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Build .102 changelog

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the rogue backstab isnt working it trys to backstab a taunt but that is not a valid target it should backstab the minion instead of a taunt.
 
druid mark of the wild has some issue to cast on a minion to and it keeps looping it
 
could you make it so that the bot kills lightwell of the priest because if you dont kill the lightwell he can kill you in turn 3 he wil buff it with health power word shield then divine spirit divine spirit then inner fire to change the attack the same as health they can have 32 attack in round 3 4 if the lightwell is stil there also sometimes when the enemy has a higher taunt on the board my minions kills him but he start with the minion that has the lowest attack so all minions are gone he should kill the taunt first with the higest minion with attack
 
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new error afther a while runtime error program c:\programfiles hearthstone pure virtual fuction call

R6025
 
also happened couple times to me .. try buddywizard . if it still happens than idk ... i stopped using buddy cuz of the couple bugs and the dev's doesnt seem to update it any further atm ... started using hearthcrawler and it works quite nice .. devs are always there , has its own custom ai for every champ :)

it has to do somethign with the cards there alot of cards like mark of the wild and sap and backstab they cant be casted and the bot keeps looping it then it gives an error later on i have installed the visual c++ right i know those things :) i have them both to but i like the features here also of random deck so i can lvl all my class im lifetimer anyways:)
 
could u fix this hank the bot wants to cast holy fire on faerie dragon but faerie dragon is a card that cant be casted by hero abilities but it keeps looping it?
 
Enemy hadoomslayer or abomination - dont drop anything.

then it proceeded to use hero hability and skip every turn until lost, that's wrong, if field has no minions to kill abomination, it can never kill it, then can never drop another minion
 
Enemy hadoomslayer or abomination - dont drop anything.

then it proceeded to use hero hability and skip every turn until lost, that's wrong, if field has no minions to kill abomination, it can never kill it, then can never drop another minion

definitely needs to be looked at as the case, will turn back to blue
 
.64 -> .65

20-25% drop in winrate, same deck. Zoo lock, rush mode.

Can you tell us what has been changed?
 
when i have a victory it keeps spamming

If our computations are good : we can kill hero. Lets try it ;)
Grabbing card: Steady Shot

Dropping currently held card!

Checking hand cards priorities :

If our computations are good : we can kill hero. Lets try it ;)
Grabbing card: Steady Shot

Bot has stopped.

it doesend leave the game for a new one its a bug. ?

Mark of the wild of the druid and Abusive Sergeant stil has a bug they keep casting returning the card and does nothing it keeps looping it
 
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when i have a victory it keeps spamming

If our computations are good : we can kill hero. Lets try it ;)
Grabbing card: Steady Shot

Dropping currently held card!

Checking hand cards priorities :

If our computations are good : we can kill hero. Lets try it ;)
Grabbing card: Steady Shot

Bot has stopped.

it doesend leave the game for a new one its a bug. ?

Mark of the wild of the druid and Abusive Sergeant stil has a bug they keep casting returning the card and does nothing it keeps looping it

Strange. I take a look later. Maybe a bug with new patch.
 
Got this error (Attached Photo) and below are the log lines for the error. Happened to me twice on latest build

View attachment 130526


[07:00:21.538 N] Ending turn.
[07:00:21.538 N] --------------------------------------------------------------------------------------------
[07:00:21.540 N] We've won. Great job!
[07:00:30.359 N] Starting ranked game using deck with ID 78456306.
[07:01:05.509 N] Selecting starting hand..
[07:01:09.291 N] Replacing Silver Hand Knight in starting hand.
[07:01:10.137 N] Replacing Stormwind Champion in starting hand.
[07:01:20.139 D] Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ˆ)
at Triton.Game.Mono.MonoNative.—(IntPtr , IntPtr ˜, Object[] ˆ)
at Triton.Game.Mono.MonoClass.(String ”Ž, MonoTypeEnum[] , Object[] ˆ)
at Triton.Game.Mono.MonoClass.(String ”Ž, MonoTypeEnum[] , Object[] ˆ)
at Triton.Game.Mono.MonoClass.(String ”Ž, Object[] ˆ)
at Œ.›.(GameObject )
at ˜.ˆ.›.()
at Triton.Bot.Coroutine.(Object& )
--- End of inner exception stack trace ---
at Triton.Bot.Coroutine.(Object& )
at Triton.Bot.Coroutine.()
at ˜.ˆ.()
at ˜.š˜.—˜(Object ˜˜)
 
Alright instead of complaining like a c*nt, I've decided to do something about it. I will in the future post as many problems I run into as possible, and hopefully i'll contribute with something for once.

Good job with the bot.

But here are some minor shit that makes my OCD kick in occassionally.

Problem - The pointer seems to be pointing in the middle of the screen, showing a close-up of the card in the middle. It was fine pre-patch. Occurs after attacking for the first time.

Pictures;

View attachment 130553
View attachment 130554
View attachment 130555
 
Bot plays frostwolf warlord before blood imp (same turn).

Frostwolf warlord should be last card played.
 
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