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[Guide] Everything about Season 3 Monk Botting from T6-GR51+

so i am gonna try using the duel wield till i can find a ancient FD, and try and burn up all my lvl 45-46 GR keys got like 250 of em, i had a question when i DL the 2.91 trinity from 1st page in the abilitys folder under combat there is a monk zip file with another combat.cs should i use the one that is in the abilitys folder or replace it with the one that is the zip file
 
Guys, which one should i use and why so? Im using the one with more dmg but dno since the regeneration thing is important maybe? :confused:

More damage as long as it has LoH :)

so after using the combo of Eun-Jang-Do and freeze of deflection im convinced its the best combo for the templar, so i actually got a perfect roll of 20% on the Dagger so for the last 20% of the RGs life they are frozen, between the dagger and shield it freezes targets for 4.2 sec at 20% life so thats time where you can just tee off and not worry about damg.

anyone else have a good combo that might work better
Roll ur Eun-Jang-Do to lightning damage and use a wyrdward ring on ur templar -> more stunning
using eun-jang-do and wyrdwar on templar myself, which shield is it u talkin about for the templar ?

Will test out both and see what's the best :) Thanks for the input.

so i am gonna try using the duel wield till i can find a ancient FD, and try and burn up all my lvl 45-46 GR keys got like 250 of em, i had a question when i DL the 2.91 trinity from 1st page in the abilitys folder under combat there is a monk zip file with another combat.cs should i use the one that is in the abilitys folder or replace it with the one that is the zip file

The zipped folder is just the un-edited one in case I messed the code up and couldn't revert it back :P
 

Keywardens**: Brutal Key Farm

*: There are a couple of bounties that are no longer supported but this is the best working Bounty profile out there imo, before the issues it would get 5-6 Caches an hour.

**: The profile that I have posted on that thread (on Page 52) is fully working. I've linked it at the bottom in case. Mine averages 120 seconds to find any of the Keywardens. Works out roughly at 4 full keys an hour on T6 (with the 50% drop rate).

I do not use any other Plugins or Profiles.

[/B][/U]

I'm using this profile you linked in the bottom of OP too, but i just now saw my bot kill the unholy growth with its "accidental" hits as mobs were attacking and bot hits the growth. And it seems like the thorns-damage did something by just staying close also.
Not very effective :)

EDIT: And the next time i saw it the inactivity timer kicked in since it had not killed it in time. I have 300 seconds in my slide.
 
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I'm using this profile you linked in the bottom of OP too, but i just now saw my bot kill the unholy growth with its "accidental" hits as mobs were attacking and bot hits the growth. And it seems like the thorns-damage did something by just staying close also.
Not very effective :)

EDIT: And the next time i saw it the inactivity timer kicked in since it had not killed it in time. I have 300 seconds in my slide.

Don't use the Zerg profile. Use the normal one :)

OT: I think I've sorted RG adds issues, so 1.01 will be out soonish.
 
Right; 1.01 Added with the following changes:
  • MonkCombat.cs
    • Added Epiphany to cast OOC if FD/Insight rune is equipped to keep spirit regeneration at the maximum, I'm not 100% sure about this change, it can effect survival at higher GRs, will test more.
    • Changed TargetUtil.GetBestPierceTarget to new TargetUtil.GetBossPierceTarget for better handling of RGs with adds.
  • PlayerMover.cs
    • Removed && !CombatBase.IsInCombat from OOC check so that Dash is used both in and out of combat (I had issues with mobs being ignored but still being classed as InCombat)
    • Increased time between cast of Dash to 1500 to save spirit.
    • Reduced minimum distance for Dash to 10f from 15f.
  • TargetUtil.cs
    • Added a new static GetBossPierceTarget to handle RGs better.
  • UnitWeighting.cs
    • Reduced unit.IsBoss weight to 10000. Trash spawns are classed as Is.Boss.
    • Added new weighting for (unit.IsBoss && unit.IsElite) at 30000. RG's are classed as both, and I've yet to see any other mob with the same classification, so these changes fix the weighting issues.
  • DataDictionary.cs
    • Removed avoidance for Man Carver floor Aoe
    • Removed avoidance for Perendi. Have tested at GR56 and with EP/IS up we can tank it happily (with String of Ears and decent Phys Res).
I know that's probably all jargon but basically;
  • Taeguk should rarely drop unless it is unavoidable (no spirit).
  • RG's will be prioritized over the trash they spawn.

Please let me know all the feedback you have, good or bad. And I will look to improve in the next version :).

PS: I've noticed it does lose all dash charges very rarely, it happens when the 'OOC' cast and the combat cast happen simultaneously at low spirit; I'm working on a fix to this at the moment. However I have been getting GR52 clears with 3-4 minutes spare using this Trinity. And a crappy FD (under 4k damage), so should be good for you too :)
 
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Well ive done 4 grifts with the new version now and its seems to work smoother.
But it still keeps loosing my teaguk stacks :D
 
ANy of you guys use any proflie for organs Farming ? Or you do it by hand ?
 
Well ive done 4 grifts with the new version now and its seems to work smoother.
But it still keeps loosing my teaguk stacks :D

Is it losing them when it has enough spirit to cast dash? If so then there's a problem, but otherwise there's nothing we could've done to keep the stacks :p

EDIT: Just realised that the timer set at 1500 is too quick, I was trying to fix something when I set it to that. I'll increase the timer to 2250 and let me know how that goes.

ANy of you guys use any proflie for organs Farming ? Or you do it by hand ?

