Yes i have all 5 pieces, and no combination of 2 or 4 works
Using :-
Colossal Dragonplate Helmet
Colossal Dragonplate Pauldrons
Colossal Dragonplate Gauntlets
Colossal Dragonplate Legplates
/script local _, itemLink = GetItemInfo("Colossal Dragonplate Helmet");local itemString = string.match(itemLink, "item[%-?%d:]+");print(itemString);local stats = GetItemStats(itemLink);for stat, value in pairs(stats) do print(value, _G[stat]) end
/script local _, itemLink = GetItemInfo("Colossal Dragonplate Pauldrons");local itemString = string.match(itemLink, "item[%-?%d:]+");print(itemString);local stats = GetItemStats(itemLink);for stat, value in pairs(stats) do print(value, _G[stat]) end
/script local _, itemLink = GetItemInfo("Colossal Dragonplate Battleplate");local itemString = string.match(itemLink, "item[%-?%d:]+");print(itemString);local stats = GetItemStats(itemLink);for stat, value in pairs(stats) do print(value, _G[stat]) end
/script local _, itemLink = GetItemInfo("Colossal Dragonplate Legplates");local itemString = string.match(itemLink, "item[%-?%d:]+");print(itemString);local stats = GetItemStats(itemLink);for stat, value in pairs(stats) do print(value, _G[stat]) end
Hi i'm using Rev 180 and Hunter BM doesnt seem to be Aspect switching correctly when i move it casts Aspect of the Fox BUT when i stop movind it doesnot cast aspect of the Hawk or aspect of the Iron Hawk
[11:28:54.854 N] [CLU] 3.2.5: [Casting Debuff] Hunter's Mark : (RefreshTime=2) had 0 second(s) left
[11:28:54.858 D] Spell_C::CastSpell(1130, 0, 0xF530CE3700245873, 0) [12]
[11:28:55.858 N] [CLU] 3.2.5: [Buff] Focus Fire
[11:28:55.862 D] Spell_C::CastSpell(82692, 0, 0xF530CE3700245873, 0) [13]
[11:28:56.862 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:28:56.865 D] Spell_C::CastSpell(34026, 0, 0xF530CE3700245873, 0) [14]
[11:29:06.871 N] [CLU] 3.2.5: [Buff] [Aspect] of the Fox - Moving
[11:29:06.875 D] Spell_C::CastSpell(82661, 0, 0xF530CE370024582F, 0) [15]
[11:29:09.207 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:29:09.210 D] Spell_C::CastSpell(34026, 0, 0xF530CE370024582F, 0) [16]
[11:29:10.196 N] [CLU] 3.2.5: [Casting] Cobra Shot on Charred Flamewaker
[11:29:10.199 D] Spell_C::CastSpell(77767, 0, 0xF530CE370024582F, 0) [17]
[11:29:10.385 N] [CLU] 3.2.5: [Casting] Dire Beast on Charred Flamewaker
[11:29:10.388 D] Spell_C::CastSpell(120679, 0, 0xF530CE370024582F, 0) [18]
Hi i'm using Rev 180 and Hunter BM doesnt seem to be Aspect switching correctly when i move it casts Aspect of the Fox BUT when i stop movind it doesnot cast aspect of the Hawk or aspect of the Iron Hawk
[11:28:54.854 N] [CLU] 3.2.5: [Casting Debuff] Hunter's Mark : (RefreshTime=2) had 0 second(s) left
[11:28:54.858 D] Spell_C::CastSpell(1130, 0, 0xF530CE3700245873, 0) [12]
[11:28:55.858 N] [CLU] 3.2.5: [Buff] Focus Fire
[11:28:55.862 D] Spell_C::CastSpell(82692, 0, 0xF530CE3700245873, 0) [13]
[11:28:56.862 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:28:56.865 D] Spell_C::CastSpell(34026, 0, 0xF530CE3700245873, 0) [14]
[11:29:06.871 N] [CLU] 3.2.5: [Buff] [Aspect] of the Fox - Moving
[11:29:06.875 D] Spell_C::CastSpell(82661, 0, 0xF530CE370024582F, 0) [15]
[11:29:09.207 N] [CLU] 3.2.5: [Casting] Kill Command on Charred Flamewaker
[11:29:09.210 D] Spell_C::CastSpell(34026, 0, 0xF530CE370024582F, 0) [16]
[11:29:10.196 N] [CLU] 3.2.5: [Casting] Cobra Shot on Charred Flamewaker
[11:29:10.199 D] Spell_C::CastSpell(77767, 0, 0xF530CE370024582F, 0) [17]
[11:29:10.385 N] [CLU] 3.2.5: [Casting] Dire Beast on Charred Flamewaker
[11:29:10.388 D] Spell_C::CastSpell(120679, 0, 0xF530CE370024582F, 0) [18]
could u pls execute these macros and report back their output
Macro 1
Macro 2PHP:/script local _, itemLink = GetItemInfo("Colossal Dragonplate Helmet");local itemString = string.match(itemLink, "item[%-?%d:]+");print(itemString);local stats = GetItemStats(itemLink);for stat, value in pairs(stats) do print(value, _G[stat]) end
Macro 3PHP:/script local _, itemLink = GetItemInfo("Colossal Dragonplate Pauldrons");local itemString = string.match(itemLink, "item[%-?%d:]+");print(itemString);local stats = GetItemStats(itemLink);for stat, value in pairs(stats) do print(value, _G[stat]) end
Macro 4PHP:/script local _, itemLink = GetItemInfo("Colossal Dragonplate Battleplate");local itemString = string.match(itemLink, "item[%-?%d:]+");print(itemString);local stats = GetItemStats(itemLink);for stat, value in pairs(stats) do print(value, _G[stat]) end
PHP:/script local _, itemLink = GetItemInfo("Colossal Dragonplate Legplates");local itemString = string.match(itemLink, "item[%-?%d:]+");print(itemString);local stats = GetItemStats(itemLink);for stat, value in pairs(stats) do print(value, _G[stat]) end
not sure if the data is in there, but needs to be tested
Hope these details help![]()
I'm sorry, this atm doesn't help (u did all right, but the macros aren't giving me the output i need)
I'll take a deeper look into this, but ... can't tell u an eta for this
Update
- Druids are held together with band-aids and sticky tape at the moment. They will get some love very soon.
- Itemsets will be added eventually for all classes. (possible bug with HB)
- Retribution Paladin has been updated to a more "sensible" rotation.
- Survival hunter will be updated tommorow (I personally was having issues with it casting Explosive shot)
- BM hunter had an additional cobra shot that would have been starving Arcane shot. Fixed now.
- Small update to Fury.
- Empower Rune Weapon fix for all DK rotations
- Rogue TotT working for focused units only (RaF, Tank and Class Priority support will be fixed soon.)
- Aspect of the hawk / Aspect of the Fox switching fixed.
can I use your CC right now with the dev release or the test release? and with combat bot? I hope u will tell me
btw. very awesome job with your CLU stuff.. worked pretty well on 4.3.. I hope u will be able to release the full CLU when mop launches![]()
Yes CLU is usable with Combat bot, Raidbot, LazyRaider, Tyrael, the remaining bot bases have not been fully tested.
Type fixed, " " removed
unable to determine if it is working as intended, as i never played hunter, but we'll look into this
oh okay so it works right now with all of these botbases? and what release of hb? dev or test? thanx for your fast reply..
Update
- Druids are held together with band-aids and sticky tape at the moment. They will get some love very soon.