easy way to fix the exploration a bit.
He picked a Overgrown Ruins map and just went from one room to the other side of the map into an empty room and back to the first one.
Greetings
 
working now, thanks alot.
Great plugin! thanks for the work put into it mate.
Just wanted to know if there is an easy way to fix the exploration a bit.
He picked a Overgrown Ruins map and just went from one room to the other side of the map into an empty room and back to the first one.
Greetings
You should not interfere the bot in multilevel map. If you stop bot on some level and start on another - exploration is screwed.
 
Thanks, got another problem (not sure if its MapRunner tho but it might be).
Basically the bot is going to town with a portal scroll and then stashing. Although upon
reentering a portal to the map he is just standing there and creating navmesh.
When there is now mobs around where he put the portal he will just port there and
die after the 15 seconds of invulnerability wear off. Here is the log of the 2nd half of the map where this has happened twice
http://pastebin.ca/3033989
 
The problem's description is very poor, I can't really understand it.
ReadProcessMemory/WriteProcessMemory errors in your log are general bot errors. They can happen in any plugin.
 
Basically he started the map just as normal and proceeded to farm it till his inventory got full
-> he opened a Town portal and clicked on it, at that moment some mobs came up and surrounded the portal inside the map
-> he stashed and sold and what ever and went to Laboratory again so he could join the map again.
-> he clicked on a map portal and joined the map and just stood there doing nothing (bot log said he is creating navmesh)
-> after the 20? seconds of invulnerability went off the mobs just attacked him and he died

After that he basically went to login screen logged back in went to laboratory again took another map and the same happened so I stopped him
Hope you know what i mean now
 
I guess if the bot couldn't create navmesh during the invul period - your processor power is pretty poor? Need to allocate more resource to the bot or smth?
 
just stood there doing nothing (bot log said he is creating navmesh
Navmesh creation is a standard bot procedure, its not related to MapRunner.
If it takes very long time, maybe your cpu is old or you are out of ram...
 
You should not interfere the bot in multilevel map. If you stop bot on some level and start on another - exploration is screwed.

This is something I learned when I was trying to modify the bot to cast the portal before, not after changing level (in order to avoid deaths in various boss rooms with slow cast speed of Portal gem)... with no success.

I guess if the bot couldn't create navmesh during the invul period - your processor power is pretty poor? Need to allocate more resource to the bot or smth?

^I get this occasionally.


Btw. ExVault do you know whether it is possible to have the bot NOT generate the navmesh for the same area multiple times? Hold it in the memory until the map is finished? It would massively speed up the bot I think.
 
I dont know but that might be it since Im running the bot on VMs at the moment.
I gave him like 2 GB Ram and 1 Core from my I7 2660k I guess. Might be that but im not too sure

Thanks again ill look into it
 
Btw. ExVault do you know whether it is possible to have the bot NOT generate the navmesh for the same area multiple times? Hold it in the memory until the map is finished? It would massively speed up the bot I think.
As far as I know navmesh logic is hardcoded. You should ask Pushedx about that.
 
This is something I learned when I was trying to modify the bot to cast the portal before, not after changing level (in order to avoid deaths in various boss rooms with slow cast speed of Portal gem)... with no success.



^I get this occasionally.


Btw. ExVault do you know whether it is possible to have the bot NOT generate the navmesh for the same area multiple times? Hold it in the memory until the map is finished? It would massively speed up the bot I think.
My 2 Cents,
It takes literally, 3~ seconds, unless you are stopping and starting the bot every 3 seconds, it would be a negligible difference.
The Navmesh is what makes the bot figure out what and where it is, I believe, it's not worth messing with something that's perfectly working fine. Tweak your set-up so you don't have to start/stop bot so much.( That's what I'm assuming from your message, unless you are talking about area changes).
If it's area changes and creating a nav mesh, it's kinda PITA to try to figure out if you have been in the same instance, pull that navmesh from memory that was stored, wasting memory to store navmeshes that you "maybe" might go back to.
Might need Pushedx to explain it better then I'm doing.
 
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ExVault is there a way for the bot to drop maps in storage 4 and take them from storage 4. Also I don't know why but the bot keep reset to upgrade maps to normal, even if he have currency on him, trans, aug, and alt
 
ExVault is there a way for the bot to drop maps in storage 4 and take them from storage 4. Also I don't know why but the bot keep reset to upgrade maps to normal, even if he have currency on him, trans, aug, and alt
For me the bot doesn't use currency from inventory, I think it only for it in stash.
As for your first question - yes you can do that, there is an option for it in the settings lol, just pay a bit more attention -_-
 
ExVault is there a way for the bot to drop maps in storage 4 and take them from storage 4. Also I don't know why but the bot keep reset to upgrade maps to normal, even if he have currency on him, trans, aug, and alt
Plugin places maps to the stash tab №4 by default.
 
sometimes the plugin is loosing the setting "upgrade to magic". anyone else got this?
 
dbuddy2
From the first page:
Please consider:
- If you run out of maps with given rarity and normal maps - bot will stop.
- If you run out of required orbs for upgrading - bot will switch to lower rarity.
- If you run out of chisels or vaal orbs - bot will disable corresponding feature.
 
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