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[Guide] Everything about Season 3 Monk Botting from T6-GR51+

i tried both

Eventualy i went back to cold build because it has more survivability. It has less damage but it come pretty close to fire.

for pushing i would use the fire build because it has more damage. it take like 60% of the time compared to cold build to kill the grift boss. But you die more often ;)
 
Since the cost reduction for decently geared monks go over 50% the amount of dashes would probably be double. The focus on LoH/LpS add some survivability (in my case I ignore AoE) if bot doesn't stop attacking. Fire is way more gear dependant than cold so it would be easier to gear for the cold build while slowly fishing for good fire parts instead of suffering through the initial slow fire phase. In my opinion anyway.

Yeah, but the point is that I have around 20% RCR in cold too, despite the fact that zodiac and rorg both always have bad stats by design (for me it is about 5% less dmg on z and 4% less dmg on rorg).
Well, anyway all records are done by firemonks, so I guess they are better in general. Finding good rolls for fire is pain in ass tho (

BTW, rosbot guy got 56 on eu recenly in fire.
 
Yeah, but the point is that I have around 20% RCR in cold too, despite the fact that zodiac and rorg both always have bad stats by design (for me it is about 5% less dmg on z and 4% less dmg on rorg).
Well, anyway all records are done by firemonks, so I guess they are better in general. Finding good rolls for fire is pain in ass tho (

BTW, rosbot guy got 56 on eu recenly in fire.
I totally agree in terms of difficulty in finding the right gear for fire. As far as zodiac I have a 6% crit, 8% CDR, 8% RCR which, for fire, is probably the best possible offensive stats (since CDR/RCR become important in that build) so while it is mostly crap for any other build the stats themselves are decent enough for this build when you take the legendary effect into consideration. As far as RRoG that has to be combined with Cindercoat when making the comparison to other rings really, and due to the thinking behind the fire setup it becomes as no brainer, for me anyway. The 30% cost reduction on one item is massive. I haven't spent much time in high GRifts yet since I am farming gear in the lower ones at the moment but with less than optimal gear it cleared 52 with relative ease (2min left) with my only deaths being when it got surrounded (trying to melee units not closest in between Dashes) which is probably due to a Trinity limitation.

As far as damage goes I can't really disagree, you certainly get less spectacular numbers both on sheet and actual hits/crits but I just feel like the fire build is smoother despite me having had a way better setup for cold before I decided to swap over. Mileage may vary but I think when you have the gear, fire is probably the way to go.
 
I am using cold builds. Clear GR 47 - 48 in 10 mins and GR 49 in 10-12 mins. I use red gem in helm for 41% extra experience.
 
If you are looking into a video with explanation of the Flying Dragon build, here is a Monk who was top monk in world to 58, 59, and 60.

He was only able to get over 58 by switching from the Duel Wield build to the Flying Dragon.

https://www.youtube.com/watch?v=HlYtDSN6FrU



Request:
Does anyone know of a way to get the bot to try and get mobs to group up or for the monk to try and stay inside of the Inner Sanctuary ground effect? It's noticeable the damage difference and surviveability inside of it versus dashing all over the screen.
 
If you are looking into a video with explanation of the Flying Dragon build, here is a Monk who was top monk in world to 58, 59, and 60.

He was only able to get over 58 by switching from the Duel Wield build to the Flying Dragon.

https://www.youtube.com/watch?v=HlYtDSN6FrU



Request:
Does anyone know of a way to get the bot to try and get mobs to group up or for the monk to try and stay inside of the Inner Sanctuary ground effect? It's noticeable the damage difference and surviveability inside of it versus dashing all over the screen.

Beardi said that he was implementing it in his modified trinity, and I see the difference with usual trinity, bot tries to dash back in the circle if there is no other more important priorities.
 
I understand the Fire vs. Frost debate, but what is best for the BOT. I know playing by hand I want FD/fire.

The main question and problem I have is weapon selection. Been over 2 weeks and no Ancient FD. I have enough crafting mats to make over 200 weapons though. Could I just not craft a near perfect Ice Axe (whatever its called) and run something else with it? Or even use Burning Axe of Sankis with the crafted fire sword?
 
I understand the Fire vs. Frost debate, but what is best for the BOT. I know playing by hand I want FD/fire.

