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Build .102 changelog

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@Mario27
try to lower the speed of the bot. I had the speed at maximum and mine was crashing too after 1-2 hours. Now I've left it at 50-60% speed, and it never crashes. I even left it for 20+ hours without a single crash or error. It isn't so slow anyway, and even if you have to get it under 50% speed, it better run a bit slower than not run at all, right?

i dont use speed i use the default one so there isnt something to lower down:)
 
the is an issue with faceless manipulator

Checking hand cards priorities :
Card Shapeshift has a low priority
Card Faceless Manipulator has a high priority!
Should we play coin ? There will be 0 cards avaible once coin played
Card The Coin must be ignored
Exception occured in coroutine: ˜.: Exception

and it does nothing
 
thnx for the new update hank i wil run it for the night and let u know if i got a crash i never use the speed always on default but i wil send u the logfile if i crashed by tomorow
 
it seems it doesend crash i slept and wake up and its stil running nice but i wil test some more
 
Dude 5 Posts in a row and all from you. You know the edit function still works right? This blows up the whole thread for no reason.
 
I've seen this in 0.70 and now in 0.71 - bot wants to attack enemy but he just picks minion from field and drops it right away. It's kinda hard to explain - he wants to target enemy so he clicks the mob on the field and he right-clicks in the same moment. So the mob just keeps jumping a little on board. Whole things loops until he ends turn because he just give up with that mob. I have no idea wth is that :D
 
I've seen this in 0.70 and now in 0.71 - bot wants to attack enemy but he just picks minion from field and drops it right away. It's kinda hard to explain - he wants to target enemy so he clicks the mob on the field and he right-clicks in the same moment. So the mob just keeps jumping a little on board. Whole things loops until he ends turn because he just give up with that mob. I have no idea wth is that :D

It could be fixed in .72. It can occurs if the speed configuration wasnt updated since .65. Try to move speed in the middle of the bar when you have such issues.
 
- Remove emote sending (the emote is played only for local user now)

so does that mean that the other player doesn't see you spamming "well played" at the end of the game when it attacks with each minion?
 
so does that mean that the other player doesn't see you spamming "well played" at the end of the game when it attacks with each minion?

Yep, the emote is now played only client-side (i like hearing when bot is ready for a lethal, this way i can checkit easily).
 
sometimes the bot ignoreds to attack the taunt? the first time second time it wil kill?
 
with the warlock it bufs the card with power overwheling but he cant use the card yet then he ends turns and the cards dies and does nothing it should play power overwheling when the card is useble on the board:)
 
when the bot is vs a hunter, create some logic with the hunter traps. example, if hunter has secret-->attack with one creature on field before playing any cards. That way, it what ever the trap is, it can ither be put back into hand, or explosive trap is triggered not dealing any dmg to the creatures your about to play.
 
Couple of Shaman issues.

The bot keeps using Rockbiter on minions that were just summoned (and can't attack).

Also, I think the bot might think Earthshock can damage players (it can't). When I had lethal once it wasted a minion it should have used for lethal (it a Searing Totem into the enemy's Frostwolf Warlord) and kept trying to pick up Earthshock. Eventually I stopped it and was able to secure lethal the following turn. This was what the bot displayed:

Code:
Checking hand cards priorities :
	Card Earth Shock has a low priority
Grabbing card: Earth Shock

Dropping currently held card!

Attacking Anduin Wrynn with Thrall

Checking hand cards priorities :
	Card Earth Shock must be ignored

Attacking Anduin Wrynn with Healing Totem

Checking hand cards priorities :
	Card Earth Shock has a low priority
Grabbing card: Earth Shock

Dropping currently held card!

Class not found: CustomBot.CardDefs.CS2_050 (Searing Totem)
GetCardToUseOn()? Card behavior not found => using default behavior
Attacking Frostwolf Warlord with Searing Totem

If our computations are good : we can kill hero. Lets try it ;) 
Attacking Anduin Wrynn with Wrath of Air Totem

Checking hand cards priorities :
	Card Earth Shock must be ignored

If our computations are good : we can kill hero. Lets try it ;) 

Bot has stopped.

