warlock not sumunit Abyssal demon
Again with no log, guess you don't learn real fast...
[13:31:56.423 N] (Singular) EnsureTarget: /cancel Pending Spell Artillery Strike
[13:31:56.425 N] (Singular) EnsureTarget: /cancel Pending Spell Artillery Strike
[13:31:56.999 N] (Singular) .... [Combat] h=42.3%, e=36.0%, moving=False, stealth=False, aoe=1, recup=15, slic=38, rawc=0, combo=0, aoe=1, Frenzied Golem.336A, 45.6%, 27 secs, 5.7 yds, behind=False, loss=True, rupt=0, enven=0
[13.31.57.794 N] [Singular] *Smoke Bomb on Me @ 39.3%
[13:31:58.727 N] (Singular) .... [Combat] h=39.5%, e=55.0%, moving=False, stealth=False, aoe=1, recup=13, slic=36, rawc=0, combo=0, aoe=1, Frenzied Golem.336A, 44.2%, 30 secs, 5.7 yds, behind=False, loss=True, rupt=0, enven=0
[13:31:59.095 N] (Singular) (Singular) Garrison Ability: successfully used
[13.31.58.731 N] [Singular] ^Garrison Ability: using now
[13.31.58.732 N] [Singular] *Artillery Strike on Frenzied Golem.336A @ 44.2% at 0.7 yds
[13:31:59.142 N] (Singular) EnsureTarget: /cancel Pending Spell Artillery Strike
[13:31:59.144 N] (Singular) EnsureTarget: /cancel Pending Spell Artillery Strike
It would be nice to get a logfile. As for the option, its not a good idea to place something like that in a Combat Routine (CR). Imagine the user that decides to enable that option, then runs an instance with DungeonBuddy and wonders why it won't attack anything.it would be nice to add an option to targeting elite false so it doesend target elite mobs in wod
Kavol, Thanks for the log file, as that is an odd one. Singular should be casting using a ground target as described already. In reviewing the code, there is a typo which would lead me to believe that Artillery Strike shouldn't be cast in 4.0.0.3991 at all. Will need to look into this further, but hopefully can include a fix for this in next release. Thanks for the post, Bobby53What Class+Spec are you?: Assassination Rogue (not relevant tho)
What 'context' is the bot in? (Instance, BG, Normal): questing
What level are you?: 95 (not relevat tho)
Have you made any modifications to Singular?: no
What time (HH:MM:SS) or LogMark did your issue occur? didn't logmark cause I didn't make it in time anyway, but I'm posting details regarding HH:MM:SS
Spell: Artillery Strike - Spell - World of Warcraft
Portion of the log where the problem occurs:
Code:[13:31:56.423 N] (Singular) EnsureTarget: /cancel Pending Spell Artillery Strike [13:31:56.425 N] (Singular) EnsureTarget: /cancel Pending Spell Artillery Strike [13:31:56.999 N] (Singular) .... [Combat] h=42.3%, e=36.0%, moving=False, stealth=False, aoe=1, recup=15, slic=38, rawc=0, combo=0, aoe=1, Frenzied Golem.336A, 45.6%, 27 secs, 5.7 yds, behind=False, loss=True, rupt=0, enven=0 [13.31.57.794 N] [Singular] *Smoke Bomb on Me @ 39.3% [13:31:58.727 N] (Singular) .... [Combat] h=39.5%, e=55.0%, moving=False, stealth=False, aoe=1, recup=13, slic=36, rawc=0, combo=0, aoe=1, Frenzied Golem.336A, 44.2%, 30 secs, 5.7 yds, behind=False, loss=True, rupt=0, enven=0 [13:31:59.095 N] (Singular) (Singular) Garrison Ability: successfully used [13.31.58.731 N] [Singular] ^Garrison Ability: using now [13.31.58.732 N] [Singular] *Artillery Strike on Frenzied Golem.336A @ 44.2% at 0.7 yds [13:31:59.142 N] (Singular) EnsureTarget: /cancel Pending Spell Artillery Strike [13:31:59.144 N] (Singular) EnsureTarget: /cancel Pending Spell Artillery Strike
Description: Singular keeps trying to use artillery strike, but it cannot do so because simply clicking on the spell is not enough, the spell is a targeted ground spell (similar to the Death Knight spell Death and Decay - Spell - World of Warcraft ) thus it also requires a "mouse click" on the area we wish to use the spell in order to be cast.
Not being able to cast the Garrison Ability Artillery Strike, Singular simply cancel it, as you can see in the log attached.
Thank you for shedding light on the situation, Bobby. I can agree with you on your points. Burning down mobs and getting them out of the way is far better than trying to burn them all down at once spamming AoE utilities, then dying, and having them all respawn at 100% as you said. This makes much more sense. Thank you again, and thank you for pointing out that Singular was actually using AoE utilities.Hi Zeldrak, Great to see you here my friend! Yes, Singular handles AoE spell priorities. However, Singular does not expose a generalized AoE count. Since the response to a multiple mob situation varies with each specification, so does the AoE count. In the few situations where it does provide an AoE setting, the setting is not a general AoE count but a count controlling the application of a specific ability for that spec/class. In general, there isn't a need to wildly vary the AoE count. If Singular doesn't detect what you believe to be an AoE situation as described by Noxxic, please post a log and I will look into it and either fix the issue or advise why it responded in the manner it did. If there is an AoE situation you believe warrants a response that differs from that described by Noxxic, please link the reference website describing what should be done in that scenario and I am happy to add a user selectable variation of the default behavior. Ultimately, there are currently waaaayyyyyy too many settings in Singular since the premise is it should just work.
At one point in Singular development, I felt that the best response to an AoE situation in Normal Context (Solo) was to stay Single target and burn down a mob as quick as possible, then move to the next. The idea behind that is that with each kill you decrease the incoming damage. If you respond with AoE abilities, your overall damage likely increases, but the life expectancy of every mob also increases lengthening the fight and the amount of damage you take, thus decreasing your survival rate. If you do die, better to have killed 1 to 2 mobs in the process and clearing some areas to ressurect than dying to an AoE pack that you can only get down to an average of 25% before dying which leaves them all to reset to a 100% health and be waiting for upon rezzing.
There isn't one right answer. AoEing a pack makes sense if you are able to survive. Burning down mobs is justifiable whether your toon lives or dies. Ultimately you can't tell which was the correct approach until the fight is over. I'll give user control of AoE counts some additional thought. However, Singular doesn't try to be all things to all people - its mantra is that it should just work.
As for your specific example, there were a number of Thrash and Swipe casts in your log file, as well as some multi-target applications of Rake.
Thanks for the post and good luck with your Druid,
-Bobby53
[12.20.25.051 D] Dismount to kill bot poi.
[12.20.25.077 D] Dismount for attacker.
Reporting Bugs in Singular (click here)Hi, how to fix singular to work in arena please?
Hey I as wondering if there is a way to disable using the garrison ability? Singular keeps using hearth "home away from home" and agetting stuck in spired of arak. Thanks