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[Beta] MapBot

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Hi, everytime i die using mapbot, the bot resurrects, stands in hideout and then relogs cuz hes still trying to rez me. i guess the time a [WaitFor] is too low. is there a way to fix this?

[CommonEvents] core_player_died_event(2)
[AIFDeathHandler] Death Count : 3
[ResurrectTask] Now going to resurrect to checkpoint.
[WaitFor] Waiting for resurrection (0.2/3)
[WaitFor] Waiting for resurrection (0.35/3)
[WaitFor] Waiting for resurrection (0.53/3)
[WaitFor] Waiting for resurrection (0.7/3)
[WaitFor] Waiting for resurrection (0.91/3)
[WaitFor] Waiting for resurrection (1.04/3)
[WaitFor] Waiting for resurrection (1.24/3)
[WaitFor] Waiting for resurrection (1.37/3)
[WaitFor] Waiting for resurrection (1.48/3)
[WaitFor] Waiting for resurrection (1.66/3)
[WaitFor] Waiting for resurrection (1.83/3)
[WaitFor] Waiting for resurrection (2.02/3)
[WaitFor] Waiting for resurrection (2.19/3)
[WaitFor] Waiting for resurrection (2.38/3)
[WaitFor] Waiting for resurrection (2.54/3)
[WaitFor] Waiting for resurrection (2.73/3)
[WaitFor] Waiting for resurrection (2.9/3)
[WaitFor] Waiting for resurrection (3.08/3)
[WaitFor] Wait for resurrection timeout.
[ExilePather] Now reloading the pathfinder.
[3.519 ms] Layer0 + UnblockTriggerableBlockages
[UpdateObstacles] Update => Success
[ExilePather] Now creating the navmesh.
[124.6074 ms] ProcessEntireZone
[ExilePather] The navmesh has been created.
[ExilePather] The pathfinder has been reloaded.
[ResurrectTask] Fail to resurrect. Error: "ResurrectButtonNotShowing".
[ResurrectTask] Fail to resurrect. Error: "ResurrectButtonNotShowing".
[ResurrectTask] All resurrection attempts have been spent.
[ResurrectTask] Now going to resurrect to town.
[ResurrectTask] Fail to resurrect. Error: "ResurrectButtonNotShowing".
[ResurrectTask] Fail to resurrect. Error: "ResurrectButtonNotShowing".
[ResurrectTask] Fail to resurrect. Error: "ResurrectButtonNotShowing".
[ResurrectTask] All resurrection attempts have been spent.
[ResurrectTask] Resurrection failed. Now going to logout.
[Logout] Now going to logout

I reinstalled the whole bot+plugins and stuff and its still doing it :<
 
I reinstalled the whole bot+plugins and stuff and its still doing it :<
You just probably have high latency or slow pc, 3 seconds is usually more then enough to resurrect. I will increase that to 5 sec in next version.
 
Thread is cleaned from offtopic/troll posts.

Some people might misunderstood the purpose of this thread.
This is a public beta test, it was created primarily for bug reports.
You could also suggest a feature, it could be accepted or rejected.

I am closing this thread since it's main purpose is done - in 2 weeks there were no critical/major bug reports. Bot is ready for release.
 
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MapBot 0.9.1

- Added "Magic to Rare" upgrade option.

- Added "Existing rare maps" settings. Main purpose of this option is to give a user more control over rare maps that drop from monsters.
Rare map is considered "existing" if it does not fall under any of the rare upgrade options (normal to rare or magic to rare).
For example, if you have set minimum tier for Rare upgrade to 10 - all rare maps below tier 10 will be considered "existing". If all rare upgrade options are disabled - all rare maps are "existing".
● Run - bot will run existing rare maps normally.
● Do not run - bot will not run existing rare maps. Can be used in conjunction with disabling all rare upgrades to prohibit the bot from running all rare maps.
● Do not run if reroll is required - bot will run existing rare maps without ignored affixes only. Use this option if you do not want to spend any currency on existing rare maps.
● Downgrade to magic if reroll is required - bot will downgrade existing rare maps with ignored affixes to magic via Scouring+Transmutation. If bot is out of Scouring or Transmutation orbs this option is the same as "Do not run if reroll is required".

- Fixed an issue with map selling when there are too many maps of the same type.

- Now bot will correctly enter a bossroom in Springs Map.


About Min Map Amount.
I received a couple of reports telling that map selling is broken and does not work. As it appears, those users misunderstood the "Min Map Amount" option.
First of all - this option is legacy, its was ported from MapRunner to MapBot just for the convenience. Nowadays it has a very small practical use. Do not edit Min Map Amount unless you know what you are doing, default value of 7 is perfectly fine.
Original purpose of Min Map Amount was to prevent the bot from selling the last few maps you have. Back in the past, map drops in PoE were much lower than now and it was possible to just run out of them.
This option does exactly what is stated in the description, it counts all your maps in a stash tab (excluding uniques) and compares with Min Map Amount value. If total map count in a stash tab is lower then Min Map Amount - bot will not sell any maps. By setting this option to an absurdly large values you effectively disable the map selling. For example, if you set Min Map Amount to 100 you need at least 103 maps in a stash tab for bot to sell at least one map group (3).

About shaped maps.
Currently there is a slight inconvenience with shaped maps. Usually when you shape some map with good layout you wanna increase it's priority (for obvious reasons). But, by doing that you also increase priority of the old unshaped versions of that map, because bot does not differentiate between them. However, shaped maps completely replace old ones in terms of drops. If you shape some map - you can receive only shaped versions of that map afterwards. Old not-shaped maps become a limited resource. You have 2 options how to deal with them:
- Just let the bot run not-shaped maps until all of them eventually vanish.
- Manually remove not-shaped maps from map stash tab.
 
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