I should also mention that all my minions (including the Searing Totem) were buffed with Bloodlust (which is why the bot traded the totem for the frostwolf since it had enough damage to kill it, although it should have just used it for lethal instead). So I'm not sure if it's Bloodlust or Earthshock confusing it, but one of them caused it to miss lethal.
 
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sometimes i have an 6/2 on board and a 2/2 but the enemy has a 2/2 taunt my bot should kil that taunt with the 2/2 from me and not 6/2 so it can attack the face with the 6/2 instead of the 2/2 the bot always kills the taunt with the higher attack damage minion and it could kill it with the lower attack minion on my hand
 
awsome man played 2 full nights without a single crash the only thing that could be tweak is the red arrows to aim at a minion or the enemy player if that could be changed to how we would use the red aim on the player or minion would be great because sometimes people try to add me but i just ignore them and delete them from my list
 
Couple of Shaman issues.

The bot keeps using Rockbiter on minions that were just summoned (and can't attack).

Also, I think the bot might think Earthshock can damage players (it can't). When I had lethal once it wasted a minion it should have used for lethal (it a Searing Totem into the enemy's Frostwolf Warlord) and kept trying to pick up Earthshock. Eventually I stopped it and was able to secure lethal the following turn. This was what the bot displayed:

Code:
Checking hand cards priorities :
	Card Earth Shock has a low priority
Grabbing card: Earth Shock

Dropping currently held card!

Attacking Anduin Wrynn with Thrall

Checking hand cards priorities :
	Card Earth Shock must be ignored

Attacking Anduin Wrynn with Healing Totem

Checking hand cards priorities :
	Card Earth Shock has a low priority
Grabbing card: Earth Shock

Dropping currently held card!

Class not found: CustomBot.CardDefs.CS2_050 (Searing Totem)
GetCardToUseOn()? Card behavior not found => using default behavior
Attacking Frostwolf Warlord with Searing Totem

If our computations are good : we can kill hero. Lets try it ;) 
Attacking Anduin Wrynn with Wrath of Air Totem

Checking hand cards priorities :
	Card Earth Shock must be ignored

If our computations are good : we can kill hero. Lets try it ;) 

Bot has stopped.

I should also mention that all my minions (including the Searing Totem) were buffed with Bloodlust (which is why the bot traded the totem for the frostwolf since it had enough damage to kill it, although it should have just used it for lethal instead). So I'm not sure if it's Bloodlust or Earthshock confusing it, but one of them caused it to miss lethal.

I've noticed bloodlust tends to confuse the bot. Everytime I've had the card, it attacks with all minions, uses bloodlust after they've all attacked, then ends the turn, completely wasting bloodlust.

Edit: This seems to only happen when using Rush Mode. If rush isn't checked, it uses bloodlust properly. Edit2: Nope, just watched it do it without rush mode. It seemed to use it fine when playing practice mode, but casual mode changes the priorities for the bot a bit.
 
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Enemy had 0/4 taunt on board. Bot had two 1/1 minions that could attack that taunt but he just said that there is no target for them and skipped turn. Bot should always consider attacking 0/x minions as good choice if no other is available.
 
Abusive sergeant seems to almost always buff the minion that was played the same turn, and not the one(s) ready to attack.
 
2 days of no crashing and now it happns again fuction call R6025the same crash error as befor on when i won the game its like there is another bot who knows how to get our bot crashes evrytime when they choose death our bot sometimes gets that R6025 error


Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.Exception: Couldn't determine the state the game is in. That's bad!
bij ˜.ˆ.Š.()
bij Triton.Bot.Coroutine.(Object& )
--- Einde van intern uitzonderingsstackpad ---
bij Triton.Bot.Coroutine.(Object& )
bij Triton.Bot.Coroutine.()
bij ˜.ˆ.()
bij ˜.š˜.—˜(Object ˜˜)

then it says Closed Your connection timed out. please check you internet connection but it is good?
 
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