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[Plugin] MapRunner

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depends on your build, and your ability to take down things fast.

Basically, Resists > Life > Damage.

You can run maps without using chisels, but you need to have atleast i would say 20-30 maps before running smoothly.

Hideout is an option, but it could also avoid some city flags (paranoia).

Blacklist everything that could "slow down" the clear speed, for a melee-physical build you need to avoid Armored, for example, arc build > no resists lightning etc etc.
If you can't stand bosses, blacklist "Twinned".

Always have some transmut/augm/alts orbs to modify affixes, and start running "Magic" maps, if your build/gear is strong enough just go for rares.

An avg "worth" clear speed could be between 8-12mn.

The plugin is a 1click2go, set things up, press start, have fun


is a lvl 74, 3,5k life, max-res, 13k dualstrike OK for running low lvl maps?
i didn't pick mana nodes (mainly life and block/damage nodes) and i feel with grace the bot is using to much mana flasks.
2% mana leech and 7(?)% life leech on board
 
is a lvl 74, 3,5k life, max-res, 13k dualstrike OK for running low lvl maps?
i didn't pick mana nodes (mainly life and block/damage nodes) and i feel with grace the bot is using to much mana flasks.
2% mana leech and 7(?)% life leech on board

yup, dual strike sip down the mana terribly faster than any other builds, I have 7% mana leech and it's not enough (6L) (I have 14% life leech aswell, lowhp build)

If you wanna run maps with a decent clearspeed using dualstrike, consider using Melee Splash, and a movement spell like whirling bladerino !

you should if you can just replace quicksilver flasks (if you have some) by mana flasks if you manage to use movement spells, you won't need them anymore
 
yup, dual strike sip down the mana terribly faster than any other builds, I have 7% mana leech and it's not enough (6L) (I have 14% life leech aswell, lowhp build)

If you wanna run maps with a decent clearspeed using dualstrike, consider using Melee Splash, and a movement spell like whirling bladerino !

you should if you can just replace quicksilver flasks (if you have some) by mana flasks if you manage to use movement spells, you won't need them anymore

cool thx.
actually i use connected dualstrike/multi/lifeleech/splash/added phys/faster attacks.
and grace/reduced mana.

I am sure there are better options... O.o



i got 1 quicksilver flask left in the bar. Already thought about switching into a mana flask because the QS Flask is empty most of the time.
I think reaching 7% ML with rares or cheap uniques would be a problem for me...

any support gem (beside reduce mana) good for whirling blades? how should i set up the combat routine if i wanna try whirling blades and dual strike?

may i ask:
which prefix/suffix/passives should i try to craft?
Flask - Path of Exile Wiki
 
cool thx.
actually i use connected dualstrike/multi/lifeleech/splash/added phys/faster attacks.
and grace/reduced mana.

I am sure there are better options... O.o

You could just link Clarity into it for the mana issue, that may solve it a bit and the reduced mana will keep the mana reserve low
I would personally run HoA + HoI instead of Grace, if you can afford it, else just HoA + Clarity should do the trick

any support gem (beside reduce mana) good for whirling blades? how should i set up the combat routine if i wanna try whirling blades and dual strike?
Faster attacks ! whirling blades is a physical spell.

may i ask:
which prefix/suffix/passives should i try to craft?
Flask - Path of Exile Wiki

For the flasks :
- 2 Life flasks, 1 overtime (Surgeon/Avenger if crit-oriented build) & 1 instant (seething)
- 1 Mana flask (Surgeon/Avenger still)
- 1 Granite flask (I have shitty low armor... lol)
- 1 Jade flask (I have also low evasion :D)

I run a crit DS build and I just set every useful & often used flasks with Avenger, so it refills 3 charges on crit.
 
Actually 1 slot is grace, 1 slot is run, and all other slots are dualstrike.
I set up bot’s single AND aoe attack with dualstrike which is a bit stupid i guess. but the reason was i had no good single target skill which does enough damage.

Is the bot smart enough to use the skill with highest damage when a (single) boss is left? i dont think so.


I guess when i want to use whirling blades i should:

SingleTargetMeleeSlot 1 with whirling blades
FallbackSlot 2 with default attack
AoeMeleeSlot 3 with dual strike

4 grace (automatically casted)
And 1 free slot with run


Any suggestions which value for range ?
and % hp and % mana flask ?
 
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Is it possible to add a check box for the bot.
After the murder of the boss on the maps bot collects loot and go back to town. After starts new map, even if there are still monsters.

This option would be useful for the pass quickly MF maps, where the primary value to me is the final boss.

Now bot on average spends about 10-12 minutes on maps 70+, and about 2-4 minutes he spends on running around the map, which is not profitable.

It would be cool if the maps bot passed for 6-7 minutes.
 
