What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

HB ARCHIVES: Singular--DO NOT DELETE

What Class+Spec are you?: Elemental Shaman
What 'context' is the bot in?: Enyo
What level are you?: 100
Have you made any modifications to Singular?: Spell.UseAOE && Unit.UnfriendlyUnitsNearTarget(10f).Count() >= 4 change to Count() >= 2(for testing)
What time (HH:MM:SS) or LogMark did your issue occur? Aways

Spell: "Earthquake" and "Chain Lightning"

Description: when HB cast "Earthquake" or "Chain Lightning" , Singular aways cast them twice, then "Earthquake"(have CD) get stuck about 2 sec. I try to fix it for 2 days but fail :(

Do we have any order can make these Spell only cast once , and wait about 1 second to perform again?
6wind, Thanks for the post with log file. The Earthquake issue fixed in next release. I wasn't able to duplicate the Chain Lightning issue referenced but will look further into that. Thanks for the post, Bobby53
 
Hey I as wondering if there is a way to disable using the garrison ability? Singular keeps using hearth "home away from home" and agetting stuck in spired of arak. Thanks
That was fixed in Singular v4.0.0.4014 posted to this thread on 12/7. The latest version v.4.0.0.4064 is available from Post #1 in this thread. -Bobby53

Have a look in the settings - maybe put the % down to 0 and the mob count up to 100?
Thanks for assisting a fellow member pbettell. You are correct, the Garrison Ability: at Health % and Garrison Ability: at mob count is the right place to control when those abilities are used. The values recommended would effectively disable use of Garrison Abilities, but is hopefully not necessary when using a more recent version of Singular.
 
Last edited:
Do you recommend default settings?
Yes - ideally Singular would have no settings, but has quite a few to allow for user customization. However, the default settings are established so that it will work well in all circumstances without requiring a change. -Bobby53
 
Hey bobby, if you have time, can we have updated elemental shaman rotations?

Cast earthshock only after you have 17+ stacks of lightning shield(currently casts at 5?)
Cast earthquake only after casting chain lightning to get enhanced chain lightning bonus(currently seems to cast earthquake without Enhanced CL stacks)
Cast earthquake on 2+ targets(currently seems to be set to 3/6 targets?)
Cast earthquake despite mana situation on aoe(code indicates to only cast with clearcasting or 60+ mana if i understand correctly)

This is just from looking at the code and doing some pve stuff, sorry if the issue is on my side.

thanks for your continue support!
 
Last edited:
What Class+Spec are you?: Druid Feral
What 'context' is the bot in? (Instance, BG, Normal): Instance (garrison)
What level are you?: 100
Have you made any modifications to Singular?:
no
What time (HH:MM:SS) or LogMark did your issue occur? Logmark 1
What happened (be specific)? Attempting to cast Claws of Shirvallah however it never succeeds
Did you attach a complete debug log? (choose one: YES or YES) YES

In the short term I am removing the talent, however it would be nice to allow this.

I have the same Problem, any ideas? Did the developers noticed the Problem?
 
Fury Warriors need to be using Bloodthirst a lot, but mine isnt. Log attached

I find 10 counts of bloodbath in the log.
Besides missing the occasional enrage for execute and some minor performance tweaks. It looks to be using bloodthirst as it should.

Just fyi, fury doesn't need to use bloodthirst a lot, besides keeping enrage up its the lowest of lowest priority wise.
Could you give an example of the downtime ? Is it not using any abilities or just not bloodthirst ? (Because it shouldn't use BT on cooldown.)

@Bobby. Found this, line 250 [21:01:49.456 N] (Singular) (Singular) Pull More: disabled for Fury characters until [Whirlwind] is learned.
He's 97, he's had WW for many levels now. Says thunderclap for arms even for lvl 100's. Is something off with the pull more check ?
 
