What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Beta] MapBot

Status
Not open for further replies.
Additional settings for chests, strongboxes and shrines will be added in the near future.

Unknown Buddy
Good points about shaped maps, I will add another column to the map grid where users can specify priority only for shaped versions of that particular map.
Zana quest objects handling was added mostly for users who wanna do her dailies. MapBot also does not get confused by Zana's laboratory and can properly traverse it. Basically, all you have to do is manually begin a quest (start the bot inside Zana's map) and then turn in the quest once map is finished.

Brockc
According to your log you are still using a 3rd party player mover.
 
Last edited:
only issue is with looting items. Disabled AIF and player mover.
This is what spams in log when attempting to pickup items occasionally

View attachment 217277

I had the same issues with whirling blades and the player mover plugins, but you can solve that yourself by increasing the minimum range that the player movers use. IE, whirling blades default minimum is 10, change this to 25 and you will stop bouncing around trying to pick up loot.
 
I had the same issues with whirling blades and the player mover plugins, but you can solve that yourself by increasing the minimum range that the player movers use. IE, whirling blades default minimum is 10, change this to 25 and you will stop bouncing around trying to pick up loot.

Thank you, working much better now
 
After defeating the boss in Shaped Reef or Reef Maps, MapBot does not open the Shipwrecked Treasure chest. Obviously not a major issue, just making ExVault aware.
 
@ExVault

Is there currently any logic in place to scour a magic map that you pick up off the ground, if its a high tier / high priority map that should normally be chiseled and alched?

Example:

If the bot picks up a magic (blue) Shrine Map (tier 14), it will stash it into the maps tab. Then when it comes time to run the magic map, MapBot will currently use Alterations and Augments and run it as a magic map.

What should be happening is MapBot should scour this magic map, then chisel and alch it, then run it.
 
Did not met with these specific mobs, while i was monitoring the bot, but i was checking in TrackMobTask and i haven't found it, or atleast not like this:

private static bool IsBad(Monster mob)
{
foreach (var affix in mob.ExplicitAffixes)
{
var displayName = affix.DisplayName;
if (displayName == "Necrovigil" ||
displayName == "Phylacteral Link" ||
displayName == "Voidspawn of Abaxoth" ||
affix.InternalName == "MonsterCannotBeDamaged") //Obelisk totem
{
return true;

Mapbot automaticly skipping these kinda mobs? If yes, then my bad :)
 
Zana quest objects handling was added mostly for users who wanna do her dailies. MapBot also does not get confused by Zana's laboratory and can properly traverse it. Basically, all you have to do is manually begin a quest (start the bot inside Zana's map) and then turn in the quest once map is finished.

that's awesome! how hard do you think would it be to implement talking to her/entering her map/finishing it automatically?
 
i know there are a lot of stupid questions and there's a lot of ungrateful, leechy behaviour around here, and i know how much work you put into stuff that's available for free to all of us, but i don't think it's necessary to make a snarky comment about every single question. i'm just asking if it's impossible or for a pointer into the right direction to do it, i'm more than willing to write it myself (and make it public, as i've done with some other small things here and other buddy products) if i have a starting point.
 
i know there are a lot of stupid questions and there's a lot of ungrateful, leechy behaviour around here, and i know how much work you put into stuff that's available for free to all of us, but i don't think it's necessary to make a snarky comment about every single question. i'm just asking if it's impossible or for a pointer into the right direction to do it, i'm more than willing to write it myself (and make it public, as i've done with some other small things here and other buddy products) if i have a starting point.

It's possible, but it shouldnt be part of the mapbot. There's plenty of example to talk to npcs and so on, zana missions are mostly exploring.
 
@ExVault: It appears EXtensions classifies sealed prophecies as currency and tries to stash them to currency stashtab.
 
@ExVault

Is there currently any logic in place to scour a magic map that you pick up off the ground, if its a high tier / high priority map that should normally be chiseled and alched?

Example:

If the bot picks up a magic (blue) Shrine Map (tier 14), it will stash it into the maps tab. Then when it comes time to run the magic map, MapBot will currently use Alterations and Augments and run it as a magic map.

What should be happening is MapBot should scour this magic map, then chisel and alch it, then run it.
Thats basically regaling via scour+alch. Currently this feature is not planned.


that's awesome! how hard do you think would it be to implement talking to her/entering her map/finishing it automatically?
Supporting maps inside another maps brings a lot of technical issues. There are many internal bot flags and caches that are bound to current map. All of those will get reset if you leave a Zana map for a town-run.


@ExVault: It appears EXtensions classifies sealed prophecies as currency and tries to stash them to currency stashtab.
GGG classifies sealed prophecies as currency. Not much I can do here.
You can set a separate stash tab for prophecies under "Individual currency" (if its not there - delete your EXtensions.json file and restart the bot).
 
So what I have read so far:
- There is no and will never be any scouring/alching support. Also if bot runs out of alch, it will run normal maps until alchemy orb is available again?
If it is like this, then for me Mapbot is a lower quality map handleing bot than Mapbuddy - even with all of it's known issues.
 
So what I have read so far:
- There is no and will never be any scouring/alching support. Also if bot runs out of alch, it will run normal maps until alchemy orb is available again?
If it is like this, then for me Mapbot is a lower quality map handleing bot than Mapbuddy - even with all of it's known issues.

sadly same here :/
 
I think adding scouring/alch support is not hard to do especially since you don't need to code much since it's already in mapbuddy for the most part, and if users want it, I see no reason why the devs wouldn't add it. This is the first iteration of the bot, I guess this feature could come in the next version along with more bug fixes etc. Hope to see than happen.
 
Thats basically regaling via scour+alch. Currently this feature is not planned.

It just feels bad, and wrong for MapBot to run high tier maps as magic maps. There is a reason we put so much currency into the higher tier maps (chisels, alchs, and scours).

I know MapBuddy has this included and i thought MapRunner did this by default as well but i guess not. You have your reasons for not wanting to include this, im just here trying to explain why scouring high tier maps is important.

Running a map that sells for 15-30c without properly crafting on it is simply bad design. I would rather be given an option to ignore all high tier magic maps so i can scour them myself, rather than allow MapBot to waste my currency / maps. But adding such an option seems like it would take just as much time and effort as it would to just allow MapBot to scour maps.
 
Status
Not open for further replies.
Back
Top