I have just noticed that this unmarshal error is random. It mostly happen when bot run to target and buff himself. Can you upload 2.1.4 version guys? Or send it by email: [email protected]
how can i test beta versions ?also the newest version dont work correctly at me... i used now the 2.1.4-beta and it still works perfectly..
I was wondering if it be possible to put an option under the pet select dropdown, to desummon pet at certain hp levels, then when out of combat resummon it and maybe play the banjo for it? so we keep it alive longer? or if the mob is only interested in the pet, desummon pet, and then when we killed the mob we curretnly figthing resummon it again
Все работает, только в скрипте необходимо поменять английские названия скилов на русскиеNot working Play Dead 2.2.1
bool hasSuspectedDebuff = buffs.Any(b => b.name.StartsWith("Suspected User"));
if (!hasSuspectedDebuff)
Log("SOME FUCKER JUST REPORTED US");
UseSkill("Recall");
Thread.Sleep(30000);
StopPlugin("Haslassistant\\Haslassistant.dll");
Спс братан, все поменял, сейчас затестим))Все работает, только в скрипте необходимо поменять английские названия скилов на русские
last version 2.2.2 shows 2.2.1 right?
For fighting back players, I had started looking into it, I just need more code to handle it correctly (switching asap to the red player and not chasing him far away either) before activating it.
For Magic Circle not being used often enough, what kind of HP do the mobs you're farming have? I can change the related code to work better for these.
I might have forgotten to update the version number in the code yeah