What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

New Warrior CC - taking expressions of interest

Do we need a new Warrior CC

  • Yes - We need a new Warrior CC

    Votes: 0 0.0%
  • No - We DON'T need a new Warrior CC

    Votes: 0 0.0%
  • I don't really care I don't play a Warrior and havn't looked at whats available

    Votes: 0 0.0%
  • I just like voting in polls so I chose this option - and this poll has chocolate cake

    Votes: 0 0.0%

  • Total voters
    0
Status
Not open for further replies.
I tried this on my daughter's human warrior lvl 23 (now 25).
It's doing a great job so far.
Didn't try the mulitmob yet, as her toon is on a different server, and I don't have cash over there.
So I let the profile sell off everything unless it's a good equip, and when there's some cash I get the dual wield stuff going and see about multimob pulling.

Anyways so far so good, nice job.
 
Thanks for the feedback. Currently multimob pulling is not enabled in this CC. I was waiting for some feedback about this feature but so far not a single person appears interested in it.
 
I don't have a warrior myself (yet).
So I can't really say how well it handles multiple mobs in fury spec in the higher levels (In prot spec it should as it's tanking then).
So I can't give any feedback on it as I don't have the experience.
 
It wouldn't take no more than 5 minutes to implement this ability. But if its not going to be used I don't see the point. My warriors at 30 and 40 can handle 2-3 mobs with ease. And thats when they get unexpected adds. With some smarts and ensuring the warrior meets certain critera it would make things a lot more efficent and could maybe pull off 3-5 mobs at a time.
 
I would test it but I don't want to get my daughter's account banned :P
Once I'm done with the paladin and the shaman, I will start on a warrior (I just want to have all the classes for fun).
 
It wouldn't take no more than 5 minutes to implement this ability. But if its not going to be used I don't see the point. My warriors at 30 and 40 can handle 2-3 mobs with ease. And thats when they get unexpected adds. With some smarts and ensuring the warrior meets certain critera it would make things a lot more efficent and could maybe pull off 3-5 mobs at a time.

I will test multi mob pulling, if you'd like. I think you are correct that it would make the exp/h much better. Getting 8k per hour now at lvl 22.
 
Im leveling as prot (70 atm) and this is so much more effecent then the other cc


just wondering, dose it use "oh shit" CDs when its at low hp (~20-35%)


maby sheild wall at 35% last stand at 20%
 
Last edited:
shockwave is great but it only needs to be used on adds.. shield wall only needs to be used at 30% hp or lower.. last stand at 5%.. thunder clap is not needed unless of adds.. other than that great work so far..
 
shockwave is great but it only needs to be used on adds.. shield wall only needs to be used at 30% hp or lower.. last stand at 5%.. thunder clap is not needed unless of adds.. other than that great work so far..
Open up your CC. There are user defined variables. Ex: private bool useThunderClap = FALSE.
 
There is a small problem with only using Shockwave when you have adds. As its a directional spell it may not be cast in the direction of all mobs. The best you can do is cast it at the currently targeted mob.

Thunderclap was thrown in there as a rage dump and to minor damage reduction.
 
if you use paypal I'll paypal ya $50 usd = )
( as long as boss or hawk says it's ok to donate you some funds ... )
i really appreciate all the time and effort
you have put into developing these ccs
and being a general great supporter of
the community here. pm me or something
thanks again !
 
Thanks for your feedback. Let me know if you find any issues or think of a new feature it could benefit from.
 
You can try and let me know how it goes as is.

But I'm adding full support for RAF right at this moment. It may take a day or so to code and test it properly.
 
Now I'm just saying some stuff I think is needed, I havn't tried your CC, I'm using the standard one now. And the Execute reaction is way too slow, and it doesn't use lifebloom, deathwish, and also Retalitation.(Spelling)

And yeah, stance dance would be awesome, id love it to have some logic saying, okay, this is looking bad, pop some cds, and whirlwind the fuckers, and cleave ofc.
 
None of what you've mentioned can be add to this CC - because it already exists.
 
Working very well for me so far, I'm running it as arms and I've been very pleased with the overpower timing. I really tear down mobs. :)

Only apparent issue I've seen from watching it (and I'm not entirely sure this isn't an issue with HB itself) is that when it fights a humanoid that runs, after it hamstrings like it should, it runs in the direction the mob is running, but even when the mob dies, the bot keeps running for like 5 yards and has to double back to loot. Looks pretty bottish if you're in an area with a lot of runners.

Just thought I'd add that in. :) Thanks again, you really saved the warriors who bot.
 
Status
Not open for further replies.
Back
Top