The main question and problem I have is weapon selection. Been over 2 weeks and no Ancient FD. I have enough crafting mats to make over 200 weapons though. Could I just not craft a near perfect Ice Axe (whatever its called) and run something else with it? Or even use Burning Axe of Sankis with the crafted fire sword?

Man, just try both options, run 10 rifts and share results ) And about FD — in 800+ paragon it dropped only 2 times so its kinda fucking rare (
 
After playing with BigFluf's build, I went back to duel wield as I had a GG ancient In-Geom and ancient Sledge Fist.

This was mainly due to the speed GRift I was doing around GR43-45. The Elite Kill proc was faceroll for any elite packs that were near each other. In short, it helped make up for the Ignore Elite function not working.

After watching videos today I noticed that everyone is running either a duel-wield+focus+restraint, or a FD+RRoG+Obsidian Ring.

No one runs a hybrid, so I tried it out today.


FASTEST T6 Rift Clears I have been able to complete have been using this hybrid build. Depending on the map [and gem in helm] I get anywhere from 4 to 8 billion exp per hour.

I would name it the Pylon Build because it's like running a channeling Pylon 100% of the time, and if you run Nemesis Bracers, Pylons only make it faster due to In-Geom procs!

Summary: Run the entire BigFluf build. Change out the Flying Dragon for an In-Geom and another 1H weapon, look into swapping out Spirit Guards for Nemesis Bracers. Change Epiphany Rune to Insight.

Here is what I am using:

In Geom with 2800+ dps, 10% Reduced Cooldown (10 second reduction to cooldowns on elite kill)
Any other Ancient 1H will do, but I use Sledge Fist with 2700+ dps, 23k LoH, 10% Reduced Cooldown (49% Stun),
  • Best in Slot for second weapon is the Envious Blade as it has a 100% chance to Crit on enemies with full health (found in Act 3 Caches).
  • At least one of your weapons needs LoH. I am using Cooldown Reduction, but need to test with RCR still
RRoG with RCR, Socket, CHC would be best, but IAS works okay.
Obsidian Ring with RCR, CHC, IAS, Socket,
Set Shoulders (Dex + RCR, CR, 15% Dashing Strike),
Cindercoat with Fire Damage, 15% Dashing Strike,
Set Gloves with CHC, CHD, RCR,
Set Boots with no movement speed (dex, vit, armor, AR),
Nemesis Bracers (If you die in T6 use Spirit Guards, no deaths, then use Nemesis Bracers) Use Fire Damage
Saffron Wrap for RCR, use Witching Hour for more DPS if your ammy has RCR on it. If squishy use String of Ears.
Amulet: Hellfire ammy (Momentum, etc) but you can use anything with Fire Damage and a socket. RCR is nice in this slot if you can get it but not required.


Passives:
Alacrity, Seize the Initiative, Beacon of Ytar, Personal Choice for fourth (Harmony if squishy, Momentum for DPS)


Skills:
Epihpany, Insight (Never run out of Spirit)
Dashing Strike, Radiance (Stacking Fire Damage on chest, Ammy, Bracers)
Breath of Heaven, Infused with Light
Inner Sancuary, Forbidden Palace
Fist of Thunder, Quickening
For sixth slot you can use Blinding flash or a mantra.
  • Blinding Flash has a 5-7 second cooldown under In-Geom Proc, with all your other cooldowns, it's 100% uptime.
  • Using Faith in the Light is 29% damage increase, Replenishing light is 10 Spirit per enemy blinded. Use either as needed.
  • Mantra would be used if you're squishy.


Gems:
Bane of the Trapped, Taeguk, Gogok of Swiftness.



  • You are using the Obsidian Ring to get your dashing strike and epiphany off cooldown as fast as possible.
  • The In-Geom is more about keeping Epiphany up 100% of the time but it keeps your Dashing strike 100% off cooldown after elite kills. (The bot doesn't rotate skills well enough with the Obsidian Ring to make Epiphany 100% without a Diamond in helm).
    • 10 seconds off of the Ephipany cooldown drops it to 50 seconds, or 16.67% cooldown from each proc.
    • This is why Nemesis Bracers are important to speed clears.
  • You want to stack as much Resource Cost Reduction as you can.
  • Cooldown reduction is no longer needed on most gear unless you want to run a Ruby Gem in your helm.
  • Your DPS needs to be at least around 1 million. Anything above is a bonus. I am running 1.3 million DPS without any buffs.

