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[Beta] Demonbuddy beta builds

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#343

  • Stuck at Blacksmith's Belongings,
  • Stuck when too many monsters get around character,
  • Sometime character stops and stands about 1-2 seconds before continuing.
 
#343

  • Stuck at Blacksmith's Belongings,
  • Stuck when too many monsters get around character,
  • Sometime character stops and stands about 1-2 seconds before continuing.


same here. bot stops sometimes cause several deaths per run
 
Im using the latest BETA (343) but it still doenst count the exp per hour.. is a setting or something? Tried reinstalling twice.
 
I get this Trinity error...

Failed to load profile: Element TrinityUseOnce is not supported. Please check your XML and try again. (<TrinityUseOnce id="200">
<TrinityMoveTo questId="1" x="4221.583" y="4478.773" z="97.42666" pathPrecision="8" />
</TrinityUseOnce>) Line 30
System.Exception: Element TrinityUseOnce is not supported. Please check your XML and try again. (<TrinityUseOnce id="200">
<TrinityMoveTo questId="1" x="4221.583" y="4478.773" z="97.42666" pathPrecision="8" />
</TrinityUseOnce>) Line 30
at „..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at „..(XElement , Type )
at „...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterat or`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerabl e`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at „..(XElement , PropertyInfo )
at „..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Navigator.Clear
Profile completed
Number of games completed: 1

and then it just continues to make new games and say it completed another game. Ive tried this beta build. the current live build. the 338 beta build. all gives me the same problem. Anyone know what to do ? (I did update all the recommended software (.net and so on))
 
I get this Trinity error...

Failed to load profile: Element TrinityUseOnce is not supported. Please check your XML and try again. (<TrinityUseOnce id="200">
<TrinityMoveTo questId="1" x="4221.583" y="4478.773" z="97.42666" pathPrecision="8" />
</TrinityUseOnce>) Line 30
System.Exception: Element TrinityUseOnce is not supported. Please check your XML and try again. (<TrinityUseOnce id="200">
<TrinityMoveTo questId="1" x="4221.583" y="4478.773" z="97.42666" pathPrecision="8" />
</TrinityUseOnce>) Line 30
at „..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at „..(XElement , Type )
at „...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterat or`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerabl e`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at „..(XElement , PropertyInfo )
at „..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Navigator.Clear
Profile completed
Number of games completed: 1

and then it just continues to make new games and say it completed another game. Ive tried this beta build. the current live build. the 338 beta build. all gives me the same problem. Anyone know what to do ? (I did update all the recommended software (.net and so on))

might want to ngen.exe (google it) to compile ur .nets after you install/update
 
might want to ngen.exe (google it) to compile ur .nets after you install/update

I googled. Cant seem to find any downloads ? People say its IN the .net download? And if thats the case i already downloaded it O.o? then what do i do ? run it ? if so... where do i find it?
 
New build up.

Changelog 347

  • General
    • Identifying items without using "Book of cain" works again.
    • ItemLevel / RequiredLevel works properly again on all legendary items, ( Trinity will pick up all legendary items again. )
    • Navigator now sets cells around containers and other unwakable objects as unwakable.
    • Navigator now regenerates the current path every 500ms
    • Navigator weights should now always be accounted for properly when path finding.
    • Repairing items when salvage is on works again.
 
New build up.

Changelog 347

  • General
    • Identifying items without using "Book of cain" works again.
    • ItemLevel / RequiredLevel works properly again on all legendary items, ( Trinity will pick up all legendary items again. )
    • Navigator now sets cells around containers and other unwakable objects as unwakable.
    • Navigator now regenerates the current path every 500ms
    • Navigator weights should now always be accounted for properly when path finding.
    • Repairing items when salvage is on works again.

So new item system, I mean if I choose 61+ for pickup on trinity my character will take only 61 RLvL items?
 
So new item system, I mean if I choose 61+ for pickup on trinity my character will take only 61 RLvL items?
Items still have a item level it's just not displayed in the item tooltip anymore, and no it's going to pick up items that has a level of 61 or above not required level.
 
Testing new Beta release for the next 5 hours, Will post all logs Etc with my update soon! :cool:
 
Starting in Beta 347 the bot is running in circles on the edges of buildings or corners. I'm in A2 Dulgar oasis using the "In a Rush" Profiles. Still fights but will get stuck on every corner it comes across. Sometimes it is able to unstuck itself, but will get stuck again on the next corner and just wind up circling over and over again.

Thanks, Jon
 

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