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Haslassistant - Mob grinder with Hasla/Group features

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I have just noticed that this unmarshal error is random. It mostly happen when bot run to target and buff himself. Can you upload 2.1.4 version guys? Or send it by email: [email protected]
 
I'll remove the team buffing since that seems to be causing a lot of errors and will put it back in at further time, once it's tested to work fine. I'll release what I have atm tonight after a test session to at least confirm that it can run for a while without a crash.

For those that wanted to test an older version, I didn't keep these myself so if someone still has the wanted ones, feel free to upload them for the ones asking.

I was wondering if it be possible to put an option under the pet select dropdown, to desummon pet at certain hp levels, then when out of combat resummon it and maybe play the banjo for it? so we keep it alive longer? or if the mob is only interested in the pet, desummon pet, and then when we killed the mob we curretnly figthing resummon it again

That's planned, I just need more logic to heal the pet/wait for it to regen, so it just doesn't get in summon/unsummon loops when things go wrong
 
I got a problem. When I'm alone without party/raid my char is going to dead mob and loot it. If I add my alt to group/raid it just kill/roll but don't loot. None of 2 chars.

PS. I just noticed it loots mobs >10-15m away from char. If it is >10-15m it dont loot. How can I change loot range?
 
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Hi karl, i noticed the arcehquester plugin does this with the pet, is why i was thinking if its something you could put in, maybe take a look at it and see how they decided to do it.
 
How about, auto disconnect on the suspected user debuff.
Would this work?
Code:
 bool hasSuspectedDebuff = buffs.Any(b => b.name.StartsWith("Suspected User"));

if (!hasSuspectedDebuff)
                            Log("SOME FUCKER JUST REPORTED US");
                            UseSkill("Recall");
                            Thread.Sleep(30000);      
                            StopPlugin("Haslassistant\\Haslassistant.dll");
 
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Все работает, только в скрипте необходимо поменять английские названия скилов на русские
Спс братан, все поменял, сейчас затестим))
 
Don't know if this was mentioned before, but what about an option to enable pvp defiantly will come in handy for when its running and someone decides to gank at least if it fights back it wont look robotish.

But if you cant do it, Still a great Plugging
 
Hi. Could you help me to set simple thing? If I have 2 characters in party, one is low lvl on assist and mob attacks it, could my main change target to defend low lvl?
 
Как сделать каст магического квадрата по КД? В библиотеке кастуется всего 1 раз на моба. Но для убийства моба нужно 2-3 каста квадрата
How to make a cast of the magic square every 20sec? In the library cast only 1 time on a mob. But to killing mobs need 2-3 times caste
 
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The unmarshal error only occurs when I have a pet out. And it occurs every time I have a pet out. A pet that is dead and is being ressurected errors and then it bugs out.
 
For fighting back players, I had started looking into it, I just need more code to handle it correctly (switching asap to the red player and not chasing him far away either) before activating it.

For Magic Circle not being used often enough, what kind of HP do the mobs you're farming have? I can change the related code to work better for these.

last version 2.2.2 shows 2.2.1 right?

I might have forgotten to update the version number in the code yeah
 
The mobs i am farming are Red Coral Wereshark Warrior at sanddeep with 12127 HP, I am really glad to see your implementing the pvp option. Can not wait to try it :)

For fighting back players, I had started looking into it, I just need more code to handle it correctly (switching asap to the red player and not chasing him far away either) before activating it.

For Magic Circle not being used often enough, what kind of HP do the mobs you're farming have? I can change the related code to work better for these.



I might have forgotten to update the version number in the code yeah
 
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