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[Beta] Demonbuddy beta builds

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ironically this doesnt seem to be the right way to do things now, fresh db569 seems to contain trinity 3.13.35.
I did it my way to try to avoid the vendor blame game which ive been in the middle of before.
either way seems i got it going now with just a fresh install of db569. ty
 
Some strange errors, running latest db beta 570.

Code:
12:15:44.006 ERROR PerformanceLogger [Trinity][Performance] Execution of Update Scenes took 9171.94922ms.

Code:
12:16:23.665 DEBUG TrinityDebug [Trinity 2.13.38] Error in getting LoopingAnimationEndTime Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000006F, Size: 4
12:16:23.675 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000017, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Bot.GameStats.?????????????????????????????????????????(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )

Code:
12:16:28.645 INFO  Logger [Trinity 2.13.38] Exception in DebugUtil > LogBuildAndItems: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 3F800228, Size: 4
 

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Db570 crashes

Clean install, win 10 Loaded once was able to select Trinity as my combat routine then it just dropped out. Re-loading produces this:
2015-09-25 13:58:28,446 [1] INFO MainWindow (null) - DemonbuddyBETA v1.1.2685.570 started
2015-09-25 13:58:28,478 [1] INFO MainWindow (null) - This is a BETA build of Demonbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
2015-09-25 13:58:28,479 [1] INFO MainWindow (null) - This build may have bugs. Use at your own risk!
2015-09-25 14:00:05,379 [8] INFO MainWindow (null) - Logging in...

Then DB crashes
 

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Beta 570, Application.Current.Dispatcher.Invoke freeze DB, why?

Before beta 570, my plugin ItemCount worked smoothly, after I updated DB to Beta 570, it stopped working, freezed DB with last message as:
Code:
INFO  Logger [Trinity 2.13.38] Waiting for Navigation Server...
it seems my following code:
Code:
 Application.Current.Dispatcher.Invoke(() =>
            {
                boxText0.Text = "Counting... Please wait...";
            });
freezes DB, this code basically do a UI update from other threads, can somebody tell me what I should do to fix this?
 
Trying to let DB Beta update returns an error:

System.Net.WebException: The remote server returned an error: (404) Not Found.
at System.Net.WebClient.DownloadFile(Uri address, String fileName)
at System.Net.WebClient.DownloadFile(String address, String fileName)
at Demonbuddy.MainWindow.CheckForUpdate()

DemonbuddyBETA v1.1.2681.569 started
This is a BETA build of Demonbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
This build may have bugs. Use at your own risk!
Logging in...
T: 5247474341152671130 H: 4182790710
Attached to Diablo III with pid: xxxx
Flashing window
[Adventurer] (1.3.0.127) initialized.
[Armory] v1.4.0 Initialized
[Trinity 2.13.35] Initialized v2.13.35
[Adventurer] (1.3.0.127) enabled.
[Trinity 2.13.35] OnEnable start
Setting up Trinity Logging
[Trinity 2.13.35] Loading BattleTag Settings
[Trinity 2.13.35] Configuration file loaded
[Trinity 2.13.35] Configuration loaded successfully.
[Adventurer] Plugin is up-to-date.
[Trinity 2.13.35] ENABLED: Trinity v2.13.35 now in action!
Current bot set to Order Bot
Loaded profile Adventurer - Bounties
 
Keeping Legendarys Unidentiefied isnt working~~ will suipply log tomororw ^^

kinda tipsy sorry for spelling errors
 
569 has crashed on me at least 3 times today, might be because i wont let it update itself, I have to giggle when it updates itself and trips over while doing so or doesnt work after.
 
I did a manual update to 571, since the plugins wont let you use older versions now.

It's working quite well, Navserver issues are minimal because of the new system.
 
DemonbuddyBETA v1.1.2725.571 started
This build may have bugs. Use at your own risk!
This is a BETA build of Demonbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
Logging in...

stays that way until it stops working.
 
DemonbuddyBETA v1.1.2725.571

sometimes it will identify legendarys and sometimes it won't.
and will cause trinity "Item Rules Mode" "Item List" failed.

pls kindly check and fix it

thanks.
 
after "upgrading" to 571 Im now getting a lot of "waiting on Nav server" issues.

I went back to 569 & now its behaving well.
 
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Fresh install Adventurer plugin is crashing the new build. How do you revert back to old version? Anyone has link to old version?

GreyMagic.InjectionDesyncException was unhandled
Message: An unhandled exception of type 'GreyMagic.InjectionDesyncException' occurred in Demonbuddy.exe
Additional information: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
 
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