After playing with BigFluf's build, I went back to duel wield as I had a GG ancient In-Geom and ancient Sledge Fist.
This was mainly due to the speed GRift I was doing around GR43-45. The Elite Kill proc was faceroll for any elite packs that were near each other. In short, it helped make up for the Ignore Elite function not working.
After watching videos today I noticed that everyone is running either a duel-wield+focus+restraint, or a FD+RRoG+Obsidian Ring.
No one runs a hybrid, so I tried it out today.
FASTEST T6 Rift Clears I have been able to complete have been using this hybrid build. Depending on the map [and gem in helm] I get anywhere from 4 to 8 billion exp per hour.
I would name it the
Pylon Build because it's like running a channeling Pylon 100% of the time, and if you run Nemesis Bracers, Pylons only make it faster due to In-Geom procs!
Summary: Run the entire BigFluf build. Change out the Flying Dragon for an
In-Geom and another 1H weapon, look into swapping out Spirit Guards for Nemesis Bracers. Change Epiphany Rune to Insight.
Here is what I am using:
In Geom with 2800+ dps, 10% Reduced Cooldown (10 second reduction to cooldowns on elite kill)
Any other Ancient 1H will do, but I use
Sledge Fist with 2700+ dps, 23k LoH, 10% Reduced Cooldown (49% Stun),
- Best in Slot for second weapon is the Envious Blade as it has a 100% chance to Crit on enemies with full health (found in Act 3 Caches).
- At least one of your weapons needs LoH. I am using Cooldown Reduction, but need to test with RCR still
RRoG with
RCR,
Socket, CHC would be best, but IAS works okay.
Obsidian Ring with
RCR, CHC, IAS, Socket,
Set Shoulders (Dex +
RCR, CR, 15% Dashing Strike),
Cindercoat with
Fire Damage, 15% Dashing Strike,
Set Gloves with CHC, CHD,
RCR,
Set Boots with no movement speed (dex, vit, armor, AR),
Nemesis Bracers (If you die in T6 use Spirit Guards, no deaths, then use Nemesis Bracers) Use
Fire Damage
Saffron Wrap for RCR, use
Witching Hour for more DPS if your ammy has RCR on it. If squishy use
String of Ears.
Amulet: Hellfire ammy (Momentum, etc) but you can use anything with
Fire Damage and a socket.
RCR is nice in this slot if you can get it but not required.
Passives:
Alacrity, Seize the Initiative, Beacon of Ytar, Personal Choice for fourth (Harmony if squishy, Momentum for DPS)
Skills:
Epihpany,
Insight (Never run out of Spirit)
Dashing Strike, Radiance (Stacking Fire Damage on chest, Ammy, Bracers)
Breath of Heaven, Infused with Light
Inner Sancuary, Forbidden Palace
Fist of Thunder, Quickening
For sixth slot you can use Blinding flash or a mantra.
- Blinding Flash has a 5-7 second cooldown under In-Geom Proc, with all your other cooldowns, it's 100% uptime.
- Using Faith in the Light is 29% damage increase, Replenishing light is 10 Spirit per enemy blinded. Use either as needed.
- Mantra would be used if you're squishy.
Gems:
Bane of the Trapped, Taeguk, Gogok of Swiftness.
- You are using the Obsidian Ring to get your dashing strike and epiphany off cooldown as fast as possible.
- The In-Geom is more about keeping Epiphany up 100% of the time but it keeps your Dashing strike 100% off cooldown after elite kills. (The bot doesn't rotate skills well enough with the Obsidian Ring to make Epiphany 100% without a Diamond in helm).
- 10 seconds off of the Ephipany cooldown drops it to 50 seconds, or 16.67% cooldown from each proc.
- This is why Nemesis Bracers are important to speed clears.
- You want to stack as much Resource Cost Reduction as you can.
- Cooldown reduction is no longer needed on most gear unless you want to run a Ruby Gem in your helm.
- Your DPS needs to be at least around 1 million. Anything above is a bonus. I am running 1.3 million DPS without any buffs.
If there was some logic built into Trinity for In-Geom proc handling, this build would be ridiculous
When proc occurs, change attack settings to higher mob count and smaller radius to attack [skip small groups to maximize the proc.]
Go Ham on OOC movement.
I am going to try testing out a build that replaces the Cindercoat with the Set Chest and replaces the RRoG for the Band of the Rue Chambers ring (+50% Resource from Generators. That's 30 from Fist of Thunder, Quickening. And 21.75 per enemy on Crippling Wave, Rising Tide.)
My take on this is that duel wield with IAS in some slots gets me to 2 attacks per second. with buffs that are virtually up all the time, I am almost 2.9 attacks per second. This doesn't include the 15% that Alacrity gives to your spirit generators, so those are attacking over 3 times per second.
Take FoT Quickening as an example: 20*3 = 60 Spirit regen per second. With the ring it's 30*3 for 90 Regen.
Considering that it's 75 Spirit per Dashing Strike, taking out our 35-40% RCR, I am not sure which is better, the extra regen from teh ring at 3 attacks per second, or the flat 30% RCR form the chest when using a fire rune. Thoughts?
Last note: I was in an open field map and got a conduit pylon about 10 seconds in. Rest of the Rift lasted about 30 seconds ROFL.