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[PAID] GoldBoss - Unlimited BotManager - Full Bot Automation! [known as GarrisonBoss]

So I just obtained the train version as all its features seemed awesome. I have ran into nothing but problems. The things in it are not very optimized at all. It keeps repeating the same steps and missing steps and then running into walls. It also only completes garrison missions and never accepts them. What settings am I meant to use? I used default as a test then tweeked to optimise.
 
Is there a way to have GarrisonBoss login/logout of all of my characters and do their garrison chores?
 
Можно я на русском напишу для удобства?

Два бага.
1. Если в настройках поставить продавать белые вещи НПС, то бот пытается продать камень возвращения в гарнизон и локовский камень здоровья. И это бесконечно, т.к. продать их, очевидно, нельзя.
2. Независимо от того, какое время я ставлю для работы других ботов и профилей в новых настройках, время все равно сбрасывается на 30 минут:
6IkSBCk.png
 
dear developer I am still having problem with alliance L3 trading post, now it walks to the door, U turn back onto the 'road' and to the door again in a loop... sent in a support ticket but won't allow me to attach log... the log goes loop
 
Is it possible to edit/tweak the garrisonboss.config.xml using the GUI instead of editing the file line by line? if i want to make changes when the character is not currently loaded in game?

Is there Garrison level 3 plots that are best assigned to only certain buildings because of problems getting stuck?

Can I mail gold to other characters like i can mail items?
 
How to set bot to start all mission 100% to receive salvage crate also if no one follower receive experience? Thank you
 
Is it possible to set the barn to produce half leather and half cloth?

PS: Bot will not get mail although its available.

[09:43:57.075 N] [GarrisonBoss]: Starting check for <Mail>
[09:43:57.116 N] [GarrisonBoss]: No work for <Mail>
 
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dear developer I am still having problem with alliance L3 trading post, now it walks to the door, U turn back onto the 'road' and to the door again in a loop... sent in a support ticket but won't allow me to attach log... the log goes loop

First of all use last release versiom, you are using
[18:39:34.050 N] Honorbuddy v2.5.13384.780 started.
Second pls:
1) disable all addons for test and all other streming products, use clean install for test also
2) if it still apear, attach screenshot of place you are stuck.

Bot will not get mail although its available.

[09:43:57.075 N] [GarrisonBoss]: Starting check for <Mail>
[09:43:57.116 N] [GarrisonBoss]: No work for <Mail>

Disable wow addons you using -> one of them causing it.

How to set bot to start all mission 100% to receive salvage crate also if no one follower receive experience? Thank you
if you need it -> vote for it in Idea :)
Is it possible to edit/tweak the garrisonboss.config.xml using the GUI instead of editing the file line by line? if i want to make changes when the character is not currently loaded in game?
Google for visual XML editors ;)
Can I mail gold to other characters like i can mail items?
No, if you want this options -> Add it for Voting in Idea :)
 
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Coming next release [email protected]:

Change log:
Fix: Set pet to defensive mode after Trap Mob for Barn
Fix: Cast time wait timer for casts without Cast time, according to ingame lag cause of latency
Fix: Common Items sell, exclude items without price
Fix: Terminate Profile run on 5 errors in row, raised from 1

build pushed and awaiting HB Team to approve :o
 
Garrison Boss issue!

Durring this process, when it comes to the dwarven bunker, the little guy just runs pacing back and forth In a loop.
 
I can't seem to get GarrisonBoss to do the Daily Tamer with Pokelevel 2.0 its listed and activated it even put a blank profile as Pokelevel 2.0 is all built inside. So any ideas?

I have character do all the tamer dailies then all the others just do Garrison Tamer as its per battlenet, just can't get it to go there.

any help would be much appreciated... Thanks

i would be grateful for a reply on this and why its not working.
 
Has the Jewel crafting daily ( craft this or turn 20 of this ect........) been implemented yet?
I don't see options under Jewel Crafting.
This daily is for anyone even if your not a Jewel crafter but you have a jewelcrafting hut?
This is potentially 100 - 300 gold more a day.


Also is there a way to refresh your toon, i would like to cycle through all my toons without having to reload honorbuddy every time.
Would there be a way to hit a refresh button and force to garrison boss to recheck the toons professions and missions and all that stuff it does on the loading ?

I have tried to just log in to another toon but then it thinks that toon has the professions that the last toon had.
 
Durring this process, when it comes to the dwarven bunker, the little guy just runs pacing back and forth In a loop.
Please checkput FAQ how to do proper issue report.
Also, please: Instead of using forum post to report issue, use "Add Issue Ticket" (you can find Link in FAQ), so its more easy to track Your particular issue that you have and fix it, Thanks! :o


i would be grateful for a reply on this and why its not working.
Please look in Supported and tested BotBase in Product description or First post of this thread.
For future: If your question not answered this mean: it was already answered to someone else, it exists in FAQ, info for it exists in Product information.


