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Magitek - All in One

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Blackmage doesn't use thunder to apply the dot in the rotation anymore. I've tried changing the hp value and still not working.
 
probably because i think the profile is checking for thunder III instead maybe? not 100% sure. What i did is in the black mage routine, there should be a line that says something about thunder III. What i did as seen below is change it to thunder II and it should work. Just open it up in notepad++ and do a search on 'thunder' and you should find it.

Code:
return new PrioritySelector(
                    Casting.Cast(r => "Thunder II", r => Core.Player.CurrentManaPercent >= WindowSettings.BlackMageBlizzardIIIMana && !Core.Player.CurrentTarget.HasAura("Thunder", true, 3000) && (Core.Player.CurrentTarget as BattleCharacter).CurrentHealth > WindowSettings.BlackMageUseThunderAboveHp, r => Core.Player.CurrentTarget, r => 2, r => true),
                    Casting.Cast(r => "Thunder II", r => WindowSettings.BlackMageSpreadThunder && Combat.MultiDotTarget("Thunder") != null, r => Combat.MultiDotTarget("Thunder"), r => 3, r => true));
 
How do you set it up for warrior profile to make it go overpower/flash when 3 or more mobs are around you?

Also, CTRL toggle doesnt seem to work - still goes the same rotation as threat mode (skull sunder > butcher block)
 
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probably because i think the profile is checking for thunder III instead maybe? not 100% sure. What i did is in the black mage routine, there should be a line that says something about thunder III. What i did as seen below is change it to thunder II and it should work. Just open it up in notepad++ and do a search on 'thunder' and you should find it.

Code:
return new PrioritySelector(
                    Casting.Cast(r => "Thunder II", r => Core.Player.CurrentManaPercent >= WindowSettings.BlackMageBlizzardIIIMana && !Core.Player.CurrentTarget.HasAura("Thunder", true, 3000) && (Core.Player.CurrentTarget as BattleCharacter).CurrentHealth > WindowSettings.BlackMageUseThunderAboveHp, r => Core.Player.CurrentTarget, r => 2, r => true),
                    Casting.Cast(r => "Thunder II", r => WindowSettings.BlackMageSpreadThunder && Combat.MultiDotTarget("Thunder") != null, r => Combat.MultiDotTarget("Thunder"), r => 3, r => true));

Tried your change exaccuss and still not casting Thunder or Thunder II in the rotation.
 
Update SVN and see if it's casting it now. Set your Thunder Above Hp setting to 1.
 
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How do you set it up for warrior profile to make it go overpower/flash when 3 or more mobs are around you?

Also, CTRL toggle doesnt seem to work - still goes the same rotation as threat mode (skull sunder > butcher block)

Turn on AoE.
Ctrl Toggle also works because I use it all day everyday in dungeons so it might be something wrong on your end.

Might need a bit more than "it doesn't work," though.

Edit: My bad, I wasn't using the most updated SVN. Fixed now, though, good luck!
 
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i can also confirm that ctrl toggle does work. with the warrior profile, how and when does steel cycone activate? i initially set the number of enemies to aoe at 3, didn't seem to go off. Set it to 1 and it didn't go off either. I also tried toggling aoe mode on, but still didnt activate.
 
i can also confirm that ctrl toggle does work. with the warrior profile, how and when does steel cycone activate? i initially set the number of enemies to aoe at 3, didn't seem to go off. Set it to 1 and it didn't go off either. I also tried toggling aoe mode on, but still didnt activate.

SVN updated, toggle mode should be fixed now, make sure it's enabled in your settings. I also moved Cyclone up in priority so it should use it now if you're infuriated and have AOE enabled.
 
i tried it and have aoe enabled and it still does not use steel cyclone. I have set the number of enemies to aoe to 1 ( i assume that means if 1 enemy is in range, it should use steel cyclone when infuriated, right?) Also what does the infuriate option do? I have it enabled and doesn't seem to do anything at all. Sorry if it's not helpful enough.
 
It casted it for me, although I was having an issue I forgot to mention and haven't fixed yet. I had to set the AOE targets to 0 for it to work on 1 target. Also it only casts Cyclone if you're infuriated, the AOE rotation doesn't give you any wrath stacks.
 
Thanks for your hard work, ex. It's probably a long shot, but could some sort of setting be added that can possibly tell you what tank to heal? Some content requires you to be focused on healing one tank, while the other healer focuses on the other etc
 
Ex, ever since you fixed Thunder 2 level 50s seem to be casting Thunder 2 right after Thunder 3 even after a successful cast.
 
with the cleric stance toggling, the code:
Code:
Casting.Cast(r => "Cleric Stance", r => (WindowSettings.SoloMode && !Core.Player.HasAura("Cleric Stance")) || (!WindowSettings.SoloMode && Core.Player.HasAura("Cleric Stance")), r => Core.Player, r => 3),
makes the cleric stance keep applying/removing when it is not supposed to. Removing the code, stops it from happening. Didn't know if it was deliberate or not, but thought you should know.

Also with fatebot, the whm seems to have troubles getting in range for enemies i think. It goes to a fate and just sits there not really attempting to get close
 
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Hi guys, was there a fix for as a WHM, sometimes we are unable to target fate mobs(will just stand there) until adjusted to face it properly?
 
with the cleric stance toggling, the code:
Code:
Casting.Cast(r => "Cleric Stance", r => (WindowSettings.SoloMode && !Core.Player.HasAura("Cleric Stance")) || (!WindowSettings.SoloMode && Core.Player.HasAura("Cleric Stance")), r => Core.Player, r => 3),
makes the cleric stance keep applying/removing when it is not supposed to. Removing the code, stops it from happening. Didn't know if it was deliberate or not, but thought you should know.

Also with fatebot, the whm seems to have troubles getting in range for enemies i think. It goes to a fate and just sits there not really attempting to get close

That's the code for Solo Mode, when you're using both solo mode and stance toggle you're confusing Magitek - just use one or the other.
 
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