And I have a question about priorities.
For example, I chose to use maps from 70 to 75

1. Which maps it will perform in the first place? This is a complete random or it will perform 75 if there are no then 74, 73 and so on until 70?
2. If there is magic cards, white and rare in stash. How he chooses a card on which he will go? He chooses random?
Or he first selects a good rare. When if there is no rare cards, he chooses magic?
And after if there is no magic maps, he picks a normal and turns it into a magic?
 
SingleTargetMeleeSlot 1 with whirling blades
FallbackSlot 2 with default attack
AoeMeleeSlot 3 with dual strike

4 grace (automatically casted)
And 1 free slot with run

Nope, to use Whirling blade as movement spell you need the CustomPlayerMover to do so.

Any suggestions which value for range ?
and % hp and % mana flask ?

For the range, it's a melee range, so 10 max pretty much

HP% Overtime : 80-90%
HP% Instant : 50-60% (to avoid lethal)
Mana% : I would say 25% or so
 
cant run some maps :
as far as i can see it in openmaptask & stashhelper :
- upgrade to normal means :
=> find normal maps wich are NOT mirrored and NOT corrupted and run them
- upgrade to magic means :
=> find Magic maps wich are identified and run tem . if nothing is found try to find normal maps and upgrade them to magic, then run them
- upgrade to rare means :
=> find rare maps wich are identified and run tem . if nothing is found try to find normal maps and upgrade them to Rare , then run them.

as far as i can see it :
Maprunner NEVER runs following maps :
- unidentified corrupted ones
- Mirrored ones
- unidentified magic ones
- unidentified rare ones

do i missunderstand something ?

there should be added some type of fallback :

"upgrade to rare" should include unidentified corrupted rare, identified magic, unidentified corrupted magic, mirrored ...
"upgrade to magic" should include identified magic, unidentified corrupted magic, mirrored ...
"upgrade to normal" should include at least normal mirrored too.



sorry for my bad english, bit i hope its clear what im talking about.
 
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druzil
You could've just read the first page. The same is written there.
Identification is IdTask's job, not MapRunner's. Just add maps to id filter.
 
druzil
You could've just read the first page. The same is written there.
Identification is IdTask's job, not MapRunner's. Just add maps to id filter.

yes, but what about running those Maps UnID'ed, they give 30% more Quantity.

i was not talking about IDing those maps, thats realy the job of the ID-filter.
 
yes, but what about running those Maps UnID'ed, they give 30% more Quantity.

i was not talking about IDing those maps, thats realy the job of the ID-filter.
I will add an option to run unid maps in future.
Also options to:
- Run mirrored/corrupted normal maps if "Upgrade to" is set to "Normal".
- Run mirrored/corrupted magic/rare maps if their affixes satisfy the ignore list.
- Reroll the existing magic/rare not-mirrored not-corrupted maps.
- Upgrade to Magic only in X level range and to rare in Y level range.
- Reroll rare maps with chaos orbs.

But currently I am completely satisfied with maprunner. All those features are pretty much unnecessary. I will, probably, add them after "act4 bot rewrite".

Also, feel free to edit the TakeMapTask.
 
If you have magic map in stash with banned affixes, maprunner should take it and use alternation orb on it, but its not, "fail to find poper map in entire stash" happens.

Please verify if that happens to you aswell
 
If you have magic map in stash with banned affixes, maprunner should take it and use alternation orb on it, but its not, "fail to find poper map in entire stash" happens.

Please verify if that happens to you aswell

I'm running flawlessly for now 2 weeks, and it never happend :o do you have alts? something is fishy
 
If you have magic map in stash with banned affixes, maprunner should take it and use alternation orb on it, but its not, "fail to find poper map in entire stash" happens.

Please verify if that happens to you aswell
Please read my previous post. Option to reroll existing magic maps will be added in future.
 
yup, dual strike sip down the mana terribly faster than any other builds, I have 7% mana leech and it's not enough (6L) (I have 14% life leech aswell, lowhp build)

If you wanna run maps with a decent clearspeed using dualstrike, consider using Melee Splash, and a movement spell like whirling bladerino !

you should if you can just replace quicksilver flasks (if you have some) by mana flasks if you manage to use movement spells, you won't need them anymore

yesterday i tried to run lvl68 maps with my crappy duelist, failed because it was a "Splitting Monsters fire x additional Projectiles" map and i don't have spellblock.
(actually 4,8k life, 13k damage)

You think max spellblock (stone of lazhwar/rainbowstrides) is a "must have"? do i suffer because of stun animations?

I hope i can change my tabula into a 5 or 6linked soon so i get more res/life/evasion.
but 6linked isn't cheap and with 5 linked i have to dismiss either life leech (bad idea i guess) or added xx damage.
 
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