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[Plugin] MapRunner

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It would be great, if the Obelisk mobs could be somehow ignored. The Lightning Obelisk kicks me out everytime.
Thats combat routine work, find a line with Voidspawn of Abaxoth, copy it and change to obelisk mobs.
 
well, after testing it not for quite a bit: the map runner works really nice.

However, there's one thing I wonder: how does the bot select the map to run? Does it just take highest level one, first it finds or is that random?
 
well, after testing it not for quite a bit: the map runner works really nice.

However, there's one thing I wonder: how does the bot select the map to run? Does it just take highest level one, first it finds or is that random?
Plugin will try to find a map with rarity specified in settings. If nothing was found, it will take highest level normal map and upgrade it manually.
 
Where in files i can change
1. Monsters left from 0 to less then <15
2. Exploration from 100% to 80%

In some maps he spend many time to find last mob or finish exploration.
 
Where in files i can change
1. Monsters left from 0 to less then <15
2. Exploration from 100% to 80%

In some maps he spend many time to find last mob or finish exploration.
1. MapExplorationTask.cs
2. You cannot.
 
Im not completely sure how to use the Ignore affix. As i understand it i could write "Monsters reflect" and it should ignore a map with monster reflect damage? Is that right or am i completely wrong?
 
Im not completely sure how to use the Ignore affix. As i understand it i could write "Monsters reflect" and it should ignore a map with monster reflect damage? Is that right or am i completely wrong?

You have to use the exact name of the map mod.

"mirrored" for ele reflect
"punishing" for physical reflect
 
Anyone have stuck problem in Pier and Spider Lair maps or even labyrinth?
1. He stuck if small passway.he is trying to go, but can not. passage is too small
2. He is trying to go into the passage, where is a the chest or a boulder, but can not get through and get stuck
 
Anyone have stuck problem in Pier and Spider Lair maps or even labyrinth?
1. He stuck if small passway.he is trying to go, but can not. passage is too small
2. He is trying to go into the passage, where is a the chest or a boulder, but can not get through and get stuck

Yep, but it's part of the navigation, not maprunner I guess. You probably mean the huge pillar in the middle of the way blocking pass but the bot thinks he can? :D

using a movement spell fixed the issue for me, and it doesn't happen always so...
 
With LW he stucks in other place, usually in corners. With LW i have a problems in maps like Mine, Temple and also Spider Lair with small holes.
 
Hey,
just want to inform you that there is somewhere a minimal error , not much of a deal but well...
the average time is a little bit of :)

 
Clonkiy
Thats due to floating point number rounding.
For example if you have 38.6 seconds, average function will round it to 39.
 
Is any simple way to add something in code to sell certain maps.
I sell all maps >70 lvl
but i want to sell Temple Map or Pier Map
 
Is any simple way to add something in code to sell certain maps.
I sell all maps >70 lvl
but i want to sell Temple Map or Pier Map
You can extend how plugin select maps for selling in "FindIdenticalMapsTask.cs":
Line 34:
Code:
.Where(m => m.Rarity != Rarity.Unique && (m.Level < MapRunnerSettings.Instance.SellLevel [B]|| m.Name == "Temple Map" || m.Name == "Pier Map"[/B]))

update:
Or you can just set it to sell maps listed in "Ignore maps by name"
Code:
.Where(m => m.Rarity != Rarity.Unique && (m.Level < MapRunnerSettings.Instance.SellLevel[B] || MapRunnerSettings.Instance.BannedMaps.Contains(m.Name)[/B]))
 
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