HELLO. Fgame did not attach the log
Pleas fix
Edit:
Bobby --
Does Singular handle AoE rotations, or is it strictly single target? I went through all the settings in the Class Config section and saw nothing pertaining to AoE counts. If it does handle AoE, I'm venturing a guess that the AoE count is hard coded to something like 3+ units? Again, I ask this because while leveling a feral (cat) druid, the routine seems to really only use a single target rotation, even when there are multiple mobs. I also noticed that someone reported that shadow priests don't use their AoE spell (Mind Sear). I don't remember clearly, but for some reason I seem to recall a post you may have made pertaining to problems with AoE that may be sorted at a later date. If I'm wrong about this, please forgive my ignorance. I wasn't completely certain.
Here's a log anyway. If you find any spells or skill in the log that pertain to AoE, please feel free to point them out to me. My apologies for missing them.
Hi Zeldrak, Great to see you here my friend! Yes, Singular handles AoE spell priorities. However, Singular does not expose a generalized AoE count. Since the response to a multiple mob situation varies with each specification, so does the AoE count. In the few situations where it does provide an AoE setting, the setting is not a general AoE count but a count controlling the application of a specific ability for that spec/class. In general, there isn't a need to wildly vary the AoE count. If Singular doesn't detect what you believe to be an AoE situation as described by Noxxic, please post a log and I will look into it and either fix the issue or advise why it responded in the manner it did. If there is an AoE situation you believe warrants a response that differs from that described by Noxxic, please link the reference website describing what should be done in that scenario and I am happy to add a user selectable variation of the default behavior. Ultimately, there are currently waaaayyyyyy too many settings in Singular since the premise is it should just work.
At one point in Singular development, I felt that the best response to an AoE situation in Normal Context (Solo) was to stay Single target and burn down a mob as quick as possible, then move to the next. The idea behind that is that with each kill you decrease the incoming damage. If you respond with AoE abilities, your overall damage likely increases, but the life expectancy of every mob also increases lengthening the fight and the amount of damage you take, thus decreasing your survival rate. If you do die, better to have killed 1 to 2 mobs in the process and clearing some areas to ressurect than dying to an AoE pack that you can only get down to an average of 25% before dying which leaves them all to reset to a 100% health and be waiting for upon rezzing.
There isn't one right answer. AoEing a pack makes sense if you are able to survive. Burning down mobs is justifiable whether your toon lives or dies. Ultimately you can't tell which was the correct approach until the fight is over. I'll give user control of AoE counts some additional thought. However, Singular doesn't try to be all things to all people - its mantra is that it should just work.
As for your specific example, there were a number of Thrash and Swipe casts in your log file, as well as some multi-target applications of Rake.
Thanks for the post and good luck with your Druid,
-Bobby53