Hi man,
I have the problem with map ignoring feature, it does run map even tho they r on the list
My friend also got it on his pc , his brother is all ok with it but got another bugs.
I cant run the bot for more than 10mins -3hrs without any errors and bugs.
[MapExplorationTask] Now exploring to the location {230, 452} (158) [54.05046 %].
[ResurrectTask] This is the #6 time we have died in this instance.
[ResurrectTask] Now adding a new instance override for the current area [MapTier2_2] because DeathsBeforeNewInstance = 5.
[ResurrectTask] We are currently dead in MapTier2_2. Now attempting to resurrect.
[ResurrectTask] We will resurrect to the Checkpoint, because we do not need to create a new instance yet.
[ResurrectTask] ResurrectPanel.ResurrectToCheckPoint returned None.
[WaitForResurrect]
[WaitForResurrect] We have been waiting 00:00:00.0009772 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:00.1334678 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:00.2510540 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:00.3833745 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:00.4999903 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:00.6181414 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:00.7335961 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:00.8342339 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:00.9669015 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:01.0837420 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:01.2002714 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:01.3174932 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:01.4336456 for the character to resurrect.
[WaitForResurrect] We have been waiting 00:00:01.5673842 for the character to resurrect.
[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 2128
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
at Loki.Game.LokiPoe.LocalData.()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.()
at Loki.Game.LokiPoe.LocalData.get_TileHash()
at Loki.Game.Utilities.PerAreaCachedValue`1.ShouldUpdateCache(Boolean force)
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.()
at Loki.Game.LokiPoe.ObjectManager.()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Objects()
at Loki.Game.LokiPoe.ObjectManager.()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Me()
at Loki.Bot.v3.Coroutines..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.Logic.Bots.BasicGrindBot.ResurrectTask..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.v3.TaskManager..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
at Loki.Bot.BotManager.(IBot )
The bot coroutine has finished in a state of Faulted
[Stop] Now requesting the BotThread to stop.
[Tick] Attempting to start the bot again. This is bot restart # 1.
[Start] The BotThread is already running. Please use BotManager.Stop first.
[BasicGrindBot] OnStop
[AutoFlask] Stop
[MapRunner] Stop
[StuckDetection] Stop
[ExampleRoutine] Stop
[Start] Now creating the BotThread.
[BasicGrindBot] Start
[Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
[Start] MsBetweenTicks: 15.
[Start] InputEventMsDelay: 100.
[Start] LowFpsMode: False.
[AddAtBack] Now adding [ResurrectTask] This task handles resurrection..
[AddAtBack] Now adding [ClearCursorTask] This task places any item left on the cursor into the inventory..
[AddAtBack] Now adding [AssignMoveSkillTask] A task to handle assigning the Move skill if it's not already on the skill bar..
[AddAtBack] Now adding [HandleBlockingChestsTask] This task will handle breaking any blocking chests that interfere with movement..
[AddAtBack] Now adding [HandleDoorsTask] This task handles opening doors..
[AddAtBack] Now adding [CombatTask (Leash 50)] This task executes routine logic for combat..
[AddAtBack] Now adding [TownRunTask] A task to go back to town during the middle of a bot run..
[AddAtBack] Now adding [LootItemTask (Leash 50)] This task handles looting items..
[AddAtBack] Now adding [OpenChestTask (Leash 50)] This task handles opening chests..
[AddAtBack] Now adding [LootItemTask (Leash -1)] This task handles looting items..
[AddAtBack] Now adding [MergeInventoryTask] A task to handle merging the inventory into full stacks..
[AddAtBack] Now adding [IdTask] A task to identify items in inventory..
[AddAtBack] Now adding [SellTask] A task to vendor items in the inventory..
[AddAtBack] Now adding [StashTask] This task will stash all applicable items in town..
[AddAtBack] Now adding [WithdrawTask] A task to withdraw items from stash when we are in town..
[AddAtBack] Now adding [HandleInventoryItemsTask] A task to manage inventory items that are not stashed..
[AddAtBack] Now adding [SortInventoryTask] A task to sort the main inventory by moving items towards the top left corner..
[AddAtBack] Now adding [ReturnToGrindZoneTask] This task will return the bot to the previous grind zone after a town run..
[AddAtBack] Now adding [TagWaypointTask] This task will tag a waypoint if it is not already unlocked..
[AddAtBack] Now adding [UseLooseCandleTask] This task will use the Loose Candle when the grind zone is set to The Archives..
[AddAtBack] Now adding [UnblockCorruptedAreaTransitionTask] This task will use the Loose Grate and Sarcophagus covers for corrupted area transitions..
[AddAtBack] Now adding [TakeCorruptedAreaTask] A task to take corrupted areas..
[AddAtBack] Now adding [TravelToGrindZoneTask] This task will travel to the grind zone configured..
[AddAtBack] Now adding [TravelThroughBossAreasTask-BossFarm] This task will travel though the local area transitions in boss zones..
[AddAtBack] Now adding [OpenChestTask (Leash -1)] This task handles opening chests..
[AddAtBack] Now adding [CombatTask (Leash -1)] This task executes routine logic for combat..
[AddAtBack] Now adding [TravelThroughBossAreasTask-PassThrough] This task will travel though the local area transitions in boss zones..
[AddAtBack] Now adding [ExplorationCompleteTask (Early)] A task to execute exploration complete logic..
[AddAtBack] Now adding [ExploreTask] This task handles exploring an area..
[AddAtBack] Now adding [ExplorationCompleteTask] A task to execute exploration complete logic..
[AddAtBack] Now adding [FallbackTask] This task is the last task executed. It should not execute..
[AutoFlask] Start
[MapRunner] Start
[Replace] Now replacing [MapExplorationTask].
[Replace] Now replacing [MapExplorationCompleteTask].
[Remove] Now removing [TagWaypointTask].
[Remove] Now removing [UnblockCorruptedAreaTransitionTask].
[Remove] Now removing [TakeCorruptedAreaTask].
[Remove] Now removing [TravelThroughBossAreasTask-BossFarm].
[Remove] Now removing [TravelThroughBossAreasTask-PassThrough].
[Remove] Now removing [ReturnToGrindZoneTask].
[Remove] Now removing [UseLooseCandleTask].
[Remove] Now removing [TravelToGrindZoneTask].
[StuckDetection] Start
[ExampleRoutine] Start
[HandleBlockingChestsTask] Now resetting task state.
[IdTask] Now resetting task state.
[SellTask] Now resetting task state.
[WithdrawTask] Now resetting task state.
[Start] The plugin AutoFlask is enabled.
[Start] The plugin MapRunner is enabled.
[Start] The plugin StuckDetection is enabled.
[Start] PlayerMover.Instance: Loki.Bot.v3.DefaultPlayerMover.
[AutoLogin] We are at the login screen, and the bot is set to not AutoLogin.
[MainCoroutine] AutoLogin returned CannotAutoLogin.
[Stop] Now requesting the BotThread to stop.