Always done mine by hand with groups. Much better to get 4 Hellfires from 4 Portals instead of one :)

EDIT: Added that mini fix to it (increased timer to 2250)
 
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Yea working much better now, still loosing it here and then but oh well, its still a bot and not a pro manual playing player ^^
Just cleared my first 49 grift with it. :cool:
 
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I will try the latest update now, sounds promising. Did GR51 tonight in 11 minutes, so im slowly catching up. :)

Btw, im wearing a Saffron Wrap at the moment. I rarely die to melee dmg and i dont have an ancient string yet, its working pretty good too.
 
GR54 fully botted with your newest trinity-mod :) 2min left P900 monk boss Voracity
 
I will try the latest update now, sounds promising. Did GR51 tonight in 11 minutes, so im slowly catching up. :)

Btw, im wearing a Saffron Wrap at the moment. I rarely die to melee dmg and i dont have an ancient string yet, its working pretty good too.

Nice, I finished 51 aswell, but needed like 1min too long :(
Need more damage somehow :(
 
I will try the latest update now, sounds promising. Did GR51 tonight in 11 minutes, so im slowly catching up. :)

Btw, im wearing a Saffron Wrap at the moment. I rarely die to melee dmg and i dont have an ancient string yet, its working pretty good too.

Saffron should work nicely anyway, SoE is just for a bit of extra survival if anyone thought it was lacking, and for GR 55+ it's almost a requirement!

GR54 fully botted with your newest trinity-mod :) 2min left P900 monk boss Voracity

Great! So it is an improvement on the previous release :) Keep us updated if you push any higher :p

Nice, I finished 51 aswell, but needed like 1min too long :(
Need more damage somehow :(

What's your damage at? Seeing as I finish 53 with 1050k only if you're higher than that you should be fine. I'm thinking at 1400k I should be clearing 54/55 regularly but I've not been gambling for a decent FD till now.

OT: Oh and yeah as stated it shouldn't lose Taeguk unless there is literally no way to keep the buff up, so it's as good as we can get with the build. I may be modifying the T6 build soon as I think there are improvements to be made (middle of testing now).
 
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What's your damage at? Seeing as I finish 53 with 1050k only if you're higher than that you should be fine. I'm thinking at 1400k I should be clearing 54/55 regularly but I've not been gambling for a decent FD till now.

OT: Oh and yeah as stated it shouldn't lose Taeguk unless there is literally no way to keep the buff up, so it's as good as we can get with the build. I may be modifying the T6 build soon as I think there are improvements to be made (middle of testing now).

DMG: 934k
eHP: 41kk
Reg: 5,9kk
CC: 37% - I guess thats a big problem atm
CD: 203%
IAS: 17%
CDR: 50,39%
Fire DMG: 59%
Armor: 20500
LpH: 52,640
RCR 24,5%
Phys. Res: 1719
all other res between ~1000 and ~1200
 
EDIT: Just realised that the timer set at 1500 is too quick, I was trying to fix something when I set it to that. I'll increase the timer to 2250 and let me know how that goes.

EDIT: Added that mini fix to it (increased timer to 2250)

first of all, thank you for updating the monk combat logic! working so much better compared to standard trinity! great work, i hope you keep it updated :)
the mini fix is working really good, i only get a teaguk drop every now and then, but that's not a big problem.

is it possible to spam DS more if you lost your teaguk stacks? like dash every 500ms or 1sec (as far as spirit-regen is allowing it) to get the stacks up faster even OOC?
when you got teaguk up to level 60+ the amount of stacks possible is crazy (around ~80). i hope you get what i mean ;)



p.s: you really need a donation button!
 
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first of all, thank you for updating the monk combat logic! working so much better compared to standard trinity! great work, i hope you keep it updated
:)
the mini fix is working really good, i only get a teaguk drop every now and then, but that's not a big problem.

is it possible to spam DS more if you lost your teaguk stacks? like dash every 500ms or 1sec (as far as spirit-regen is allowing it) to get the stacks up faster even OOC?
i hope you get what i mean ;)



p.s: you really need a donation button!


No problem at all :) I will keep it updated as long as I'm botting!

Having watched it running it doesn't lose a huge amount of time without Dashing but I assume you're more interested in quicker Taeguk stacking once we lose it? A good idea! Will look into it for the next update :).

Just saw the edit, I have a R65 Taeguk so I know losing the stacks is painful :p

PS: Love the signature lol :p And nah no donation button for me, the devs do all the work I just play around with their code and make it more messy :p

DMG: 934k
eHP: 41kk
Reg: 5,9kk
CC: 37% - I guess thats a big problem atm
CD: 203%
IAS: 17%
CDR: 50,39%
Fire DMG: 59%
Armor: 20500
LpH: 52,640
RCR 24,5%
Phys. Res: 1719
all other res between ~1000 and ~1200

Hmmh, only things lacking are DPS (trade some Toughness for Damage, I run 33m Toughness), RRC shoud be 35-40% but the rest should be fine.

Just give it some time till you get some nicely rolled ancients (rings/gloves most important) and you should be ok :).

CRD/RRC/Dash% on shoulders is a massive help, and of course 15% Dash damage on chest.
 
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so just to be sure i just need to LD the new 2.91.01 and delete my CompiledAssemblies and replace the current trinity with the new one from the zip i dl, i donth ave to change any setting right ?
 
So is FD build more preferrable now, should I farm for fire hellfire amu then?

As for 2-wield build, Rimeheart is very nice in pair with Azurewrath, I'm not sure how much DPS it adds, but 10k weapon damage on Frozen sounds like huge.
 
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