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[Beta] Demonbuddy beta builds

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Good day Developers,

DB.v1.1.2348.530 still doesnt solve the 'SECOND STASH' problem which using in Chinese D3 version now.
If the Second Stash have items on it, DB will pop up below RED infomation and than crash.

Would you pls kindly help to check and solve this problem, it has been a long time here.

(PS: empty the Second Stash will not have such problem)



Code:
12:20:10.229 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.?????????????????????????????????????????(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
12:20:10.230 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.?????????????????????????????????????????(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )



Code:
12:20:32.583 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by 

coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at Zeta.Bot.Logic.BrainBehavior.Kx@)rH^Pw/fk/ W%>5k008/7\..MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.M`2rvB6\\\[B"\&~Xag(|(BL{HR\&.`:(3\]\.avnv#/)p!;ZX1D^T;O\&.Ul}Ds#=#L1v'\]{gYADLAit m\&.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.JXHfO89K08/z2j1kdC(idA0=(.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in Z:\DemonbuddyBETA.v1.1.2348.530_T.2.10.0 - Rift\Plugins\Trinity\DbProvider

\TownRun.cs:line 255
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.M`2rvB6\\\[B"\&~Xag(|(BL{HR\&.`:(3\]\.avnv#/)p!;ZX1D^T;O\&.Ul}Ds#=#L1v'\]{gYADLAit m\&.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.?????????????????????????????????????????()


View attachment 181176
 
New beta and release up.

Changelog 532
Code:
Bug fixes:
--------------
  * Core
    - Some issues getting attributes for actors should be resolved.
 
well, new beta DB solve the actors issue, but it has the old problem same as post #83

'SECOND STASH' problem which using in Chinese D3 version.

DB.v1.1.2352.531 doesnt have this problem.

pls kindly check and fix it, thanks as always.


Code:
Zeta.Game.Internals.ACDAttributeLookupFailedException: FAG was disposed! Cannot lookup attribute: Unidentified
   at Zeta.Game.Internals.FastAttribGroupsEntry.​‬‫*​*******‎‪*​‪**‪‪*‏***‪‫‫‏*[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.‪‫*‫**‏‪​​*‏*‪*‪‏‏*‏***‫*​​‏*(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.**‫​‏‎​****


  at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at Zeta.Bot.Logic.BrainBehavior.M>#p_TvFd7xd^UB!C}x~0NU\['.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.\,(\.h ri\.0X9#GBZy:yhVz@@@".|e=YBK(!M@%ds!qgBLxh`e\&a".Q9;Bb_^R\*Y4\[0e!C\*hU(yw6s#.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.x2#N'G{Q/ZzC{~6\,Xof9ds{\*%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---


View attachment 10736 2015-06-24 21.25.txt
 
Bot don`t use QuestTool properly, it upgrade gems not in settings, just how it wants.
3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 7 nodes in 3ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876094 at <923.084, 328.654, 2.885807>, IsPOI: True, IsExit: False, Distance: 2 to KnownMarkers
[QuestTools][MiniMapMarker] Setting MiniMapMarker 1938876094 as Visited, within PathPrecision 30
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 6 nodes in 2ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 5 nodes in 2ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 11 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 10 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 9 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 13 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 13 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 12 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 11 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 10 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 16 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 16 nodes in 8ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 15 nodes in 9ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 14 nodes in 7ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 13 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 13 nodes in 7ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 12 nodes in 6ms
[QuestTools][MiniMapMarker] Adding MiniMapMarker -2090279768 at <1089.977, 600.1066, 6.091185>, IsPOI: True, IsExit: False, Distance: 77 to KnownMarkers
Rift Explored
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Found Object 398682!
Interacting With Urshi (2)
Completing Greater Rift (2)
[QuestTools][<UpgradeGemsTask>d__2f] Using gem priority of Lowest Rank
[QuestTools][<CompleteGreaterRiftRoutine>d__1] Rift Vendor Dialog is not visible
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Found Object 398682!
Interacting With Urshi (2)
Completing Greater Rift (2)
[QuestTools][<UpgradeGemsTask>d__2f] Using gem priority of Lowest Rank
Upgrading gem: Тхэгык, Index: 0
[QuestTools][<CompleteGreaterRiftRoutine>d__1] Rift Vendor Dialog is not visible
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Found Object 398682!
Interacting With Urshi (2)
Completing Greater Rift (2)
[QuestTools][<UpgradeGemsTask>d__2f] Using gem priority of Lowest Rank
Upgrading gem: Тхэгык, Index: 0
[QuestTools][<CompleteGreaterRiftRoutine>d__1] Rift Vendor Dialog is not visible
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
[QuestTools][ExploreDungeonTag] Found Object 398682!
Interacting With Urshi (2)
Completing Greater Rift (2)
[QuestTools][<UpgradeGemsTask>d__2f] Using gem priority of Lowest Rank
Upgrading gem: Тхэгык, Index: 0
[QuestTools][TownPortalTag] TownPortal started - clearing area, waitTime=5000, startHealth=685326
[QuestTools][TownPortalTag] Town Portal timer finished
Stopping the bot.
Session lasted for: 02:41:42.5581056
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine
[YetAnotherRelogger] Inserting YAR Hook
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[YetAnotherRelogger] YAR Plugin Disabled!
[YetAnotherRelogger] YAR Thread Aborted
Diablo III Exited, Demonbuddy terminating in 20 seconds.
 
also, new DB seems not fully support File Based Script Rules, "Custom RTFM" which setting in Trinity.

it will stash some items randomly i/o base on 'File Based Script Rules'
 
It's fixed in the next build

<3

The performance is really nice with your last few updates, just a couple of issues I've noticed

The unid, and the "Diablo 3 retail has stopped working" issue - however this is alot more rare in release version currently

Also - It only seems to happen on one of my PC's, so it's weird, I tried removing tons of programs so it has basically nothing but a graphics card driver, did seem to help a little but not much

Many thanks for your work looking forward to that release ASAP for now I'll use 527!
 
.534beta TrinityFork 2.8.4.1098-DB407 , QuestTools-3.4.21.4, i get this one bug,
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="3392" y="3627" z="-25" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 3392, Y: 3627, Z: -25, Position: <3392, 3627, -25>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,

[QuestTools][QuestTools] Plugin Pulsed from Invalid State: MeIsValid=True ServiceIsValid=True IsInGame=True IsLoadingWorld=False


i know this is not proper log, i didn't have it active or having troubles finding it, will update post soon. Its the last line Qutesttools which is red.
 
The latest build is very good and runs nicely, Thanks Nesox for your work, so happy no D3 crashes on launch now!
 
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