Blackmage doesn't use thunder to apply the dot in the rotation anymore. I've tried changing the hp value and still not working.
return new PrioritySelector(
Casting.Cast(r => "Thunder II", r => Core.Player.CurrentManaPercent >= WindowSettings.BlackMageBlizzardIIIMana && !Core.Player.CurrentTarget.HasAura("Thunder", true, 3000) && (Core.Player.CurrentTarget as BattleCharacter).CurrentHealth > WindowSettings.BlackMageUseThunderAboveHp, r => Core.Player.CurrentTarget, r => 2, r => true),
Casting.Cast(r => "Thunder II", r => WindowSettings.BlackMageSpreadThunder && Combat.MultiDotTarget("Thunder") != null, r => Combat.MultiDotTarget("Thunder"), r => 3, r => true));
probably because i think the profile is checking for thunder III instead maybe? not 100% sure. What i did is in the black mage routine, there should be a line that says something about thunder III. What i did as seen below is change it to thunder II and it should work. Just open it up in notepad++ and do a search on 'thunder' and you should find it.
Code:return new PrioritySelector( Casting.Cast(r => "Thunder II", r => Core.Player.CurrentManaPercent >= WindowSettings.BlackMageBlizzardIIIMana && !Core.Player.CurrentTarget.HasAura("Thunder", true, 3000) && (Core.Player.CurrentTarget as BattleCharacter).CurrentHealth > WindowSettings.BlackMageUseThunderAboveHp, r => Core.Player.CurrentTarget, r => 2, r => true), Casting.Cast(r => "Thunder II", r => WindowSettings.BlackMageSpreadThunder && Combat.MultiDotTarget("Thunder") != null, r => Combat.MultiDotTarget("Thunder"), r => 3, r => true));
How do you set it up for warrior profile to make it go overpower/flash when 3 or more mobs are around you?
Also, CTRL toggle doesnt seem to work - still goes the same rotation as threat mode (skull sunder > butcher block)
i can also confirm that ctrl toggle does work. with the warrior profile, how and when does steel cycone activate? i initially set the number of enemies to aoe at 3, didn't seem to go off. Set it to 1 and it didn't go off either. I also tried toggling aoe mode on, but still didnt activate.
Update SVN and see if it's casting it now. Set your Thunder Above Hp setting to 1.
reupdate SVN
Casting.Cast(r => "Cleric Stance", r => (WindowSettings.SoloMode && !Core.Player.HasAura("Cleric Stance")) || (!WindowSettings.SoloMode && Core.Player.HasAura("Cleric Stance")), r => Core.Player, r => 3),
with the cleric stance toggling, the code:makes the cleric stance keep applying/removing when it is not supposed to. Removing the code, stops it from happening. Didn't know if it was deliberate or not, but thought you should know.Code:Casting.Cast(r => "Cleric Stance", r => (WindowSettings.SoloMode && !Core.Player.HasAura("Cleric Stance")) || (!WindowSettings.SoloMode && Core.Player.HasAura("Cleric Stance")), r => Core.Player, r => 3),
Also with fatebot, the whm seems to have troubles getting in range for enemies i think. It goes to a fate and just sits there not really attempting to get close