Last edited:
Edit. Merging 2 posts as they are pretty much about the same issue. You can archive https://www.thebuddyforum.com/honor...riven-cc-plain-version-3-a-8.html#post1772241

Don't think the targeting issue is exclusive to warrior :p

Hello.
Apparently logs don't split on start/stop. So here's ~7 hours arms warrior running grind bot. Besides the beginning it was afk, running pretty stable.
Maybe you can get some use out if it anyways. Has ~2500 Kills, ~2100 Loots and 10 Deaths... Not perfect but some statistical value at least :)

View attachment 157953
log marks below. (can't remember first one)

* #2-3. singular dropping mobs/thinking its left combat for some reason and just running from mobs. (think mobs are fleeing). Without high loot area set you potentially lose loot.
* #4. is singular choosing to pull with taunt. It forces defensive/battle stance switches. Besides pausing swing timer it shouldn't delay rotation (as they're off the gcd) but it looks ingame as its causing a delay for either singular or hb.
* The ilvl counter in the log is off by 7 ilvls (guessing its ignoring heirloom)
* Doesn't seem like the bot is using enraged regeneration or die by the sword while slowly dying.



The bot gets into some weird loop where it just stands still and rapid targetting 2 blacklisted mobs, deblackisting them etc.
Eventually just dies from standing still.

No logmark sorry but last minute or two details the issue. "The installation modified" is just me tweaking a few numbers, no actual code change.

View attachment 4724 2014-12-20 05.39 - Copy.zip



Here is a smaller log detailing the issue from around line 9290. (no logmark, sorry)
Its blacklisting Mob 2E03 (currently hitting me) and then trying to take the target next to it (not in combat) but realizing its getting attacked but its not lifting the blacklist.
So it goes into an endless loop where its trying to select a new target but it cant cause (im guessing here) Aggroed mob has higher priority than a new target and thus this endless loop is created until toon dies.

View attachment 8104 2014-12-21 20.50 - Copy.txt

EDIT: These issues are still active in v.4101

Edit3. Log where singular decides to initiate combat after it died with an enemy hunter. Line 47416
Earlier in the log (no log mark, sry) you will also find the issue of the bot being attacked by enemy players but walking away from them.
View attachment 6296 2015-01-02 18.05 - Copy.txt
 
Last edited:
Elemental Shaman - Level 100 - Instances Only

Suggestions (based on IcyVeins and some SimCraft):
Cast Chain Lightning to get Improved Chain Lightning before Earthquake in AoE situations.
Cast Earth Shock when we're at 17+ charges of Lightning Shield.
IV suggests Earthquake as part of the single target rotation. Might be worth adding for bosses only, but it's kind of pointless if the boss moves. So, maybe not. I'll let you decide.

Bugs:
Fire Elemental not being cast even if we're on a boss (the only requirement I see listed). Log posted below.

More Bugs - Logmark #s:
1) Start of boss fight
2) No Ascendance / Fire Elemental Totem used at all. Have noticed this quite a bit. I also noticed it did cast Ascendance in another Heroic Dungeon, I just can't remember which. Fire Elemental Totem has never gone off.
3) Not casting instant Lava Burst (Lava Surge proc) while moving. I've noticed this a few times. It would be best if we would cast Lava Burst when we proc Lava Surge if we're moving.
4) Not casting Chain Lightning with 3-4 mobs in range. I was within range to cast spells, but couldn't tell how close they were (the train is tiny). I did manually cast a CL while Singular was paused, and it did hit the mobs. Soon it started casting CL as well. I couldn't figure out what caused it to think it should do single target rotation.
5) Same as #4.
6) Start of Boss - No use of Ascendance / Fire Elemental Totem during boss fight.
7) Finished Boss
8) Last Boss - No use of Ascendance / Fire Elemental Totem during boss fight.
9) We let Flame Shock fall off without refreshing. This is the #1 priority, we should never let Shock fall off. Icy Veins recommends refreshing <=9 seconds before the dot falls off, as does SimCraft.
 

Attachments

Last edited:
Hello.

* Pull more target option; "Hostile" / "All", does that include enemy players ?
If so, would be nice if it avoided players.
Can't tell from log but ran ~12 hour grind yesterday and had several counts where it looks like i initiate enemy combat but not sure.

* "Die by the sword", "Enraged regeneration" and "Recklessness" is not being used in normal context at all, only in pvp context.

