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CLU (Codified Likeness Utility) - (Pt. 2)

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Stormchasing,
Thanks for replying. Here's a log file again:
From 14.56 to 15.00 first run: Using Default rotation, Lazyraider. AoE turned on. Burstmode on Boss.
From 15.00 to 15.03 second run: Using Default rotation, Lazyraider. AoE turned off. Burstmode on Mob count 1.

Both about 2m dmg, 15-16K max.
Still interrupting it's own Mind Flay a lot, only to cast it again most of the times. Devouring Plague occasionally.
This on a 85 dummy, but had the same behaviour in LFR.
 

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So ... like i said ... no issue by CLU, running smooth.
Did adjust my talent points to yours, used the same version of CLU like u, used the same profile like u ... maybe i've a lil bit different gear, but all in all running smooth

The only difference .. i run it on a german client, but that shouldn't be the fact which makes it working on my end.
I did this only to be sure it is running on all languages.

I'm very sorry, but as far as i can't reproduce the issue itself, i can't do anything to fix it (and it does not seems to be CLU related)

I may wipe my Meshes folder or something later. Maybe try it on a different toon even. Fresh HB, Fresh CLU, a relatively simple profile that works fine with Singular. I'll try some extensive measures later to see if I can figure anything else out.
 
Would love to see support for death grip/chains of ice for deathknights when everything is settled.
 
Class: Druid
CC: Edited Balance Custom Class (enclosed)
Spec: Balance
Issue: using Starfire at 100 SOLAR and using Wrath at 100 LUNAR. Re-casting Moonfire and Sunfire AFTER leaving appropriate eclipse phase because of same problem.

Basically I changed the CC to support the best PVE rotation for boomkins. but the Issue I have run into is the CC seems to no identity while casting the last spell needed t push it into a eclipse that it will do so. Basically if it casts Starfire at 80 solar energy it since it takes a fragment f a second to go from 80 to 100 energy AFTER the cast it will start casting another starfire when it should cast a wrath. It does the same thing with moonfire/sunfire. I have it set to cast these just before it leaves the appropriate eclipse phase, but while casting a spell it thinks that the current solar/lunar energy will be the same after the spell is cast.. resulting in a moonfire or sunfire being cast outside of Lunar/Solar Eclipse when it shouldn't.
 

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Stormchasing,
Thanks for replying. Here's a log file again:
From 14.56 to 15.00 first run: Using Default rotation, Lazyraider. AoE turned on. Burstmode on Boss.
From 15.00 to 15.03 second run: Using Default rotation, Lazyraider. AoE turned off. Burstmode on Mob count 1.

Both about 2m dmg, 15-16K max.
Still interrupting it's own Mind Flay a lot, only to cast it again most of the times. Devouring Plague occasionally.
This on a 85 dummy, but had the same behaviour in LFR.

Soeski,
I have a 404 ilvl spriest using the default rotation on a dummy mine only does about 26-29k, yet doing ultrax it does about 35-44k just depending on the procs. Make sure you are reforged right now haste breakpoints matter and so does crit
 
Soeski,
I have a 404 ilvl spriest using the default rotation on a dummy mine only does about 26-29k, yet doing ultrax it does about 35-44k just depending on the procs. Make sure you are reforged right now haste breakpoints matter and so does crit
Thanks for the reply. Unfortunately, I only do 16K op Ultraxxion in LFR, same as on 85 dummy. It keeps clipping Mind Flay after 0.5 or 1 sec, in stead of channeling it to full lenght. Same with Mind Sear. Also, DP is not used often.
 
The clipping is intentional, you can change that setting under shadow in class specific. Mind sear should not be affected just mindflay though.
 
Attached s the 100% complete and accurate Assassination Rogue CC and Subtlety Rogue CC fr 5.0.4. Could you please include this in future posts?

Changes I made to Assassination:

removed "use envenom if no buff present". this prevented energy pooling and was a DPS loss
Dropped energy pooling down to 70 from 90 to prevent capping
Added exception to vanish and preparation so that neither will be used when Steath buff is present to prevent wasted vanishes.
Added FoTF Envenom that will not pool energy and use envenom ASAP when Fury of the Destroyer is active. This will not interfere with people who don't have legendarys.
Added Rupture exception to Vendetta to ensure SnD and Rupture are up before using.
48k DPS on a target dummy at 406 ilvl


Changes i made to subtlety:

Updated hemorrhage to current state.
Pooling energy at 4 CPs waiting for 5th CP.
No lnger uses Recuperate
50k DPS on a target dummy at 406 ilvl





Could the Boomkin post and log be looked into that i posted earlier?
 

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Wulf, was something done to facing target? Seems when farming ores etc. toon will just stand there and get beat on and never turn to kill? Keeps saying you must be facing target. Movement and targeting are switched on.

Thanks for your work as always!
 
The clipping is intentional, you can change that setting under shadow in class specific. Mind sear should not be affected just mindflay though.
Thanks Benny, I noticed the setting to clip at .6 secs left. But, as stated earlier, Mind Flay is a 3 sec channel, and my toon cancels it already after .5 or 1 sec (not after 2.4), pnly to cast it again most of the time.
And yes, Mind Sear does the same. I guess it's a channeling thing, maybe last HB update broke it?
What should I set the option to, if I want my toon to fully cast each Mind Flay?
 
what botbase are you using? If you are using one that you can adjust the FPS it ticks by do not set it higher than thirty because the will change the counter on it. I had the same problem using tyrael setting it to 120 lol
 
Storm and Wulf, i know GB2 is technically not supported by CLU yet but i notice that it has a tendency to stop at waypoints for a second then continue on, stop at waypoit, continue. Rather odd that it does this. Experiencing it on a afflic lock. Singular does not do it. and the log is about 6 megs now so......lol

EDIT
disregard this. all CCs are doing this to me on this one profile....
 
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@Soeski the clipping part is maybe broken, i'll do some tests with Priest, last time i checked it, Clipping was broken due to a HB Issue, not returning the correct value
 
I've noticed with Feral druid, it gets caught in a loop for a bit trying to cast Savage Roar on the target. I'll try to get a log of it here shortly.
 
I've noticed with Feral druid, it gets caught in a loop for a bit trying to cast Savage Roar on the target. I'll try to get a log of it here shortly.
I can confirm this. Did some testing on my own, it always happens when I have 2 CP, then it wants to Savage Roar. Maybe somewhere in the code it is not allowed to use SR when you don't have 5 cp yet, so it tries and tries and tries. After about 15-20 tries, it casts Shred or Mangle.
The easy way to fix this is, when at 2 cp, manually cast Shred until 5 cp, then cast SR. SR will be up for 40 secs by then, and while SR is up, all is fine. The problem re-occurs when SR is not up and you don't have 5 cp when it wants to cast it.
 
what botbase are you using? If you are using one that you can adjust the FPS it ticks by do not set it higher than thirty because the will change the counter on it. I had the same problem using tyrael setting it to 120 lol
Lazyraider, 30 fps.
 
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