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CLU (Codified Likeness Utility) - (Pt. 2)

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Yes i have all 5 pieces, and no combination of 2 or 4 works

Using :-

Colossal Dragonplate Helmet
Colossal Dragonplate Pauldrons
Colossal Dragonplate Gauntlets
Colossal Dragonplate Legplates
 
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Hi i'm using Rev 180 and Hunter BM doesnt seem to be Aspect switching correctly when i move it casts Aspect of the Fox BUT when i stop movind it doesnot cast aspect of the Hawk or aspect of the Iron Hawk

[11:28:54.854 N] [CLU] 3.2.5: [Casting Debuff] Hunter's Mark : (RefreshTime=2) had 0 second(s) left
[11:28:54.858 D] Spell_C::CastSpell(1130, 0, 0xF530CE3700245873, 0) [12]
[11:28:55.858 N] [CLU] 3.2.5: [Buff] Focus Fire
[11:28:55.862 D] Spell_C::CastSpell(82692, 0, 0xF530CE3700245873, 0) [13]
[11:28:56.862 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:28:56.865 D] Spell_C::CastSpell(34026, 0, 0xF530CE3700245873, 0) [14]
[11:29:06.871 N] [CLU] 3.2.5: [Buff] [Aspect] of the Fox - Moving
[11:29:06.875 D] Spell_C::CastSpell(82661, 0, 0xF530CE370024582F, 0) [15]
[11:29:09.207 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:29:09.210 D] Spell_C::CastSpell(34026, 0, 0xF530CE370024582F, 0) [16]
[11:29:10.196 N] [CLU] 3.2.5: [Casting] Cobra Shot on Charred Flamewaker
[11:29:10.199 D] Spell_C::CastSpell(77767, 0, 0xF530CE370024582F, 0) [17]
[11:29:10.385 N] [CLU] 3.2.5: [Casting] Dire Beast on Charred Flamewaker
[11:29:10.388 D] Spell_C::CastSpell(120679, 0, 0xF530CE370024582F, 0) [18]
 
Yes i have all 5 pieces, and no combination of 2 or 4 works

Using :-

Colossal Dragonplate Helmet
Colossal Dragonplate Pauldrons
Colossal Dragonplate Gauntlets
Colossal Dragonplate Legplates

could u pls execute these macros and report back their output
Macro 1
PHP:
/script local _, itemLink = GetItemInfo("Colossal  Dragonplate Helmet");local itemString = string.match(itemLink,  "item[%-?%d:]+");print(itemString);local stats =  GetItemStats(itemLink);for stat, value in pairs(stats) do print(value,  _G[stat]) end
Macro 2
PHP:
/script local _, itemLink = GetItemInfo("Colossal  Dragonplate Pauldrons");local itemString = string.match(itemLink,  "item[%-?%d:]+");print(itemString);local stats =  GetItemStats(itemLink);for stat, value in pairs(stats) do print(value,  _G[stat]) end
Macro 3
PHP:
/script local _, itemLink = GetItemInfo("Colossal  Dragonplate Battleplate");local itemString = string.match(itemLink,  "item[%-?%d:]+");print(itemString);local stats =  GetItemStats(itemLink);for stat, value in pairs(stats) do print(value,  _G[stat]) end
Macro 4
PHP:
/script local _, itemLink = GetItemInfo("Colossal  Dragonplate Legplates");local itemString = string.match(itemLink,  "item[%-?%d:]+");print(itemString);local stats =  GetItemStats(itemLink);for stat, value in pairs(stats) do print(value,  _G[stat]) end

not sure if the data is in there, but needs to be tested
 
The Update was gooooood very nice dmg now with Rouge.
But when i`m in stealth and cast Ambush, he cast after this Mutilate and not Garotte ^^. Ive skilled Subterfuge that alowed me to be in stealth 3 seconds after combat, so tha bot must cast after opening Garotte and than Ambush and than im out of stealth and the normal rotation can begin.

Hope you can impliment it :)
 
Hi i'm using Rev 180 and Hunter BM doesnt seem to be Aspect switching correctly when i move it casts Aspect of the Fox BUT when i stop movind it doesnot cast aspect of the Hawk or aspect of the Iron Hawk