Huge log, no logmarks (was sleeping) but just to give you a reference to go on.
View attachment 4724 2014-12-20 05.39 - Copy.zip
Only code editing are number values to things like aoecount and unfriendlyunits, no actual "change".
 
Last edited:
The routine was neglecting to cast Aimed Shot while moving for MM Hunters. I fixed it by making an Aimed Shot equivalent of the "Common.CastSteadyShot" function.
 
*new* Singular v4.0.0.4104 available for download!

Release to fix a few reported issues. See Change History for description.

If it is worth posting about, it's worth following the steps in Reporting Bugs in Singular (click here). Without that info I won't be able to reply to your post.

Change History
Code:
[B]--- Release 4.0.0.4101 ---[/B]

[B]General [/B]


fixed - Rest - bug in Combat during Rest logic when an Evade Bugged mob encountered


fixed - Garrison Abilities - now correctly casts Artillery Strike on ground


fixed - Wait for Rez Sickness - no longer spams message if maintaining Stealth or Prowl during wait
	
*new* - Oralius' Whispering Crystal - now supports applying this if Use Flasks is enabled


fixed - IsSlowed - message no longer spammed when enemy is snared




[B]Death Knight[/B]


fixed - Blood - now ensures target can be attacked with Death Strike before casting Empower Rune Weapon intended to allow Death Strike for healing


*new* - Frost/Unholy - now does not require target to be within range prior to Empower Rune Weapon if glyphed (for 30% heal)


fixed - All Specs - Dark Succor: presence of ability as a passive aura was causing Death Strike to be cast on cooldown and interfering with spell priorities.  Fixed to recognize Dark Succor proc aura only




[B]Druid[/B]


fixed - Feral - AOE: will now correctly cast sooner (previously required 5 mobs for all abilities)




[B]Hunter[/B]


fixed - All Specs - Tranquilizing Shot: now correctly detects Enrage auras




[B]Mage[/B]


*new* - Frost - added Trivial Mob farming spell priority (Pull only)




[B]Monk[/B]


fixed - Mistweaver - now correclty allows multiple casts of Surging Mist / Enveloping Mist while channelling Soothing Mist (previously was inadvertently limiting to one cast per channel.)


change- Mistweaver - should now remain at ranged distance for healing in most cases


fixed - Mistweaver - Detox: incorrectly being treated as an offensive dispel (Purge) now correctly cast as a defensive dispel (Cleanse)


fixed - Windwalker - removed unnecessary cast of *****ling Jade Lightning during Pull




[B]Rogue[/B]


fixed - All Specs - Pick Lock: now supports True Steel Lockbox




[B]Shaman[/B]


fixed - Elemental - Earthquake: should no longer double cast this ability




[B]Warrior[/B]


*new* - Arms - added check during Rest to notify user if 2H Weapon is not equipped


*new* - Fury - added check during Rest to notify user if not dual-wielding


fixed - Arms - now correctly check for Glyph of Cleave


fixed - All Specs - refined Snare logic against enemy players


fixed - Arms - was casting Thunder Clap on cooldown due to check for obsolete Weakened Blows debuff
 

Attachments

Last edited:
Pull more doesn't work for me. As ret or frost says "is disabled until learns X spell" i'm level 100...
 
I enabled it and set it to pull 5 or 6 and set the type to all. When I save and close it says

"[Singular] Pull More: not active, Singular disables for Frost Mage until learning 'Arcane Explosion' "

Says the same thing on my ret pally but says Hammer of Righteousness.

Both characters are level 100.
 
Sorry i just wondering how can i set the CR to only use Gladiator Stance...is always changing and is bad for me...hahaha

Thanks
 
With this new singular version 4101, as feral druid, singular still does not cast Claws of Shirvallah. Log attached.

What Class+Spec are you?: Druid+Feral
What 'context' is the bot in? (Instance, BG, Normal): Normal (World), using GB2
What level are you?: 100
Have you made any modifications to Singular?: No
What time (HH:MM:SS) or LogMark did your issue occur? e.g. @[10:53:12.276 N]
What happened (be specific)? Does not cast Claws of Shirvallah when entering combat
Did you attach a complete debug log? (choose one: YES or YES) YES
 

Attachments

Last edited:
Back
Top