apollogg
Member
- Joined
- Apr 12, 2015
- Messages
- 101
- Reaction score
- 2
Right; 1.01 Added with the following changes:
I know that's probably all jargon but basically;
- Taeguk should rarely drop unless it is unavoidable (no spirit).
- RG's will be prioritized over the trash they spawn.
Please let me know all the feedback you have, good or bad. And I will look to improve in the next version.
PS: I've noticed it does lose all dash charges very rarely, it happens when the 'OOC' cast and the combat cast happen simultaneously at low spirit; I'm working on a fix to this at the moment. However I have been getting GR52 clears with 3-4 minutes spare using this Trinity. And a crappy FD (under 4k damage), so should be good for you too![]()
very excellent improvement.
Could you please contact the DB developer and let them employ your modifications to Monk?