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Magitek - All in One

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Hello exaccuss, I'm having the same problem with baflip16, just that mine is on my Warrior.

I am using the Fate Bot. Warrior will go to the Fate, kill 1 or 2 mobs, then will get near the next mob but not close enough to melee hit the monster. Any idea what's causing this?

I am not the developer, so i can't say for sure or give you a sure fire fix, but i did notice that sometimes that if it's a ranged enemy it tends to sometimes do that. I'm sure Exmortem is looking into it.
 
I am not the developer, so i can't say for sure or give you a sure fire fix, but i did notice that sometimes that if it's a ranged enemy it tends to sometimes do that. I'm sure Exmortem is looking into it.

Yeah, flying mobs like the ones around the hawthorne hut have notoriously small hit boxes, all I can do is set the bot to move closer but that seems to cause issues else where. I've changed the settings again, we'll see how it does.
 
I'm either retarded or the dispel list calls for SpellID's and not names? Ive added 3 so far and its not cleansing any of the above. Mainstay/simple ones such as Heavy, Poison, Disease... any ideas? This is using it in CombatAssist mode.

I just started using this tonight so expect some suggestions from me in the near future :P Thanks for taking the time to create this though. Looks great and gets the job done :P
 
If you use the SVN please update, I just changed something with dispel. I can't test it right now but hopefully it works. It uses names.
 
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Oh ok so it IS in, just not visible. And yea i found the magitek thread which I just recently posted in. Ill mosey over that way from this point forward, although so im not posting redundant questions in two places - if anyone wants to comment on the ability to blacklist players or give a particular tank or player priority healwise that would be awesome. Also decipher the double cast timer for me :P I am aware of the double cast issue which is a real PITA due to the design of the game in which the spells land after the next cast is already going out. This has been an issue that has plagued many bots.. Just trying to understand how you have it implemented. Ive tried 1 to 6 and noticed nothing best i can tell lol. (unless theyre in hundredths of a second?)

Eager to hear what your working on if its public info yet Ex. Pertaining to FFXIV I assume or?
 
Thank you very much Ex. Im on a backup PC atm w/out SVN installled - Ill go grab it so i can let you know should issue arise. TYVM for the quick adjustment, hopefully it pans out. Now THATS what i call service LOL.

Slightly off-topic, considering i didnt notice a thread elsewhere for it (im sure their is but its late and im going back n forth in and out of game) but KUPO AIO CR has no custom settings? So its basically your CR or bust?

Not that i dont like yours, quite the opposite. I just A) like options and B) like to be familair w/ everything the bot has to offer so I was about to use it to compare to yours. GG me :P

Thanks again! BBS!
 
Thank you very much Ex. Im on a backup PC atm w/out SVN installled - Ill go grab it so i can let you know should issue arise. TYVM for the quick adjustment, hopefully it pans out. Now THATS what i call service LOL.

Slightly off-topic, considering i didnt notice a thread elsewhere for it (im sure their is but its late and im going back n forth in and out of game) but KUPO AIO CR has no custom settings? So its basically your CR or bust?

Not that i dont like yours, quite the opposite. I just A) like options and B) like to be familair w/ everything the bot has to offer so I was about to use it to compare to yours. GG me :P

Thanks again! BBS!

Kupo doesn't currently have many settings or complete rotations, it does however provide a great framework for someone who would be willing to write rotations for it.
 
stunning with a warrior seems to work just fine, but shield bash stun with paladin does not seem to work at all. Can this be fixed? thanks.
 
Thanks a lot for your hard work Exmortem, another request if possible: could you add unchained to the warrior rotation? I read that it is best used when used with berserk (will, generate alot of aggro in a short period) ie infuriate to get full stacks of wrath > unchained > berserk for an opening tanking combo. is it possible for that to work?
 
Just a suggestion on WHM and possible Scholar, could you code it so that it when it goes to cast a DPS spell like Stone or Aero it turns on Cleric Stance, and then when it starts to heal it turns off Cleric stance? I do this by hand when I'm playing so I know it's possible. Cleric stance is off the GCD and only had like a 2 second cooldown, so by time you cast a single heal its back ready to be turned back on. This would help make the bot do the most damage and healing possible at the same time.

I like to request this feature as well.
 
I have this problem:
[04:36:43.576 D] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Magitek.Helpers.PartyHelper.<get_GetDispelTarget>b__12(Object r) в e:\ffxivcheat\rebornbuddy\Routines\Magitek\Helpers\PartyHelper.cs:строка 104
в TreeSharp.Decorator.CanRun(Object context)
в TreeSharp.Decorator.<Execute>d__0.MoveNext()
в TreeSharp.Composite.Tick(Object context)
в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
в TreeSharp.Composite.Tick(Object context)
в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
в TreeSharp.Composite.Tick(Object context)
в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
в TreeSharp.Composite.Tick(Object context)
в TreeSharp.Decorator.<Execute>d__0.MoveNext()
в TreeSharp.Composite.Tick(Object context)
в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
в TreeSharp.Composite.Tick(Object context)
в ExCombatAssist.LockSelector.Tick(Object context) в e:\ffxivcheat\rebornbuddy\BotBases\ExCombatAssist\ExCombatAssist.cs:строка 140
в TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
в TreeSharp.Composite.Tick(Object context)
в ff14bot.TreeRoot.()

CAn some1 help me fix it?
 
Cleric Stance toggling is now added in the Healing Manager. It puts cleric stance on when you're going to dps and turns it off when you're going to heal, you're going to see a lot of +Cleric Stance -Cleric Stance, it's normal.
 
Cleric Stance toggling is now added in the Healing Manager. It puts cleric stance on when you're going to dps and turns it off when you're going to heal, you're going to see a lot of +Cleric Stance -Cleric Stance, it's normal.

You're awesome Exmortem. I really should dig into these one day and figure out how to program them. Those C++ classes I took in college don't seem to be helping any with these lol
 
I noticed with cleric stance dancing and dps. That sometimes the cleric stance will pop after the heal. It happens occasionally, and I am forced to do a manual recover.

Like
Stone II
Heal
Cleric Stance -
Cleric Stance +
 
l
I noticed with cleric stance dancing and dps. That sometimes the cleric stance will pop after the heal. It happens occasionally, and I am forced to do a manual recover.

Like
Stone II
Heal
Cleric Stance -
Cleric Stance +

Probably because Cleric Stance was still on cooldown, it'll still heal someone if you have cleric stance on.
 
Exmortem, I have added Paralysis to the dispel list by its name. I am a conj and it does not dispel using Esuna at all.
 
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