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HB ARCHIVES: Honorbuddy Profile Pack--DO NOT DELETE!

I noticed this morning on my rogue that the "Saving Foreman Oslow" quest in Redridge may need some tweaking. The bot was able to identify and track down the "Ettin" and attack and use the item necessary but not actually achieve the goal. The point of the quest is to beat up on the Ettin, use the item, the take the Ettin to the Foreman to save him from under the boulder. What was actually happening was the toon would use the item at the beginning of the fight and then lay the smack down on the Ettin killing him. Since the item was used on the NPC, the bot considered this to be successful and then went to the boulder. once there, because the quest couldn't be turned in, the toon went back and found another Ettin, rinse repeat.
This issue had been noted in the past, and was deemed 'too problematic' to keep live.
We had previously commented the quest out so the bot would skip it, but I believe Kick added it back in as I believed he had a solution to fixing it.

I'm not sure if he ever got around to tweaking it or not, but seeing as it's still a bit iffy, it may be best to comment it out again.
Thanks for reminding me of this! I'll get it fixed within the hour.
 
Yes! The new profile for lvl 100 boosted characters works great! Thx for all your work.
 
Thanks for the profile. I use this everytime i'm leveling. I really love this bot because its fast and simple. I only found a few bugs, but it doesn't matter. Thanks for making this. <3
 
hello i been using kick for a while and this is bathering for the last 2 day i ever install a fresh HB

here is my log


View attachment 193986
It looks like your bot is having issues saving your character settings for whatever reason.
Could you try going to your Honorbuddy folder and deleting your CharacterSettings.xml file?

It should be located here:

Honorbuddy-Folder/Settings/RealmName/CharacterName/CharacterSettings.xml
 
I've sent a blind edit that 'should' fix the issue.
I don't have any testers near this quest, so if you could verify, that'd be helpful.

Tried it, didn't help. Still soesn't loot the crossbow. Is there something special about this mob because we can't loot it like other mobs?
 
It looks like there may be minor complications between the profile and navigator.
From the looks of it, Kick had originally hard-coded the profile to use the rope to get down, however a jump-link was added to the Mesh that tells the bot to use the rope when navigating in that area.

So the profile is conflicting with the bot's navigation, which is probably why it's going up and down endlessly.
The profile is telling the bot to use the rope, so while the bot navigates to the rope - the navigator uses the rope instead, meanwhile the profile still wants to use the rope, so it continues to go to the rope... and yea. Heh.
Endless loop since the navigator is endlessly hijacking the rope usage over the profile.

I've sent an SVN update that comments out all the hard-coded 'rope usage' from the profile so hopefully that should fix it.
The bot's navigator will handle all the rope usage on its own, and the profile with just quest as normally without worrying about it.
Looks like it works now, thanks :)
 
Tried it, didn't help. Still soesn't loot the crossbow. Is there something special about this mob because we can't loot it like other mobs?
Hmm, there shouldn't be. Does it not attempt to loot him at all?
What happens instead?

Currently in place is an InteractWith behavior that's set to 'InteractByLooting' - so it should be forced.
The only thing I'd know to do after that is to have the InteractWith permantely loop until the quest is actually finished.
 
After killing Et'kil and his homies, my toon just stands there, doing nothing. Just walks a bit at a certain point where Et'kil spawns. After while, Et'kil respawns and my toon kills him again. Loop. See log, issue starting somwhere around line 6740 and goes on for 2 hours or so...
 

Attachments

After killing Et'kil and his homies, my toon just stands there, doing nothing. Just walks a bit at a certain point where Et'kil spawns. After while, Et'kil respawns and my toon kills him again. Loop. See log, issue starting somwhere around line 6740 and goes on for 2 hours or so...
Huh, your log says this:

Code:
[20:07:40.577 D] Changed POI to: Type: Loot, Name: Et'kil
[20:07:41.174 D] Clearing POI - Reason Unit no longer has loot.

