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[Beta] Demonbuddy beta builds

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New beta up #527
Bug fixes:
--------------
* Core
- Should no longer sometimes crash when creating new games.
- Some performance improvements.
 
Well... my bot that was crashing constantly on startup just started first time....

So thankful Nesox, seriously, thanks!
 
This version has a bit more ticks, but game has mini-freezes after monk dashes, no matter, what GFX settings were set (with monk-modified Trinity from the guide).

But I invented the solution: you update your DB, start, see some freezes, sigh, then you leave your settings and plugins folder and replace everything else with old good 521.
Miracle! You have 30+ ticks, no freezes and smooth bot on 521 (on clear installation of 521 i had 15 ticks max, now this is 30+)
 
This version has a bit more ticks, but game has mini-freezes after monk dashes, no matter, what GFX settings were set (with monk-modified Trinity from the guide).

But I invented the solution: you update your DB, start, see some freezes, sigh, then you leave your settings and plugins folder and replace everything else with old good 521.
Miracle! You have 30+ ticks, no freezes and smooth bot on 521 (on clear installation of 521 i had 15 ticks max, now this is 30+)

True, the ticks are a bit slow now, makes the bot a bit inefficient, but stability is nice... decisions decisions
 
Unless you enable "Enable TPS modification" in Trinity the default value is 10
 
Does this version have fewer FPS issues in terms of screen lag and momentary pauses?
 
Seems to not crash any longer but I also have to report a huge decrease in performance.

Tps set to 30 in trinity, foreground - background fps limited to 30---> from 10-30 to 2-6 tps.
Unchecked fps limited, set to 200 / 200 ----> tps 5-8.

I am running 9 other clients on the machine. beta 521, constant tps in all 10-30.

Please take into account that some people cannot afford to set max foreground and background fps.
 
Do you have foreground/background fps limited?

Unticked this and FPS is fine, however with multibotting unticking these is not really viable

Could you look into improving it with those settings unlimited?
 
Massive TPS spikes after some monitoring (bots down to 1/2 fps and 1 tick/s) - Happens in reasonably sized packs

Quite unusable for multi bot..
 
Seems to be working just fine with 12 TPS for me.
 
Last edited:
under_construction_1.gif


Beta builds for Demonbuddy.
We will be using this to determine if a beta build is good enough to be pushed to as a regular build, feel free to help us test them and give good feedback.
When testing these builds, if you want to give feedback and help us improve it you should run them without any plugins or third party additions as they could introduce unexpected behaviors and bugs which isn't originally part of Demonbuddy.


Note: The beta now requires, "Visual C++ Redistributable for Visual Studio 2013". you can download it here:
2013: http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe

.NET 4.5.1: Download Microsoft .NET Framework 4.5.1 (Offline Installer)

Download here: BETA DOWNLOAD

Changelog 527
Code:
Bug fixes:
--------------
  * Core
    - Should no longer sometimes crash when creating new games.
    - Some performance improvements.
Changelog 522
Code:
New features:
--------------
  * Core
    - Some stability improvements

Changelog 521
Code:
New features:
--------------
  * Core
    - Updated for patch 2.2.1.31666 (DB-112)

Where is the CN beta DB
 
can you give me a old build? I want use build 522 ,but can not find it....thank you...
 
I constantly get this error

System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.*‏*‎‪​‫****‪​‏‫**‪‏**‎‏‎‪‪​​‎‏*[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.‏*‎*‬**‎**‏‎‏***‪‪‏***‎‎**(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.‎‬​‪‎**‪​*​*‏​‪**‪​‎‫‬​*‎‬**[](EventHandler`1 , Object ,  )
 
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