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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Stormstout Brewery

[Edited by Highvoltz on August 9, 2015] Looks like the toon somehow managed to get off the main mesh, something I can't fix



Stormstout Brewery:
<Hotspot X="-806.7917" Y="1408.832" Z="127.4016" />

Running aimlessly into a wall. Happens on rare occasions.
Solved by stopping and starting HB.
 

Attachments

[Edited by Highvoltz on August 9, 2015] Appears to be a logical error in the botbase.



Hey all having a issue with Garrison Boss. After my Alliance toons turn in the Fishing daily they try to run up the hill behind the fishing hut. solved by stopping HB and restarting.
 

Attachments

Hey all having a issue with Garrison Boss. After my Alliance toons turn in the Fishing daily they try to run up the hill behind the fishing hut. solved by stopping HB and restarting.

The issue here is that the intended target is in an underwater cave. The botbase will need to account for using CTM movement through the water and into the cave, as standard nav most likely can not do that in this case.
 
[Edited by Highvoltz on August 9, 2015] Appears to be a logical error in the botbase




I figured I would report that my characters will get stuck on an ore and will just continually sit there attempting to mine an ore it can't path to. It's a horde character in the level 3 mine and as you run down the stairs it will be on the right hand side.

ddfPnx6.png


Code:
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Found node <Blackrock Deposit> at distance 5.29
[GarrisonBoss]: Nodes available to Harvest: 19
[GarrisonBoss]: Moving to <Blackrock Deposit> at <5509.683, 4441.606, 94.49901>, Me at <5505.054, 4440.569, 96.84016>
[GarrisonBoss]: Navigator: Failed <5509.683, 4441.606, 94.49901> Me at <5505.054, 4440.569, 96.84016> Distance: 5.290356
[GarrisonBoss]: Found closest Location Where we can Navigate to at <5505.183, 4441.606, 96.1994>
 
I figured I would report that my characters will get stuck on an ore and will just continually sit there attempting to mine an ore it can't path to. It's a horde character in the level 3 mine and as you run down the stairs it will be on the right hand side.

ddfPnx6.png

I would think this is partly an issue with GarrisonBoss, as it should be within Interact range at that point. The mesh issue though is that the specific spot its trying to reach is "under the stairwell" and I'm not 100% positive but that may be "unreachable" by mesh standards. The bot SHOULD be smart enough (using standard interact with node logic) to grab this node while on the stairs, however GarrisonBoss I believe uses its own logic for node interaction, which is forcing it to navigate closer than need be, or that it can.
 
I would think this is partly an issue with GarrisonBoss, as it should be within Interact range at that point. The mesh issue though is that the specific spot its trying to reach is "under the stairwell" and I'm not 100% positive but that may be "unreachable" by mesh standards. The bot SHOULD be smart enough (using standard interact with node logic) to grab this node while on the stairs, however GarrisonBoss I believe uses its own logic for node interaction, which is forcing it to navigate closer than need be, or that it can.

Sounds good I'll pass along the message. Thanks for the thoughts!
 
[Edited by Highvoltz on August 9, 2015] I couldn't find any issues at this location. If you have a start and end coord that demonstrates this issue then please share.


Issue with the cave at relative hotspot X="3744.567" Y="1187.504" Z="82.96046".

Most of the columns, walls, and crystal formations are not meshed, resulting in a lot of wall walking. Also, the general path up the interior of the cave leading to and through the second floor is not meshed (seemingly) as the bot attempts to walk through the wall to reach the second floor.
I would send pics...but its almost every one.
 
[Edited by Highvoltz on August 9, 2015] This might be a corrupted tile on your end. Please remove the tiles for the HawaiiMainLand map and see if that solves it. I remeshed the tile at the location you gave me just to be safe.



Almost all the mesh at HalfHill, Valley of the Four Winds is broken... the bot can't even navigate to the Flightmaster even though it's very close to it. Not sure what's changed but the area seems unmeshed.

<Hotspot X="-200.7725" Y="497.1432" Z="187.189" />
 

Attachments

Gorgrond Mesh (Door) Issue

Quest: 34703 - The Axe of Kor'gall.

Issue:
After picking up the quest, it should break down a barricade and run over a bridge to the mob.
It breaks the barricade and then stands in it's place stating "No viable mobs in the area".
If you manually run to the mob and kill it, then HB runs back to that same spot and stands there again.

Problem area:
<Hotspot X="5878.495" Y="2061.811" Z="70.2154" />

View attachment 1052 2015-07-21 21.36.txt
Capture.jpg
 
[Edited by Highvoltz on August 9, 2015] Door opening logic is handled by the navigator and this issue is believed to have been fixed recently. If not, please create a new report. Unlike most doors, this door has a cast time and the navigator, until recently, would not stop before trying to open a door .




Quest: 34703 - The Axe of Kor'gall.

Issue:
After picking up the quest, it should break down a barricade and run over a bridge to the mob.
It breaks the barricade and then stands in it's place stating "No viable mobs in the area".
If you manually run to the mob and kill it, then HB runs back to that same spot and stands there again.

