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Fury Unleashed II - Premium

Have just come back to my warrior and using FU2 again. Is there any any updates in the pipeline at all for FU2? Its all working ok but I'm not convinced its optimal just yet. Im using all cd's manually ect ect. Hope all is well Nom, sorry to hear about your accident.
 
The post above has nomnom's quote, he will not be working on FU2, as FU3 will be available soon which will be a whole lot better. And it's available for free for those who purchased FU2...
 
The post above has nomnom's quote, he will not be working on FU2, as FU3 will be available soon which will be a whole lot better. And it's available for free for those who purchased FU2...
Cool, I'm fine with that. Just curious., I am finding arms to be working better then fury. I think with fury you have to be thinking 2 steps ahead all the time and it's hard as a bot to do that. I'd love to see rage pooling for cs with arms and maybe a higher priority for execute? It could be a gear thing but I raid with another arms and he tends to use more executes then I, not using sudden death.

Thanks.
 
New version up for approval - It contains the first set of advise which I received from Apoc - And somehow it felt alot smoother for me during last raid. It's up for approval! More to come!

Version 0.0.1.1-B6
====================================================
A special thanks to Apoc for this push.

* Core: Decreased the amount of heap allocations drastically - Should improve overall performance.
* Core: Decreased the load which filling Units list had drastically - Should improve AoE performance.
* Core: Added better detection on counting units for units with weird large hitboxes.
* Core: Code refactoring on Sticky Manager - Improved performance and added more variables.
* Core: Properly forcefully framelocked some LUA code which wasn't framelocked.
* Core: In the process of giving code in constructors a different place.
* Core: Removed all aura caching functions cause they were unused.

Version 0.0.1.1-B5
====================================================
* Core: Fixed an issue with logging of casts without a target - Like Whirlwind.

Feel free to send me a copy of your src zip, and I'll take a look through it. (I don't have direct access to product source from our web panel yet, and I cba to go through the database)
Thank you very much, kind Sir!

The post above has nomnom's quote, he will not be working on FU2, as FU3 will be available soon which will be a whole lot better. And it's available for free for those who purchased FU2...
Sure I will continue to work on FU2 - Just not the each 3 day update which I usually did ;). A tad slower pace - But good updates though when I push them.
 
Last edited:
Nope - It's still FU2. But it's good to test these recommendations in FU2 before I add them to FU3 :). And I need to maintain FU2 during the FU3 development.
 
i can't understand how to setting hotkey, i need to change between AOE rotation and single target. Can somebuddy help me?
 
New version up for approval - It contains the first set of advise which I received from Apoc - And somehow it felt alot smoother for me during last raid. It's up for approval! More to come!

Version 0.0.1.1-B6
====================================================
A special thanks to Apoc for this push.

* Core: Decreased the amount of heap allocations drastically - Should improve overall performance.
* Core: Decreased the load which filling Units list had drastically - Should improve AoE performance.
* Core: Added better detection on counting units for units with weird large hitboxes.
* Core: Code refactoring on Sticky Manager - Improved performance and added more variables.
* Core: Properly forcefully framelocked some LUA code which wasn't framelocked.
* Core: In the process of giving code in constructors a different place.
* Core: Removed all aura caching functions cause they were unused.

Version 0.0.1.1-B5
====================================================
* Core: Fixed an issue with logging of casts without a target - Like Whirlwind.


Thank you very much, kind Sir!


Sure I will continue to work on FU2 - Just not the each 3 day update which I usually did ;). A tad slower pace - But good updates though when I push them.

i assume the version 0.0.1.1-B7 is what u have just posted about? you change something last minute?
 
i can't understand how to setting hotkey, i need to change between AOE rotation and single target. Can somebuddy help me?
Set the hotkey mode to hotkey, set a modifier key and a key for multi target - Save and close the gui. Then in combat press the modifier and multitarget key.

i assume the version 0.0.1.1-B7 is what u have just posted about? you change something last minute?
Version 0.0.1.1-B7
====================================================
* Core: Fix for broken AoE detection.

You can always see the most actual changelogs on the buddystore - Below the product there is the changelog :).
 
when a new version is up for approval. Does that mean it's live under the option under rotation that says I think "development or experimental " I can't remember that proper name.
 
when a new version is up for approval. Does that mean it's live under the option under rotation that says I think "development or experimental " I can't remember that proper name.

no it means its gettin internal testing by the buddy team, going over the code etc etc to make sure its safe, at least thats what i gather it is.
 
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