*snip*
LICH KING DUNGEONS
Note: All of this is using a 5 man team. Prot Warrior, Assas Rogue, BM Hunter, Disc priest and Fire Mage. And what i'm mentioning happened every time for me. Also having "Kill Optional Bosses" set to false.
Alot of these are not AFK'able and major have errors for me - and cannot be completed. I've had a very hard time going from 70-80 because of this exact reason with my 5 man raf group.
You must be one very lucky dude.
Utgarde Pinnacle - This isn't AFK'able for me. At all. At the end of the first hall the tank keep running full speed into the large "door" rather than going around the side alley thing. And when the bots die? They get a stupid grabbing corpse error OUTSIDE the instance.
Gundrak - ONLY the tank will leave the water, EVER. No matter what. And, on top of that, if they happen to be passed the water, and anyone dies, the whole group will attempt to "move to the corpse" - the long way - through all the mobs, while not attacking them and wipe. Making you go through the whole water BS over again.
Azjol-Nerub - NEVER pulls that boss your speaking of, try do it manually and all the dps and healer get locked out of the area (from the wall) and wipe because they're standing JUST outside that wall. - Making it impossible to do even with helping it.
Drak?Tharon Keep - "Waiting to pull", forever, I let it sit for about 30mins at one point. In one of the first few halls, must manually move it forward at just the right time so it pulls the mobs, otherwise it just runs back. (And trying to move the bot while it's active is a pain is the rear.
Halls of Stone - In the room for "Tribunal of ages" after Brann tells you to meet him at the door, the bot does the stuck actions near the north wall, over and over. (move a bit, jump, move backwards, maybe jump, move a bit more etc..),
stopping and starting the bot fixed this. But then he doesn't speak to Brann when it gets to him, just stands there and you must manually do it to continue, I don't know if this just takes alot of time but I did not have the patience to sit there and wait as I'm writing this in one sitting - testing them as I go..
Ahk?kahet: The Old Kingdom - 100% AFK, works great - I've come to expect quests not being turned in till next time the dungeon is run so NP for me.
The Nexus - Same as above.
Violet Hold - Did not test.
Halls of Lightning - Did not test.
The Culling of Stratholme - Did not test.
Utgarde Keep - Did not test. But I am 75% sure this one did not complete properly either.