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HB ARCHIVES: Singular--DO NOT DELETE

HI, everything works perfectly except one thing in Dungeonbuddy

[Singular] attention: Pull Distance set to 45 yds by DungeonBuddy, Plug-in, Profile, or User

And the bot just stops after that line if the character is inside the dungeon and honorbuddy has to restart because of a crash or something

it will run whole night if it doesn't have to be restarted inside a dungeon

I would appreciate if someone can look into this

Kind regards
 
I think it would be a good idea to add detection for Glyph of Mass Excorcism when using the Paladin Retribution AOE rotation.
This is easily one of the best if not the best AOE damage spell for Ret Pala's, and would make a great addition when farming.

I don't know if this has been added yet in the latest version, but it's not in the version that comes bundled with Honorbuddy.
The Singular Ret Paladin spell priority follows the EJ guide, which already includes Exorcism. The guide mentions Mass Exo but does not indicate the priority of Exo should change if glyphed. Let me know if the reference post gets updated to include consideration of it and I'll make the change.

In reviewing the doc they had lowered Exorcism in the Singlar target spell priority, so that change is reflected in the next release.

Since you mentioned farming, I added a trivial mob spell aoe spell priority which should be useful as it places multi-target abilities at the highest priority:

Inq > 5HP DS > GoME Exo > HotR > 3-4HP DS​

If your current target is trivial (according to your Class Config settings), then the above AOE priority would take precedence. It simply focuses on abilities which strike multiple targets, while the standard AOE spell priority includes single target abilities interspersed based upon the resulting damage and holy power management.

Thanks for the post and good luck with your Paladin, Bobby53
 
HI, everything works perfectly except one thing in Dungeonbuddy

[Singular] attention: Pull Distance set to 45 yds by DungeonBuddy, Plug-in, Profile, or User

And the bot just stops after that line if the character is inside the dungeon and honorbuddy has to restart because of a crash or something

it will run whole night if it doesn't have to be restarted inside a dungeon

I would appreciate if someone can look into this

Kind regards
Heyyoman, Thanks for the post. When submitting a bug or question, be sure to follow the steps in Reporting Bugs [CLICK HERE]so the details required to research are available. Singular is a Combat Routine and gets called by the BotBase (in this case DungeonBuddy) when the BotBase want's it to rest or kill something. Based upon what you described it sounds like general bot issue, so you'll want to post with your log file in the HonorBuddy Support thread and they will be able to assist you with getting that issue researched. Thanks for the post and good luck with your toon, Bobby53
 
HB ARCHIVES: Honorbuddy Profile Pack--DO NOT DELETE!

Please can you bring in more support for hunter pet spells, such as the following;

1. Heart of the Phoenix
2. Last Stand
3. Bullheaded

These are the big CDs non-passive spells, would be great to see the hunters pet using them more often in the situations they were designed for.

Thank you for your continued work on Singular :).
 
Rogue sometimes has issues while in stealth, this problem persists and is reoccurring with all types of mobs in all areas so it's not isolated to either one quest or one mob.
 

Attachments

Rogue sometimes has issues while in stealth, this problem persists and is reoccurring with all types of mobs in all areas so it's not isolated to either one quest or one mob.
Giwin, Thanks for the post letting me know and the log file. Only thing is I am not sure from the description what the problem is or where in the log file to look for it. Please see Reporting Bugs [CLICK HERE] for a guide that walks you through posting an issue that will enable me to research an issue for you. Thanks again and good luck with your Rogue, Bobby53
 
Please can you bring in more support for hunter pet spells, such as the following;

1. Heart of the Phoenix
2. Last Stand
3. Bullheaded

These are the big CDs non-passive spells, would be great to see the hunters pet using them more often in the situations they were designed for.

Thank you for your continued work on Singular :).
Giwin, Thanks for the post but all three of those spells are already supported in Singular. You'll want to be more specific and provide a log if they aren't cast when appropriate. For example, if your Pet dies and you are still in Combat it should be using Heart of the Phoenix for instant rez. Bullheaded and Last Stand are cast if the pet drops below 35% health, or if the Pet drops below 60% health and has 2+ mobs on it. -Bobby53
 
How can I shorten the intervals between casting? There's like half a second between spellcasting ( balance druid ) where if I do it manually, there is no intervals.
 