[11:28:54.854 N] [CLU] 3.2.5: [Casting Debuff] Hunter's Mark : (RefreshTime=2) had 0 second(s) left
[11:28:54.858 D] Spell_C::CastSpell(1130, 0, 0xF530CE3700245873, 0) [12]
[11:28:55.858 N] [CLU] 3.2.5: [Buff] Focus Fire
[11:28:55.862 D] Spell_C::CastSpell(82692, 0, 0xF530CE3700245873, 0) [13]
[11:28:56.862 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:28:56.865 D] Spell_C::CastSpell(34026, 0, 0xF530CE3700245873, 0) [14]
[11:29:06.871 N] [CLU] 3.2.5: [Buff] [Aspect] of the Fox - Moving
[11:29:06.875 D] Spell_C::CastSpell(82661, 0, 0xF530CE370024582F, 0) [15]
[11:29:09.207 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:29:09.210 D] Spell_C::CastSpell(34026, 0, 0xF530CE370024582F, 0) [16]
[11:29:10.196 N] [CLU] 3.2.5: [Casting] Cobra Shot on Charred Flamewaker
[11:29:10.199 D] Spell_C::CastSpell(77767, 0, 0xF530CE370024582F, 0) [17]
[11:29:10.385 N] [CLU] 3.2.5: [Casting] Dire Beast on Charred Flamewaker
[11:29:10.388 D] Spell_C::CastSpell(120679, 0, 0xF530CE370024582F, 0) [18]

Looking into it..servers are down so Unable to test anything commited.
 
Hi i'm using Rev 180 and Hunter BM doesnt seem to be Aspect switching correctly when i move it casts Aspect of the Fox BUT when i stop movind it doesnot cast aspect of the Hawk or aspect of the Iron Hawk

[11:28:54.854 N] [CLU] 3.2.5: [Casting Debuff] Hunter's Mark : (RefreshTime=2) had 0 second(s) left
[11:28:54.858 D] Spell_C::CastSpell(1130, 0, 0xF530CE3700245873, 0) [12]
[11:28:55.858 N] [CLU] 3.2.5: [Buff] Focus Fire
[11:28:55.862 D] Spell_C::CastSpell(82692, 0, 0xF530CE3700245873, 0) [13]
[11:28:56.862 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:28:56.865 D] Spell_C::CastSpell(34026, 0, 0xF530CE3700245873, 0) [14]
[11:29:06.871 N] [CLU] 3.2.5: [Buff] [Aspect] of the Fox - Moving
[11:29:06.875 D] Spell_C::CastSpell(82661, 0, 0xF530CE370024582F, 0) [15]
[11:29:09.207 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:29:09.210 D] Spell_C::CastSpell(34026, 0, 0xF530CE370024582F, 0) [16]
[11:29:10.196 N] [CLU] 3.2.5: [Casting] Cobra Shot on Charred Flamewaker
[11:29:10.199 D] Spell_C::CastSpell(77767, 0, 0xF530CE370024582F, 0) [17]
[11:29:10.385 N] [CLU] 3.2.5: [Casting] Dire Beast on Charred Flamewaker
[11:29:10.388 D] Spell_C::CastSpell(120679, 0, 0xF530CE370024582F, 0) [18]

Should be fixed, update your clu
 
could u pls execute these macros and report back their output
Macro 1
PHP:
/script local _, itemLink = GetItemInfo("Colossal  Dragonplate Helmet");local itemString = string.match(itemLink,  "item[%-?%d:]+");print(itemString);local stats =  GetItemStats(itemLink);for stat, value in pairs(stats) do print(value,  _G[stat]) end
Macro 2
PHP:
/script local _, itemLink = GetItemInfo("Colossal  Dragonplate Pauldrons");local itemString = string.match(itemLink,  "item[%-?%d:]+");print(itemString);local stats =  GetItemStats(itemLink);for stat, value in pairs(stats) do print(value,  _G[stat]) end
Macro 3
PHP:
/script local _, itemLink = GetItemInfo("Colossal  Dragonplate Battleplate");local itemString = string.match(itemLink,  "item[%-?%d:]+");print(itemString);local stats =  GetItemStats(itemLink);for stat, value in pairs(stats) do print(value,  _G[stat]) end
Macro 4
PHP:
/script local _, itemLink = GetItemInfo("Colossal  Dragonplate Legplates");local itemString = string.match(itemLink,  "item[%-?%d:]+");print(itemString);local stats =  GetItemStats(itemLink);for stat, value in pairs(stats) do print(value,  _G[stat]) end

not sure if the data is in there, but needs to be tested


Restlts as follows :-

Macro 1 (Helmet)
[13:26] item:76983:0:0:0:0:0:0:0:85:0:0
[13:26] 1 Meta Socket
[13:26] 426 Strength
[13:26] 289 Critical Strike
[13:26] 730 Stamina
[13:26] 1 Red Socket
[13:26] 299 Expertise
[13:26] 3111 Armor

Macro 2 (Pauldrons)
[13:27] item:76987:0:0:0:0:0:0:0:85:0:0
[13:27] 321 Strength
[13:27] 223 Critical Strike
[13:27] 542 Stamina
[13:27] 217 Haste
[13:27] 1 Red Socket
[13:27] 1 Blue Socket
[13:27] 2871 Armor