Has the Jewel crafting daily ( craft this or turn 20 of this ect........) been implemented yet?
You can see all things that implemented -> reading description of product or first post :)
Also is there a way to refresh your toon, i would like to cycle through all my toons without having to reload honorbuddy every time.
Would there be a way to hit a refresh button and force to garrison boss to recheck the toons professions and missions and all that stuff it does on the loading ?
All options that are not exists, but you want to have -> feel free to add them for voting in Idea :)
 
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Coming next Build:

*NEW* Use Flying Mount Navigation if we can Fly
*NEW* Auto Navigate from Draenor, Azeroth to Pandaria
*NEW* Auto Navigate from Pandaria and Azeroth to Draenor
*NEW* Nat Pagle Prequests: 1,2,3,4 Quests Auto Start, Execute, TurnIn
*NEW* Auto Recruit Nat Pagle Follower
 
I keep getting stuck in my war mill. My toon keeps running in and out, and I have to restart the bot. here is the log:

[GarrisonBoss]: Starting check for <WarMill>
[GarrisonBoss]: Moving to <War Mill Daily Entrance> at <5642.584, 4468.819, 130.5284>, Me at <5626.416, 4520.498, 119.2692>
[GarrisonBoss]: Arrived to <War Mill Daily Entrance> at <5642.584, 4468.819, 130.5284>@2.23. Me at <5640.38, 4469.175, 130.5273>
[Singular] *Power Word: Shield on Me @ 100.0%
[Singular] *Fear Ward on Me @ 100.0%
[GarrisonBoss]: Interacting NPC: Grun'lek 04/07/2015 19:40:01
[Singular] *Power Word: Shield on Me @ 100.0%
[GarrisonBoss]: Interacting NPC: Grun'lek 04/07/2015 19:40:13
[GarrisonBoss]: Interacting NPC: Grun'lek 04/07/2015 19:40:21
[Singular] *Power Word: Shield on Me @ 100.0%
[GarrisonBoss]: Interacting NPC: Grun'lek 04/07/2015 19:40:30
[GarrisonBoss]: Interacting NPC: Grun'lek 04/07/2015 19:40:38
[Singular] *Power Word: Shield on Me @ 100.0%
[GarrisonBoss]: Interacting NPC: Grun'lek 04/07/2015 19:40:47
[GarrisonBoss]: Interacting NPC: Grun'lek 04/07/2015 19:40:56
[Singular] *Power Word: Shield on Me @ 100.0%
[Singular] *Power Word: Shield on Me @ 100.0%
Stopping the bot!
 
Now I cant even get past the war mill, and had to disable it from the options.
Swap the location of the buildings until the nav stops trying to hump the walls of a building it cant see in the game. Expensive, but it should work.

The small buildings are especially quirky, but, not all the time. Some of this is due to the node/placement of the "entry" node for that location/building. Which requires a log of your building setup and where you are stuck, compared to the NPC location.

Idk, sometimes it's flawless, and it comes back 5 minutes later to hump the wall of the same building, trying to walk through the wall to get out, or in. The only conclusion I've made is, the nav can't see the walls of the buildings, only the borders of the plot area. So it requires an entry point for the building, and another entry point for the collection /pickup, but sometimes it needs to come back to a known "empty" area with clear line of sight, so it can relate and repath properly.
You can see this if you pause, move to another area, then resume, boss goes back to the waypoints required, and doesn't renav to get there.

AFAICT the nav system adds a bit of 'English' ie random jitter to the navigation path between 2 points as a feature, except for when it routes around a blackspot or mesh location in the Garrison, ie walls, obstacles, etc. Because the Garrison is so modular, the mesh is kind of flawed at times, because that building doesn't exist according to the navigation system as far as I can tell from the routes taken, it just sees empty spots.

One solution would be to record all the stuck errors and aggregate the worst offending areas for improvement, but the bot, or HB doesn't collect analytics like this, because of the multiple inherent privacy issues.

Also, people might be mounted up, which adds to the stuck issues, tauren height issues are also a factor, Temporary blocks, quest objects, etc.
 
Swap the location of the buildings until the nav stops trying to hump the walls of a building it cant see in the game. Expensive, but it should work.

The small buildings are especially quirky, but, not all the time. Some of this is due to the node/placement of the "entry" node for that location/building. Which requires a log of your building setup and where you are stuck, compared to the NPC location.

Idk, sometimes it's flawless, and it comes back 5 minutes later to hump the wall of the same building, trying to walk through the wall to get out, or in. The only conclusion I've made is, the nav can't see the walls of the buildings, only the borders of the plot area. So it requires an entry point for the building, and another entry point for the collection /pickup, but sometimes it needs to come back to a known "empty" area with clear line of sight, so it can relate and repath properly.
You can see this if you pause, move to another area, then resume, boss goes back to the waypoints required, and doesn't renav to get there.

AFAICT the nav system adds a bit of 'English' ie random jitter to the navigation path between 2 points as a feature, except for when it routes around a blackspot or mesh location in the Garrison, ie walls, obstacles, etc. Because the Garrison is so modular, the mesh is kind of flawed at times, because that building doesn't exist according to the navigation system as far as I can tell from the routes taken, it just sees empty spots.

One solution would be to record all the stuck errors and aggregate the worst offending areas for improvement, but the bot, or HB doesn't collect analytics like this, because of the multiple inherent privacy issues.

Also, people might be mounted up, which adds to the stuck issues, tauren height issues are also a factor, Temporary blocks, quest objects, etc.
Swapping buildings is free of charge, why mentioned as expensive?

But about the so-called dynamic buildings in the Garrison are still not fully supported, so you are correct.

To temporary solve the stucks there, I believe Alisha made custom navigation system within the botbase, but indeed this is getting tweaked for every single kind of stuck, because of that.
 
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