Problem area:
<Hotspot X="5878.495" Y="2061.811" Z="70.2154" />

View attachment 183336
View attachment 183337

Please add this "door" to the mesh as a required click to pass through.
 
[Edited by Highvoltz on August 9, 2015] Fixed



Frostfire Ridge
Issue: Bot unable to path back through doorway without jumping.
<Hotspot X="7275.806" Y="6085.548" Z="138.0667" />

Once the bot enters this small area here, it will need to jump back through the doorway. The hill is too steep to walk back up, and atm the bot tries to wall walk to get out.
 

Attachments

  • WoWScrnShot_072115_212309.jpg
    WoWScrnShot_072115_212309.jpg
    132.6 KB · Views: 11
[Edited by Highvoltz on August 9, 2015] Fixed.




In Black Rock Depths if you use the 'Abandoned Mole Machine' at the entrance and go to "Just past the Grim Guzzler" you end up around <929.19, -289.09, -49.94> and when I was 'playing' with a group, they all jumped down but the bot decided not to, and to take the long way around. It will need to jump up on the ledge around <926.23, -293.27, -48.57> and then walk off the ledge to around <921.43, -303.00, -71.76> in order to follow successfully. It could probably just attempt a jump to the end coords, but a jump is needed, because there is a small ledge.
 
[Edited by Highvoltz on August 9, 2015] The lava here is accounted for in mesh. The navigator will still move into lava if told to. Find out why the bot is moving into that lava and fix it. It could be that it's after a node in the lava. If so, make sure node gathering is disabled in this zone or blacklist any nodes that are under lava.




Eastern Kingdoms - Burning Steppes
Check the lava / mesh here. we need to go farther away from the lava ... or just not jump head first into it would be great

<Hotspot X="-7892.314" Y="-921.0545" Z="131.7883" />
 
[Edited by Highvoltz on August 9, 2015] No mesh issues found at this location. Next time please provide screenshot and a log.




<Hotspot X="-8418.107" Y="-2734.799" Z="188.8234" />
morgan's vigil, burning steppes. running into house from the side instead of using doorway
 
[Edited by Highvoltz on August 9, 2015] No mesh issues found at this location. The unstuck handler should be dismounting when stuck.




<Hotspot X="1469.53" Y="-3712.937" Z="80.01812" />
Darrowshire in EPL, EK

Doorway has a minor issue. maybe bc my mount was too fat. idk
 
[Edited by Highvoltz on August 9, 2015] Fixed.




Barricade Objects in The Iron Front - Tanaan Jungle

Several barricade objects are not included in the mesh, resulting in us running into them. Below are a few that are either confirmed not on, or may/may not be, and are added for completion sake:

HTML:
<GameObject Name="Horde Barricade Spikes" Entry="239307" X="3975.484" Y="1184.83" Z="162.4036" />
<GameObject Name="Horde Barricade Spikes" Entry="239307" X="3969.475" Y="1190.017" Z="165.1848" />
<GameObject Name="Horde Barricade Spikes" Entry="239307" X="4004.39" Y="1205.349" Z="159.559" />
<GameObject Name="Alliance Barricade" Entry="239308" X="4041.419" Y="1191.373" Z="157.848" />
<GameObject Name="Alliance Barricade" Entry="239308" X="4030.21" Y="1197.641" Z="155.3189" />
<GameObject Name="Alliance Barricade" Entry="239308" X="4049.705" Y="1185.476" Z="160.1497" />
 
[Edited by Highvoltz on August 9, 2015] Fixed



I seem to be having issues with the meshes in Nagrand:Draenor.
I am creating a profile for Herbalism, it farms several nodes, but everytime it gets to this location, it sits there.
Monitoring the logfile, I can see it goes into a load loop with the meshes.
[11:16:02.831 N] <Hotspot X="2940.596" Y="4595.622" Z="175.7043" />

Log file attached.
View attachment 3360 2015-08-06 13.04.txt
 
I seem to be having issues with the meshes in Nagrand:Draenor.
I am creating a profile for Herbalism, it farms several nodes, but everytime it gets to this location, it sits there.
Monitoring the logfile, I can see it goes into a load loop with the meshes.
[11:16:02.831 N] <Hotspot X="2940.596" Y="4595.622" Z="175.7043" />

Log file attached.
View attachment 184409

[11:14:54.026 D] Could not generate full path from {3128.292, 4556.486, 132.8335} to {2982.823, 4603.755, 182.3962} (time used: 513 milliseconds)
[11:14:57.104 D] Activity: Moving to hunting ground waypoint 'Waypoint(<2982.823, 4603.755, 182.3962>)'

Looks like its trying to reach the hotspot you mentioned, but it cant reach it, gets as close as it can, then stucks cuz it cant reach the next one. Try tweaking the hotspot its stuck on and it may fix.
 
[Edited by Highvoltz on August 9, 2015] Fixed



Duskwood, Dawning Wood Catacombs

Could not generate path from {-10223.54, 372.0778, 10.41375} to {-10276.58, 387.2517, 16.7823} on map Azeroth (time used: 0 milliseconds) @ FindEndPoly

Unable to move up the stairs to reach the mob. Not sure of the specifics of the mesh, but looks like the upper area is not done yet.
 
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