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Buddy Wing - Space Mission Bot

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I can't even use the bot due to the loading screen issue. It's a shame to because I was looking forward to lvling this way.
 
Using the 270 build:

It now doesn't say "Mission failed" on the loading screen anymore so that's good.
It does shoot, always just behind the target, without hitting anything, then flies into asteroids and finally dies.

Using Balosar Outpost mission on a ship with full level 50 purples.
 
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I just downloaded 270 and it fired up the first time, i selected "[28] Taspan Ambush" It was playing pin ball off every object until it exploded. Once back to my ship it got stuck in its "Mission Failed" 1/4 to 1/2 way threw the loading progress bar loop. Restarted the client and the bot several times with the same "Mission Failed" result noted above.
 
how did you guys get 270 build? .. i can only get too 268....and i'm still getting the error after it gets to the galaxy map it hits me with a loading screen and BW says failed :/....
 
how did you guys get 270 build? .. i can only get too 268....and i'm still getting the error after it gets to the galaxy map it hits me with a loading screen and BW says failed :/....
Check Page 2 of this thread.
 
Just ran it on my other system (very slow processor ;)) Now it does run the missions. But....

- Sometimes it just randomly starts flying into asteroids. I can't find a real reason for it to do so.
- Targeting priority is wonky. I think it prioritises the orange (big) items on ships first which means it starts shooting at shield generators. Seeing as it can't damage those at all, my own ship gets ripped to shreds without killing anything. Worse: Anything I need to escort dies a horrible death as well.

Nett result over the first two missions:
Balosar: Made it with half health left on a fully upgraded level 50 ship. I sincerely doubt a lower level ship (as in: Level 15; where Balosar is meant to be) will be able to make it.
Fondor: Escort fails every single time since the bot isn't killing anything. I had 4 fighter/turret kills when the escort died.

Suggestion;
Change the target priority. I'm not sure whether you can distinguish shield generators from the big guns (since they look the same). If you can: Just take the shield generators out of the equasion completely. If you can't: Put the orange stuff on ships at the bottom of the priority list so that everything else dies before it starts shooting at shield generators.
 
We hear you. Updates will be pushed over the updater on a regular basis to address these issues as soon as we can. Thanks for the feedback!
 
I LOVE YOU GUYS.. how many of you workingon the spacemission / buddy wing? atm i want to know totals ima donate lunch to each of u if i can afford it. Seriously.. PM me with the list Kick or somthing.
 
First test thoughts,

note Ran with multi Accounts i have a x3

1: It spams the galaxy map which is not really a problem to me. (intended?)
2: Aetaen Defense, bad targeting problems, It attacks the tail of the target not the target its self so it wont get any kills.
3: (Republic Pakuuni Defense! & Kovor Ice Field!) not loading says somthing about invalid data cannot find.
4: Crashing cannot load game timer is way to fast to register.


(Still testing will update)

Specs:

CPU: 8 Core 8120 AMD FX 990
RAM: 16gigs 1600MHZ Vengence
GFX: GTX460
HDD: 60gig and 120gig SSD.

Logs for all clients: View attachment Logs.zip

Note: You get this Buddywing working properly ill buy you lunch.
 
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Things can put in profile maybe?

Multiple missions for dailys.
Timers like script to avoid rocks.
How many times to run a mission before shut down.
Option to park ship on closest planet to save fuel.
When companion skills going, option to put tnings in bank when full bags.

Just few ideas off top of head. And this could be on gui. But maybe profile for now.
 
Things can put in profile maybe?

Multiple missions for dailys.
Timers like script to avoid rocks.
How many times to run a mission before shut down.
Option to park ship on closest planet to save fuel.
When companion skills going, option to put tnings in bank when full bags.

Just few ideas off top of head. And this could be on gui. But maybe profile for now.

Scripts with Timers will fail due to fps drops and lags and de-syncs.
 
Not necessarily, Pixel detection to activate certain timer scripts will always run fairly well. and can always be added checks to do multi pixel detections to adjust de-sync.

Pixel detection = No background mode = hello again VMware = less instances
 
Im sure can do a background detect of timer. If can figure out health, why not timer?
Im no programer but seems would be possible.
 
Im sure can do a background detect of timer. If can figure out health, why not timer?
Im no programer but seems would be possible.

If it's server-side like Diablo 3 Class Resources (Spirit, Rage, Mana, etc), then it's a goner.
 
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