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[Beta] Demonbuddy beta builds

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updated new beta. It has effectively made the bot useless. Will start a game, go to the first level. Walk for about 15 sec and stop. Won't do anything after that. Will try to post some logs.
 
This can't be right?
Is there something wrong with Trinity exp read?
U6BP Monk
Beta 573
Trinity 2.13.62
Adventurer
Running GR and regular if no GR keys.

Adventurer][Rift] Total XP Gained: 23,980,842,543
[Adventurer][Rift] XP / Hour: 165,321,187,862

[Adventurer][Rift] Total XP Gained: 42,396,783,108
[Adventurer][Rift] XP / Hour: 375,979,093,155

[Adventurer][Rift] Total XP Gained: 52,329,358,201
[Adventurer][Rift] XP / Hour: 371,630,250,620

[Adventurer][Rift] Total XP Gained: 53,589,550,410
[Adventurer][Rift] XP / Hour: 425,425,559,224

[Adventurer][Rift] Total XP Gained: 34,543,198,645
[Adventurer][Rift] XP / Hour: 209,237,535,030
 
This can't be right?
Is there something wrong with Trinity exp read?
U6BP Monk
Beta 573
Trinity 2.13.62
Adventurer
Running GR and regular if no GR keys.

Adventurer][Rift] Total XP Gained: 23,980,842,543
[Adventurer][Rift] XP / Hour: 165,321,187,862

[Adventurer][Rift] Total XP Gained: 42,396,783,108
[Adventurer][Rift] XP / Hour: 375,979,093,155

[Adventurer][Rift] Total XP Gained: 52,329,358,201
[Adventurer][Rift] XP / Hour: 371,630,250,620

[Adventurer][Rift] Total XP Gained: 53,589,550,410
[Adventurer][Rift] XP / Hour: 425,425,559,224

[Adventurer][Rift] Total XP Gained: 34,543,198,645
[Adventurer][Rift] XP / Hour: 209,237,535,030

Maybe you're just very good :D
 
Code:
Application: Demonbuddy.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.OutOfMemoryException
Stack:
   at Demonbuddy.App.‪****‪‏*‪*​‏*‫‪‪‫******‪**‏‎‎*(System.Object, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs)
   at System.Windows.Threading.DispatcherUnhandledExceptionEventHandler.Invoke(System.Object, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs)
   at System.Windows.Threading.Dispatcher.CatchException(System.Exception)
   at System.Windows.Threading.Dispatcher.CatchExceptionStatic(System.Object, System.Exception)
   at System.Windows.Threading.ExceptionWrapper.CatchException(System.Object, System.Exception, System.Delegate)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
   at System.Windows.Application.RunDispatcher(System.Object)
   at System.Windows.Application.RunInternal(System.Windows.Window)
   at System.Windows.Application.Run(System.Windows.Window)
   at Demonbuddy.App.Main()
 
With the new version .575 the bot don't pickup deaths breath in nephalems (yes it's activated in the settings).
 
changelog for .575?

Profiles:
--------------
* Combat Bot profile added.

API Changes:
--------------
* ACD
- Every attribute now has a property in ACD, use this instead of GetAttribute for best performance.
- A lot of new attributes that was missing or incorrectly named has been added.
* DiaPlayer
- CurrentPrimaryResource works again.
- CurrentSecondaryResource works again.
- MaxPrimaryResource works again.
- MaxSecondaryResource works again.
* CPlayer
- KanaisPowersExtractedGbIds property added.
- KanaisPowersExtractedActorSnoIds property added.
- NumExtractedKanaisPowers property added.
 
With the new version .575 the bot don't pickup deaths breath in nephalems (yes it's activated in the settings).

I noticed that to in 575.
It will pickup during regular run but when Rift boss is killed in regular rift and "visit Orek in town" message is visible it will not.
That happens when character still needs to fight to make town run.
Seems like after killing rift guardian bot don't care anymore about items just want to get to town and if something prevents it from that run, character will kill it but won't pick up Death Breaths if they drop.

Also I noticed couple times that when bottom stash and back pack is full character will run endlessly between stash and salvage place till timer kicked in. (not always)
 
View attachment 7976 2015-11-19 20.55.txt
Using DemonbuddyBETA 1.1.2779.575.zip

One fairly persistent problem is during a Grift is after death the bot is not resurrected at corpse or any other choice made.....bot just sits there ... eventually times out and leaves game.
This doesn't happen all the time, but does happen quite a lot.

The bot picks up everything for me. Death Breath, etc. this has never been a problem for me. Have used last two Beta builds.
NEVER update the new beta with console...ALWAYS download zip and make new folder...then add Armory from old folder and start.
 
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