How can I shorten the intervals between casting? There's like half a second between spellcasting ( balance druid ) where if I do it manually, there is no intervals.

Hi, V0nsild,

Please see [post=880297]Bobby53's Standard Request for More Info [CLICK HERE][/post]

cheers,
chinajade
 
*NEW* Singular 3.0.0.2957 available for download!

Change History for this release appears below. Complete Change History as always is included in the .ZIP

See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular.

Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail.

Don't forget to use the LOGMARK! button. It is located on the Class Config window and will place a mark in the log file making it easy for you to indicate when something happened that you have a question about or problem with. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred.

Ok, now that's out of the way:

- Download the latest version of Singular.ZIP from Post #1 in this thread

- .ZIP in Singular thread will always be the current version

- HonorBuddy will contain an older version until a new release of HB posts

Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting.

As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed.

--- Release 3.0.0.2957 ---

General

fixed - HotKeys: full hotkey usage and temporary movement suspension are now available in Singular again

*new* - HotKeys: option to use hotkeys as toggles (on/off) or only disabled while pressed

fixed - Out of Melee Range Enemies: refinement to logic identifying mobs as being off the ground. previously was detecting some as being waaaayyyy off ground that actually weren't due to meshes not being flush with terrain

change- Debug Logging: reduced/eliminated some log messages which have not been needed for awhile

fixed - Rebuild Behaviors: behaviors were being rebuilt every time a Quest Behavior that updated Global Settings ended. This was due to the PropertyChanged method being fired anytime a property was written rather than when it was actually changed. Singular now caches the value and checks if it was actually changed

change- Pull Timeout: added timeout for actually getting into fight with Pull Target.

*new* - Debug BotPoi: the Debug tab now displays the BotPoi info for troubleshooting Questing

fixed - Use Items/Trinkets: should no longer display multiple /use messages

fixed - Char Stats: added Strength to diagnostic info (was missing)

fixed - Move to Unit: experienced an infrequent error where target changed in middle of behavior. Now handled

*new* - Singular General Settings: settings added to control all Battle Rez behavior across classes. No longer appears in Class Specific (except for part of Soulstone behavior for Warlocks)

*new* - Forgotten Depths: added Cinders to Cleanse blacklist for Meguera



Death Knight

*new* - All Specs - Raise Ally behavior now uses the Singular General settings Combat Rez Target and Combat Rez Delay.


Druid

*new* - Feral - when Predatory Swiftness procs and Druid does not need heal, will heal nearest group member below new settings PVP Off-heal

*new* - All Specs - Rebirth behavior now uses the Singular General settings Combat Rez Target and Combat Rez Delay.

fixed - Guardian - now correctly pulls flying / above ground targets


Mage

fixed - All Specs - some issues with Kiting


Monk

fixed - Brewmaster - now recognizes if Clash encounters a No Path Found error and won't issue 2nd cast on same target


Paladin

*new* - Holy - Rebirth (Symbiosis) behavior now uses the Singular General settings Combat Rez Target and Combat Rez Delay.

*new* - Retribution - supports a trivial mob AoE spell priority. If current target meets trivial mob settings (see General tab) and multiple targets exist, will use spells that focus on multitarget hit only

change- Retribution - the priority of Exorcism for Singlar target priority was lowered on EJ post, so change made here


Priest

fixed - Shadow - fixed interruption of Mind Flay channel in all contexts

change- Shadow - will now interrupt Mind Flay if higher priority DPS spell becomes available during channel


Rogues

change- All Specs - will now issue warning during Rest if Rogue requires Daggers equipped but does not have them

fixed - All Specs - Redirect will now correctly check if original target is still in range and exists before casting on new target


Shaman

change- All Specs - setting added for Ancestral Guidance

fixed - Enhancement - ensured use of Lightning Bolt if mob out of range or flying


Warlock

*new* - All Specs - settings for Singualar -> General settings for Battle Rez now effect Soulstone if saved for rezzing a player

*new* - Demonology - now recognizes the Perfect Aim buff and will reapply Doom on the current target if needed

change- Destruction - Havoc is now targeted at the mob attacking us with the greatest health

change- Destruction - changed Fire and Brimstone code to react faster since Off the GCD


