alpha2twin
Member
- Joined
- Oct 18, 2011
- Messages
- 186
Using same path -> Use the 'Navigation' tab in the GUI to blacklist the path. When you're on the path, hit add blackspot, and it wont use that path again.
Suiciding into bases -> I'll need a log file for this (including what base it happened at, and where in the log it happened). It shouldn't be happening.
The unit HP checks -> It's doing exactly that. It checks all of the HP for enemy vs friendly to determine who are most likely to win.
I know about the priest thing. It's difficult to test though. Something on my to-do list.
Capping -> yes. 3 people capping a flag has more chance of getting it than 1 if there's an enemy around.
Using same path -> cool thanks I'll try that method
Suiciding into bases -> I will try provide a log and give some info on when this happens
The unit hp checks -> that's cool, interesting to hear all the logic behind this botbase
Priest thing -> Would it be possible to do something like this?
if target = priest then
if not priest.hasAura(sipirit of redemption) then
attack priest
else
don't attack priest
change target
end if
end if
Capping flag -> I thought that might be the case, thanks for the reply
