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[PAID] BGFarmer - An Advanced Battleground Bot Base

Hi. I purchased this via ur website some time ago been using it for about a month now, but how do i transfer this to my Buddyauth account now that you no longer support updates via SVN?
 
Hey Millz, is there a way to let the bot run straight to the middle when he obtained an orb in Temple of Kotmogu, and also to let him jump/walk of the wall instead of taking the stairs? Somtimes he goes to the middle, but when he sees an enemy he goes after that player leaving middle.
 
Hey Millz, is there a way to let the bot run straight to the middle when he obtained an orb in Temple of Kotmogu, and also to let him jump/walk of the wall instead of taking the stairs? Somtimes he goes to the middle, but when he sees an enemy he goes after that player leaving middle.

Me and millz have been talking about jump offs since beta. Its an HB issue, pathing to go down but not try to run back up the same wall could cause issues. Toons running into the side of the wall trying to get back up top.
 
hge4F9k.jpg


BGFarmer is an advanced battleground bot base, similar to BGBuddy, but with much more advanced BG specific logic and human behaviours to help prevent detection and keep away from other bots.

BGFarmer Overview;

  • It wants to win games, by capturing bases, defending bases, using objectives etc.
  • All battlegrounds supported.
  • A configurable GUI to setup options.
  • Keeps away from other botters due to how the BG logic is calculated, reducing your chance of being banned.
  • Supports normal and DE versions of Honorbuddy.

Configuration Features;

  • Hotkey system to pause the botbase, and switch into ‘Tyrael Mode’
  • During Preparation, options to collect Healthstones, Food, and use Banquet tables.
  • During Battlegrounds, collect Restoration buffs, Speed buffs, and Berserking buffs.
  • Dismount when reaching hotspots (to allow combat routines to keep self buffs up, and allow for healing).
  • ‘Human Behaviours’, including jumping, turning on the spot, facing points of interest/incoming players, strafing, emotes etc.
  • Targeting options to prefer healers, units with low HP, and units with poor gear. Option to choose what range to search for units to attack within.
  • Navigation Blackspot Manager. Allows 1-click blackspot setup to prevent the routine taking certain paths, i.e. the obvious/common paths used by BGBuddy, or locations where the bot gets stuck.
  • Screenshots on completion
  • Delay before signing up after loosing
  • Sign up as party/group
  • Follow leader character

Bot Logic Overview;

  • Warsong Gulch / Twin Peaks: Kill enemy flag carriers. Protect friendly flag carriers. Moves to collect enemy flag and returns them to our base (can be disabled).
  • Arathi Basin / Eye of the Storm / The Battle for Gilneas / Deepwind Gorge: Assault and defend bases, with calculations to determine which base is most likely to be captured next. Includes actually capturing the banners.
  • Temple of Kotmogu: Collect Power Orbs. Move to mid field when holding Power Orbs (to stand with party). Kill enemies holding Power Orbs.
  • Silvershard Mines: Attack and Defend mine carts, staying with carts until fully captured.
  • Alterac Valley: Kill mini-bosses, Galvangar and Balinda (can be disabled via settings). Assault and defend towers. Move to Vandaar / Drek’Thar once towers successfully captured.
  • Isle of Conquest: Attack Hangar, Docks, and Workshop. Kill boss when gates are down.
  • Strand of the Ancients: Attack demolisher’s, collect bombs, and attack/defend gates.

BGFarmer is a paid product, and can be purchased from the Honorbuddy Store by clicking here.


i want to buy it but i cant buy it i think you have probs with that program
 
Maybe this has been posted before, but I could not find any on the forum. But will this paid profile be supported/changed with the WoD expansion?

Thanks a ton :)
 
Hi Millz,

Just wondering, while i am running your warlock CR and this botbase, should i let this botbase control movement in pvp?
 
Hey Millz, I'm not sure how many players currently use this botbase but it appears that on some occasions it is very clear that another player is a bot using this botbase.

I saw that when I entered AV using your botbase all other players who also appear to be using your botbase followed the same path for a few yards and only then split into the randomized spots waiting at the gate. In other bg's its not as easy to spot as there is less people but with 10+ people suddenly running the exact same zig-zag path it looks very strange.