If there was some logic built into Trinity for In-Geom proc handling, this build would be ridiculous
When proc occurs, change attack settings to higher mob count and smaller radius to attack [skip small groups to maximize the proc.]
Go Ham on OOC movement.




I am going to try testing out a build that replaces the Cindercoat with the Set Chest and replaces the RRoG for the Band of the Rue Chambers ring (+50% Resource from Generators. That's 30 from Fist of Thunder, Quickening. And 21.75 per enemy on Crippling Wave, Rising Tide.)

My take on this is that duel wield with IAS in some slots gets me to 2 attacks per second. with buffs that are virtually up all the time, I am almost 2.9 attacks per second. This doesn't include the 15% that Alacrity gives to your spirit generators, so those are attacking over 3 times per second.

Take FoT Quickening as an example: 20*3 = 60 Spirit regen per second. With the ring it's 30*3 for 90 Regen.
Considering that it's 75 Spirit per Dashing Strike, taking out our 35-40% RCR, I am not sure which is better, the extra regen from teh ring at 3 attacks per second, or the flat 30% RCR form the chest when using a fire rune. Thoughts?


Last note: I was in an open field map and got a conduit pylon about 10 seconds in. Rest of the Rift lasted about 30 seconds ROFL.
 
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I'm using pretty much the same setup for fast keys/t6/bounties, yeah.
Fire build with 2-wield is nice.
I also switch Forbidden palace for Air Ally (even more spirit).

And you need to know that BotT is NOT working on your first dashing strike, so if you need to 1-shot everyone on your path you may use other dps gems (lighting) or just get 1 jevelery with no-slots (+1 dps roll, lets say damage on rings)
 
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Do you have an itemlist for Trinity?


EDIT: I made one with most of the legendaries that you need for a monk, feel free to use this if anyone needs it.


5gUAAB+LCAAAAAAABACVlMFuwyAMhl8lyr0Bm0BCRehxmtRt0nrZtUpYGykhVSDLHn+kmnboaT4ZBJ/s/7fBHL7HIftyc+gn3+RQ8Dxzvp263l+afImfO1D5wZrn6MZjH+LJxZiOQpYwH/Z9k19jvO0ZW9e1WEUxzReGnAP7eDme2qsbz7veh3j2rcuteZqn5ZZw+zp5Z9jf1pzc4Nroui1NsOa4xZS0s0IoqKRhaWnebsGCYVsw78vgQsasYb93HxBBR5COlCQEuVTISQhooeqaiFRcUR2ruaBpuSOKjtBMRsRS0rSUgqOmmXwvjDYwW1+UpmehaQGNEoDoGAigDn8qjJZFCEROlZ9Ko/WlBK5L2oxhBVpWNJMrqQUR0ShK4iTrOomhIYDyX2+fPfye7PGztj9g9U5f5gUAAA==
 
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Do you have an itemlist for Trinity?


EDIT: I made one with most of the legendaries that you need for a monk, feel free to use this if anyone needs it.


5gUAAB+LCAAAAAAABACVlMFuwyAMhl8lyr0Bm0BCRehxmtRt0nrZtUpYGykhVSDLHn+kmnboaT4ZBJ/s/7fBHL7HIftyc+gn3+RQ8Dxzvp263l+afImfO1D5wZrn6MZjH+LJxZiOQpYwH/Z9k19jvO0ZW9e1WEUxzReGnAP7eDme2qsbz7veh3j2rcuteZqn5ZZw+zp5Z9jf1pzc4Nroui1NsOa4xZS0s0IoqKRhaWnebsGCYVsw78vgQsasYb93HxBBR5COlCQEuVTISQhooeqaiFRcUR2ruaBpuSOKjtBMRsRS0rSUgqOmmXwvjDYwW1+UpmehaQGNEoDoGAigDn8qjJZFCEROlZ9Ko/WlBK5L2oxhBVpWNJMrqQUR0ShK4iTrOomhIYDyX2+fPfye7PGztj9g9U5f5gUAAA==


Thank you !
 
Still using a pretty similar build while gearing up in season 4.

Currently with trinity 2.x it is doing the monk-backoff-dash. Not sure if I can just take the monkcombat out of the trinity in the OP.

Anyone know what needs to be changed in the combat routine to fix this?
 
I'd like to know myself :) this was amazing in the previous season!
 
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