[20:07:47.519 D] Goal: FlyTo-v1987: In Progress (no associated quest)
Flying to 'Turnin Quest' (<2040.181, 4559.711, 133.8768>)
    [Ref: "[N - Quest] 89-90 Townlong Steppes [Kick] ($Rev: 3490 $)" @line 1398]

So the bot thinks it's looting and that there's no loot left.
Although this only appears after a huge chunk of endless loops in an attempt to get the Crossbow.


In the massive loop chunk, what I'm seeing is: GetOutOfGroundEffectsAndAuras.cs is broken.
Currently it's being used to avoid Et'kil's abilities, but instead - it's just ignoring all that claiming that Et'kil doesn't exist.

Which is also why it won't loot, because the behavior isn't allowing the bot to.
This behavior should be depreicated anyways, we now have Avoid.cs that is much more superior.

I'll see about ripping out the GetOutOf... behavior and swapping it with Avoid.cs
Thanks for providing me with the information/logs!
 
buddy store
Try clearing your BuddyStore cache.
Close the bot, then go to this folder:
(to go to it, just paste that into the bar at the top of your file explorer and hit enter.)

%LocalAppData%/Bossland/Buddy Store/


Inside of that folder, you should see sometihng along the lines of this:

2015-12-05_09-13-04.jpg

Delete all of it, then start your bot up again.
See if the profiles are there then.
 
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Huh, your log says this:

Code:
[20:07:40.577 D] Changed POI to: Type: Loot, Name: Et'kil
[20:07:41.174 D] Clearing POI - Reason Unit no longer has loot.

[20:07:47.519 D] Goal: FlyTo-v1987: In Progress (no associated quest)
Flying to 'Turnin Quest' (<2040.181, 4559.711, 133.8768>)
    [Ref: "[N - Quest] 89-90 Townlong Steppes [Kick] ($Rev: 3490 $)" @line 1398]

So the bot thinks it's looting and that there's no loot left.
Although this only appears after a huge chunk of endless loops in an attempt to get the Crossbow.


In the massive loop chunk, what I'm seeing is: GetOutOfGroundEffectsAndAuras.cs is broken.
Currently it's being used to avoid Et'kil's abilities, but instead - it's just ignoring all that claiming that Et'kil doesn't exist.

Which is also why it won't loot, because the behavior isn't allowing the bot to.
This behavior should be depreicated anyways, we now have Avoid.cs that is much more superior.

I'll see about ripping out the GetOutOf... behavior and swapping it with Avoid.cs
Thanks for providing me with the information/logs!

My pleasure!
Now the last manual intervention needed in the MoP profiles will be the MoP flying learning. Maybe that will be fixed somewhen...? :rolleyes:
 
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Mmhhh would have been nice to know that when starting any profile, it deletes all quests in your questlog :-/ maybe its in the description but I couldnt find it.
Lvl 100 and wanted to do the Cata Quests in Hyal... no good. Cant remember that it did that in the past when I did the same with other chars.
 
My pleasure!
Now the last manual intervention needed in the MoP profiles will be the MoP flying learning. Maybe that will be fixed somewhen...? :rolleyes:
Flying support for the MoP profiles?
I'm not sure that it was a priority - it can be added, but it will cause a lot of bugs and will require a good chunk of testing.

The reason why - some of the behaviors and <Objective/> tags won't dismount the player from a flying mount properly.
Although it has no problem with ground mounts.
So for every occurence of this issue, extra code would need to be added to force-dismount the player.
 
Mmhhh would have been nice to know that when starting any profile, it deletes all quests in your questlog :-/ maybe its in the description but I couldnt find it.
Lvl 100 and wanted to do the Cata Quests in Hyal... no good. Cant remember that it did that in the past when I did the same with other chars.
Kick has this occur because if you end up with a full quest log, the bot will hard-stop. And this wouldn't be good if you are away or asleep while it's running.
It was added in to help keep the flow of the bot optimal.

However, this shouldn't happen much.
There's only a few times that it abandons -all- the quests.
Which profile did you load when this happened?
 
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