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[Plugin] MapRunner

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I have happens one problem
Bot on maps often kills the boss or rare, then collects some loot and goes to the town, sells and returns to the map.
Next, he picks up 1 or 2 remaining items and go back to the city, although the map has not yet been passed.
As a result, he often uses portals and sometimes not even finished the map because he spend all portals.
sorry for my english


Maybe that's beacuse you pickup all rares? I fixed clearing map 100% by picking up only rares 2x2 + staffs (or 1x3 if u want).
 
Hope you can add a feature that runs the non-midnight fragments and save the midnights only. or if ever there's a plugin already made for that, i'd like to ask a link where i can get it.
 
Hope you can add a feature that runs the non-midnight fragments and save the midnights only. or if ever there's a plugin already made for that, i'd like to ask a link where i can get it.
Yes fragments runs will be really great ;o)

MapRunner is a plugin that runs maps, in a map device you know? It'll never include fragz farming I guess

There's a plugin called DockCorruptedFarmer (or smth like that) that does it, it works, just have to setup your itemfilters.
 
MapRunner is a plugin that runs maps, in a map device you know? It'll never include fragz farming I guess

There's a plugin called DockCorruptedFarmer (or smth like that) that does it, it works, just have to setup your itemfilters.

Fragments that I already collected from that "DockCorruptedFarmer plugin" that will be re-run on the map device to collect or reroll it into "Sacrifice at Midnight".
 
Yes we dont need to collect them, we need bot to put them in map device and run like a fast map.
Just add checkboxes for each fragment it will be great. if ExVault will make it, it will be great job :o)
i have 2 or 3 tabs of this fragments, dont want to sell it and dont have time to run it my hands ))
 
Hi is it posible to run Unique Maps ?

i got some in the Stash Tab i used for the normal / magic / rare but the Bot dont use the unigues...

someone already running uniques or is it possible to add this ?

thx
 
Fragments that I already collected from that "DockCorruptedFarmer plugin" that will be re-run on the map device to collect or reroll it into "Sacrifice at Midnight".
Yes we dont need to collect them, we need bot to put them in map device and run like a fast map.
Just add checkboxes for each fragment it will be great. if ExVault will make it, it will be great job :o)
i have 2 or 3 tabs of this fragments, dont want to sell it and dont have time to run it my hands ))

ExVault told that it'll probably not support these maps, he'll confirm tho.
 
Hi is it posible to run Unique Maps ?

i got some in the Stash Tab i used for the normal / magic / rare but the Bot dont use the unigues...

someone already running uniques or is it possible to add this ?

thx
Please run at least one unique map manually. You will see why they are banned.
 
Please run at least one unique map manually. You will see why they are banned.
But they are the same as other maps. Haha. Would need lots of special coding for different ones. Some are simple... others not so much.
 
Death and taxes, would be strange with following bosses. Some are easy such as the one when u got to different rooms and waves come.
Any reason to bother with that?
Experienced poe player will never let the bot run unique maps on regular basis (without human watch). Its too much risk for nothing.
 
Any reason to bother with that?
Experienced poe player will never let the bot run unique maps on regular basis (without human watch). Its too much risk for nothing.
Nope, not point really. I personally only thing its fun to play them personally... no point to bot, as far as I know nothing amazing drops anyways. Would be better to do atziri or normal maps... as far as i know.
 
Update for 1 month Torment/Bloodlines league

MapRunner will not stick to various invulnerable monsters:
- Necrovigil
- Phylacteral Link
- Voidspawn of Abaxoth
- Obelisk totem
- Animated Guardian

If you are playing on mentioned league, I also highly recommend to edit CombatTargetingOnInclusionCalcuation in ExampleRoutine to this:
(no longer needed, Pushedx added that to the default ExampleRoutine)
Code:
        private bool CombatTargetingOnInclusionCalcuation(NetworkObject entity)
        {
            try
            {
                var m = entity as Monster;

                if (m == null)
                    return false;

                if (AreaStateCache.Current.IsBlacklisted(m))
                    return false;

                // Do not consider inactive/dead mobs.
                if (!m.IsActive)
                    return false;

                // Ignore any mob that cannot die.
                if (m.CannotDie)
                    return false;

                // Ignore any mob near Divine Shrine
                if (m.HasAura("shrine_godmode"))
                    return false;

                // Ignore Phylacteral Link
                if (m.HasAura("bloodlines_invulnerable"))
                    return false;
                
                // Ignore Necrovigil
                if (m.HasAura("bloodlines_necrovigil"))
                    return false;

                // Ignore Animated Guardian
                if (m.HasAura("god_mode"))
                    return false;

                // Ignore Voidspawn of Abaxoth
                if (m.ExplicitAffixes.Any(a => a.DisplayName == "Voidspawn of Abaxoth"))
                    return false;

                // Ignore mobs that are too far to care about.
                if (m.Distance > (_currentLeashRange != -1 ? ExampleRoutineSettings.Instance.CombatRange : 300))
                    return false;
            }
            catch (Exception ex)
            {
                Log.Error("[CombatOnInclusionCalcuation]", ex);
                return false;
            }

            return true;
        }
 
Last edited:
Update for 1 month Torment/Bloodlines league

MapRunner will not stick to various invulnerable monsters:
- Necrovigil
- Phylacteral Link
- Voidspawn of Abaxoth
- Obelisk totem
- Animated Guardian

If you are playing on mentioned league, I also highly recommend to edit CombatTargetingOnInclusionCalcuation in ExampleRoutine to this:
Code:
        private bool CombatTargetingOnInclusionCalcuation(NetworkObject entity)
        {
            try
            {
                var m = entity as Monster;

                if (m == null)
                    return false;

                if (AreaStateCache.Current.IsBlacklisted(m))
                    return false;

                // Do not consider inactive/dead mobs.
                if (!m.IsActive)
                    return false;

                // Ignore any mob that cannot die.
                if (m.CannotDie)
                    return false;

                // Ignore any mob near Divine Shrine
                if (m.HasAura("shrine_godmode"))
                    return false;

                // Ignore Phylacteral Link
                if (m.HasAura("bloodlines_invulnerable"))
                    return false;
                
                // Ignore Necrovigil
                if (m.HasAura("bloodlines_necrovigil"))
                    return false;

                // Ignore Animated Guardian
                if (m.HasAura("god_mode"))
                    return false;

                // Ignore Voidspawn of Abaxoth
                if (m.ExplicitAffixes.Any(a => a.DisplayName == "Voidspawn of Abaxoth"))
                    return false;

                // Ignore mobs that are too far to care about.
                if (m.Distance > (_currentLeashRange != -1 ? ExampleRoutineSettings.Instance.CombatRange : 300))
                    return false;
            }
            catch (Exception ex)
            {
                Log.Error("[CombatOnInclusionCalcuation]", ex);
                return false;
            }

            return true;
        }

is there some way to make leave map and make new one when encounter some on these? like obelisk totem really hurts you when kill few of them same time...
 
actually i try to level up a arc-bot.

at which point it’s a good choice to switch from area-farming (docks/lib/…) to maps farming?

Like 15k+ damage? Fully linked-equip with damage and defence auras/spells?
First try to get 20% quality gems?

Is it a good choice to switch between boss-farming (dom?), area-farming and map farming?

I am bit afraid of farming docks/lib too much and get banned, so i guess i will try to equip a tanky boss or map arc-witch with the currency i find from lvl1 to 70
 
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