Warrior

fixed - All Specs - added a top damage melee range spell to Pull so combat when Charge on cooldown does not begin with a white swing

fixed - Protection - issue with Warrior not casting Charge as frequently as neede when Solo

fixed - All Specs - issue with Warrior spamming Charge if mob is in location that generates WOW No Path Availble error message

Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
 
Balance druid when getting in low health running away from mobs, pulling more and more... instead of healing itself and fighting. very funny to watch
 
He's right about this tho, and the other poster is right too - will post logs when I get to a machine. Sometimes we aren't at our machine but want to start a report.

Balance kites away - pulls more and more.

Mushrooms get placed on non aggro mobs pulling as well - replicate this by going to the village @ begginning of kunlai summit quests.
botorific, Thanks for the post, but there are a few important considerations for posting that supercede:

- the Singular thread rules are clear on a logfile being required

- no research takes place until a logfile is provided

- I don't go back and review posts I have already read to see if the user eventually added a log, so you'll need to make a new post that contains the logfile regardless

- If you absolutely want to post regarding your issue without a logfile, you can do that freely in the HonorBuddy Support forum [CLICK HERE].

Thanks for the post and good luck with your Druid, Bobby53
 
Ok Bobby sorry, if you can leave my post for 20 more minutes - I'll copy paste a new post with the log once I get to my computer.

I hope my log actually has something useful. If it doesn't...I hope since multiple reports came in, that it might help validate a real issue.

I know logs are God here - but all my posts that include logs...not one has been ever been answered (not in the singular thread, mind you)
botorific, Thanks for the post, but there are simply too many possibilities in terms of versions, configurations, options, character config, combat circumstances, profile used, quest behavior active, plugins in effect, etc. etc. etc. for it to be useful for me to begin researching prior to receiving a log. Multiple reports without logfiles don't indicate to me an issue is occurring any more than a single post missing a logfile. If I were to work solely from the vague description given by Ilja then I would run my Balance Druid, see him kite successfully in under a minute, and then simply reply that it is working as designed and the issue could not be recreated. That's a waste of the users time and mine while providing no value. The log file enables me to spend focused time understanding what went wrong for that user and trying to solve that problem. So to wrap up, my insistance on a logfile being provided is because I want to provide value in my replies to users, which is impossible to achieve without them.

I also recommend anyone QUESTING to always set LogLevel to either Verbose (debug info) or Diagnostic (additional debug info) before clicking Start. That way if an issue occurs the logfile created already contains the debug info needed. If that wasn't done, I will typically have to ask the user to change that setting and recreate the issue then repost.

Thanks for the post, Bobby53
 
botorific, Thanks for the post, but there are simply too many possibilities in terms of versions, configurations, options, character config, combat circumstances, profile used, quest behavior active, plugins in effect, etc. etc. etc. for it to be useful for me to begin researching prior to receiving a log....

...I also recommend anyone QUESTING to always set LogLevel to either Verbose (debug info) or Diagnostic (additional debug info) before clicking Start. That way if an issue occurs the logfile created already contains the debug info needed. If that wasn't done, I will typically have to ask the user to change that setting and recreate the issue then repost.

Thanks for the post, Bobby53

Bobby52 - I don't want to be one of the guys on this forum that burn up your time uselessly. Thanks for the explanation, and I understand - say no more :) I'm persistent and I'll try to get you something useful with "logmarks" and all. Unfortunately the logs I have pertaining to this issue are useless to you. I did not have "verbose / diagnostic / debug" options set at the time (secondary machine with different settings).

Thanks for the response and good luck with your CR :D

(deleting my previous posts)
 
Singular Mage Users! There is a bug in latest .2885 and .2957 which prevents Frost Bomb or Living Bomb from being applied. This previously had worked but was introduced during some Code Refactoring I had done within the Mage class. The issue does not effect those that choose Nether Tempest, but effects Mages using the other two talents regardless of context. This is fixed in the next release coming out later today. My apologies for the issue, -Bobby53
 
*NEW* Singular 3.0.0.2967 available for download!