I have also noticed that the bot doesn't choose it's fights wisely, what I mean by that is that the toon will go to it's objective, which may be capping a point in EoTS or something similar and the toon will throw himself into the fight attempting to claim victory. This is great in one way as it means the bot is trying to actually contribute to the game. However, and here is the downside, it will often continually run into a fight where it has no hope of actually achieving anything at all. I see my toon running into a group of 3+ people guns blazing and then dropping within seconds. When this behaviour is repeated over and over it starts to look bottish.

I am not sure if this is something that actually can be countered but something that may work is to look at enemy class, hp, and also if there is a friendly within a certain radius to you. From the enemy class and hp you could roughly determine how geared they are. If there is multiple units then checking first for surrounding players will determine whether it will be an even fight or whether you are running into a 1v5 fight. Based on that the bot can make a decision on whether it is worth it trying to start the fight or instead pursue a new objective.

Let me know what you think, I find this really interesting :)

EDIT

I forgot to mention 2 more points, 1 of which I am sure has been mentioned before.

1. The botbase targets pets, a lot. Also the spirit of dead holy priests (even though I enjoy seeing them being beaten, they are dead, we need to let it go :P)

2. In BG's where flags are capped e.g. AB. the bot will try to cap a flag that is already being capped, is this intended as a safety so that if the person currently capping doesn't cap it, the bot will?

EDIT 2

One last thing (I swear it's last thing ^.^)

When the bot dismounts it will stop for a second and then move, would it be possible to have the bot simply dismount mid movement and continue moving without any stops?
 
Last edited:
Hi Millz,

Just wondering, while i am running your warlock CR and this botbase, should i let this botbase control movement in pvp?
i hope you didnt miss my question millz :)

I did miss it :P

Use the bot base's movement. Spent a lot of time working on it to make it look human, it'll most likely be better than the CR.


I can't find the non-dismounting in there. It looks okay... like here..

Code:
[11:43:38.904 D] Activity: [BGFarmer] Dismounting
[11:43:39.275 N] Mounting: Swift White Hawkstrider
[11:43:41.038 D] Stop and dismount... Reason: Pulling
[11:43:41.412 D] 41:412 Trying to cast Flying Serpent Kick on Lvl 90 Horde Warrior reason FlyingSerpentKick

Do you know where in the log file it was bugging out ?

Cheers
 
Hey Millz, I'm not sure how many players currently use this botbase but it appears that on some occasions it is very clear that another player is a bot using this botbase.

I saw that when I entered AV using your botbase all other players who also appear to be using your botbase followed the same path for a few yards and only then split into the randomized spots waiting at the gate. In other bg's its not as easy to spot as there is less people but with 10+ people suddenly running the exact same zig-zag path it looks very strange.

I have also noticed that the bot doesn't choose it's fights wisely, what I mean by that is that the toon will go to it's objective, which may be capping a point in EoTS or something similar and the toon will throw himself into the fight attempting to claim victory. This is great in one way as it means the bot is trying to actually contribute to the game. However, and here is the downside, it will often continually run into a fight where it has no hope of actually achieving anything at all. I see my toon running into a group of 3+ people guns blazing and then dropping within seconds. When this behaviour is repeated over and over it starts to look bottish.

I am not sure if this is something that actually can be countered but something that may work is to look at enemy class, hp, and also if there is a friendly within a certain radius to you. From the enemy class and hp you could roughly determine how geared they are. If there is multiple units then checking first for surrounding players will determine whether it will be an even fight or whether you are running into a 1v5 fight. Based on that the bot can make a decision on whether it is worth it trying to start the fight or instead pursue a new objective.

Let me know what you think, I find this really interesting :)

EDIT

I forgot to mention 2 more points, 1 of which I am sure has been mentioned before.

1. The botbase targets pets, a lot. Also the spirit of dead holy priests (even though I enjoy seeing them being beaten, they are dead, we need to let it go :P)

2. In BG's where flags are capped e.g. AB. the bot will try to cap a flag that is already being capped, is this intended as a safety so that if the person currently capping doesn't cap it, the bot will?

Using same path -> Use the 'Navigation' tab in the GUI to blacklist the path. When you're on the path, hit add blackspot, and it wont use that path again.

Suiciding into bases -> I'll need a log file for this (including what base it happened at, and where in the log it happened). It shouldn't be happening.

The unit HP checks -> It's doing exactly that. It checks all of the HP for enemy vs friendly to determine who are most likely to win.

I know about the priest thing. It's difficult to test though. Something on my to-do list.

Capping -> yes. 3 people capping a flag has more chance of getting it than 1 if there's an enemy around.
 
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