Macro 3 (Battleplate)
[13:28] item:76984:0:0:0:0:0:0:0:85:0:0
[13:28] 426 Strength
[13:28] 331 Mastery
[13:28] 730 Stamina
[13:28] 1 Yellow Socket
[13:28] 2 Red Socket
[13:28] 244 Expertise
[13:28] 3829 Armor

Macro 4 (Legplates)
[13:29] item:76986:0:0:0:0:0:0:0:85:0:0
[13:29] 426 Strength
[13:29] 283 Hit
[13:29] 730 Stamina
[13:29] 3 Red Socket
[13:29] 292 Mastery
[13:29] 3350 Armor

Macro 5 (Gauntlets)
[13:30] item:76985:0:0:0:0:0:0:0:85:0:0
[13:30] 341 Strength
[13:30] 221 Hit
[13:30] 542 Stamina
[13:30] 1 Red Socket
[13:30] 241 Critical Strike
[13:30] 2393 Armor

Hope these details help :)
 
26k dps stable whit mage fire itl 382 in training dummy, good work, the last version fire mage have only 22k
 
Hi there

if my hunter uses feign death, it doesn't automaticly "rise" again, is that fixable on my end or?

It also doesn't take advantage of the Lock and Load buff which allows two free explosive shots. It rarely uses Explosive Shot at all :/
 
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Druid guardian doesnt change form to bear. Just stands in place waiting for death. I was trying to solve it with including macro quest bahvior (/cast bear form) but atm my tank is dying a lot (bad rotation, not using all spells), and its not enought. log included
 

Attachments

I'm sorry, this atm doesn't help (u did all right, but the macros aren't giving me the output i need)
I'll take a deeper look into this, but ... can't tell u an eta for this


i think i've found the problem you have coded for the lvl 90 tier sets
private const int ItemSetId = 1145; // Tier set ID Plate of Resounding Rings

i dont know if you can code and support both sets.
 
Update

  • Druids are held together with band-aids and sticky tape at the moment. They will get some love very soon.
  • Itemsets will be added eventually for all classes. (possible bug with HB)
  • Retribution Paladin has been updated to a more "sensible" rotation.
  • Survival hunter will be updated tommorow (I personally was having issues with it casting Explosive shot)
  • BM hunter had an additional cobra shot that would have been starving Arcane shot. Fixed now.
  • Small update to Fury.
  • Empower Rune Weapon fix for all DK rotations
  • Rogue TotT working for focused units only (RaF, Tank and Class Priority support will be fixed soon.)
  • Aspect of the hawk / Aspect of the Fox switching fixed.
 
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Update

  • Druids are held together with band-aids and sticky tape at the moment. They will get some love very soon.
  • Itemsets will be added eventually for all classes. (possible bug with HB)
  • Retribution Paladin has been updated to a more "sensible" rotation.
  • Survival hunter will be updated tommorow (I personally was having issues with it casting Explosive shot)
  • BM hunter had an additional cobra shot that would have been starving Arcane shot. Fixed now.
  • Small update to Fury.
  • Empower Rune Weapon fix for all DK rotations
  • Rogue TotT working for focused units only (RaF, Tank and Class Priority support will be fixed soon.)
  • Aspect of the hawk / Aspect of the Fox switching fixed.


can I use your CC right now with the dev release or the test release? and with combat bot? I hope u will tell me :)

btw. very awesome job with your CLU stuff.. worked pretty well on 4.3.. I hope u will be able to release the full CLU when mop launches :)
 
can I use your CC right now with the dev release or the test release? and with combat bot? I hope u will tell me :)

btw. very awesome job with your CLU stuff.. worked pretty well on 4.3.. I hope u will be able to release the full CLU when mop launches :)

Yes CLU is usable with Combat bot, Raidbot, LazyRaider, Tyrael, the remaining bot bases have not been fully tested.
 
Yes CLU is usable with Combat bot, Raidbot, LazyRaider, Tyrael, the remaining bot bases have not been fully tested.


oh okay so it works right now with all of these botbases? and what release of hb? dev or test? thanx for your fast reply..
 
Type fixed, " " removed

unable to determine if it is working as intended, as i never played hunter, but we'll look into this


Storm Wulf and i can test it tonight when i get off work. Did not get much into hunter last night due to that sleep monster attacking me.
 
oh okay so it works right now with all of these botbases? and what release of hb? dev or test? thanx for your fast reply..

As of last night was working with current version of HB after today's patch though there may have to be some minor adjustments if HB changes once again.
 
Update

  • Druids are held together with band-aids and sticky tape at the moment. They will get some love very soon.


Looking forward to the hours of facerolling this is going to take. There needs to be a raid dummy that is at a below 90% HP and below 25% HP. Or at least a dummy that you can kill so the HP falls. Why do they not implement this?
 
Guys, how do I test a DPS class in a Dummy??? I only know how to play in bgs right now lol

Thanks!
 
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