Change History for this release appears below. Complete Change History as always is included in the .ZIP

See the Reporting Bugs [CLICK HERE] post for details on how to request assistance, post about a problem, or ask questions about the behavior of your botting session with Singular.

Still receiving too many bug/question posts regarding behavior users watched that don't contain a complete log file and point of reference to when a single event happened. So, no multi-color bright lights this time. Just a simple request to provide the detail.

Don't forget to use the LOGMARK! button. It is located on the Class Config window and will place a mark in the log file making it easy for you to indicate when something happened that you have a question about or problem with. This button provides the same behavior as the LOGMARK plugin. Having a problem while running Singular that you want to report? Click the LOGMARK button immediately when you notice. A line will be added to the log file at that time and now you have a very accurate way to let me know when the problem occurred.

Ok, now that's out of the way:

- Download the latest version of Singular.ZIP from Post #1 in this thread

- .ZIP in Singular thread will always be the current version

- HonorBuddy will contain an older version until a new release of HB posts

Any post must include a debug log file (a file created with Debug Logging set to true.) To do this, click Class Config and set the Debug Logging option to 'true' then run until you create the issue again. The resulting log file will contain more info than a standard log file which will be essential in understanding the decisions being made by Singular which you weren't expecting.

As always, the prior version is still available for download. If you encounter a problem due to the new release of Singular you can always downgrade as needed.

--- Release 3.0.0.2967 ---

General


fixed - Buff() API: fixed conditional expiration test to be <= to expriration time value 2:09 PM 8/27/2013rather than <, to allow use of 0 as a valid expiration period


Mage

fixed - All Specs - bug preventing cast of Frost Bomb or Living Bomb in all contexts


Rogue

*new* - All Specs - support for Dismantle of melee enemies and Hunters. Class SPecific setting Use Dismantle added which defaults to 'false'

*new* - All Specs - support for Sap on potential adds during Pull. Setting to configure the distance from Pull Target added (defaults to 0)

*new* - All Specs - will now Gouge adds during Combat to reduce damage taken during multi-mob fights

Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the link at the top of this post for details.
 
Okay Bobby - I think I got it.

-Balance kites away - pulls more and more, or keeps kiting.
-Mushrooms get placed on non aggro mobs pulling as well (originally experienced by going to the village @ begginning of kunlai summit quests)

I spammed "LOGMARK" 3 times - but then died. Everything happened prior hitting those "LOGMARKS". The log isn't very big - look for the kitting and mushrooms directly before the logmarks and that is where it occurred. Sorry I couldn't be better than this. My toon died, but then didn't do it again - I'll try to give you more detailed in sync logmarks if necessary.

There should be an example of it placing a mushroom near a neutral NPC in fight with another NPC (non agro'd).

There should be an example of continued kiting with no heals, or something happening that keeps it kiting till death.

Hope it helps.

:)

Edit: just got in a fight with 3 summit bonestrippers (all hostile) - I believe mushrooms and fight went as design. A kite wasn't need. I think the issue we are having is related to pandarian neutral NPC's in a scripted fight areas.
 

Attachments

Okay Bobby - I think I got it.

-Balance kites away - pulls more and more, or keeps kiting.
-Mushrooms get placed on non aggro mobs pulling as well (originally experienced by going to the village @ begginning of kunlai summit quests)

I spammed "LOGMARK" 3 times - but then died. Everything happened prior hitting those "LOGMARKS". The log isn't very big - look for the kitting and mushrooms directly before the logmarks and that is where it occurred. Sorry I couldn't be better than this. My toon died, but then didn't do it again - I'll try to give you more detailed in sync logmarks if necessary.

There should be an example of it placing a mushroom near a neutral NPC in fight with another NPC (non agro'd).

There should be an example of continued kiting with no heals, or something happening that keeps it kiting till death.

Hope it helps.

:)

Edit: just got in a fight with 3 summit bonestrippers (all hostile) - I believe mushrooms and fight went as design. A kite wasn't need. I think the issue we are having is related to pandarian neutral NPC's in a scripted fight areas.
botorific, Thanks for the post w/debug log and logmarks! The simple answer is to disable Kiting. Click Class Config and on the General tab set Kiting Allowed to false. I'll take a further look at the log and adjust based upon the feedback. Thanks for the post and good luck with your Druid, Bobby53
 
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