This version has a bit more ticks, but game has mini-freezes after monk dashes, no matter, what GFX settings were set (with monk-modified Trinity from the guide).
But I invented the solution: you update your DB, start, see some freezes, sigh, then you leave your settings and plugins folder and replace everything else with old good 521.
Miracle! You have 30+ ticks, no freezes and smooth bot on 521 (on clear installation of 521 i had 15 ticks max, now this is 30+)
Unless you enable "Enable TPS modification" in Trinity the default value is 10
521 produced 12-15 tps. I got 3 ticks with the latest version... so still unusable.
Do you have foreground/background fps limited?
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Beta builds for Demonbuddy.
We will be using this to determine if a beta build is good enough to be pushed to as a regular build, feel free to help us test them and give good feedback.
When testing these builds, if you want to give feedback and help us improve it you should run them without any plugins or third party additions as they could introduce unexpected behaviors and bugs which isn't originally part of Demonbuddy.
Note: The beta now requires, "Visual C++ Redistributable for Visual Studio 2013". you can download it here:
2013: http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe
.NET 4.5.1: Download Microsoft .NET Framework 4.5.1 (Offline Installer)
Download here: BETA DOWNLOAD
Changelog 527
Changelog 522Code:Bug fixes: -------------- * Core - Should no longer sometimes crash when creating new games. - Some performance improvements.
Code:New features: -------------- * Core - Some stability improvements
Changelog 521
Code:New features: -------------- * Core - Updated for patch 2.2.1.31666 (DB-112)
Where is the CN beta DB
Do you have foreground/background fps limited?