What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Beta] Demonbuddy beta builds

Status
Not open for further replies.
Starting in Beta 347 the bot is running in circles on the edges of buildings or corners. I'm in A2 Dulgar oasis using the "In a Rush" Profiles. Still fights but will get stuck on every corner it comes across. Sometimes it is able to unstuck itself, but will get stuck again on the next corner and just wind up circling over and over again.

Thanks, Jon
I second this. My wiz runs around in circles. Will only continue if it detects enemy it can run to.

Sent from my SGH-M919 using TheBuddyForum mobile app
 
New build... Still same damn problem!! Someone help me fix this please >,< i paid for this bot in hope to get ready for RoS!!
 
Great! Thx a million for fix on stuck before salvaging and repair.
now savalging process doens't get stuck starting from any point in town.

But still have a problem with repairing.

After bot reached the vendor for repairing and opened the vendor window,
Bot just keep dancing in front of a vendor Not repairing or Opening and Closing the window again again until inactivity timer is tripped.

And After re-Creating another game It repeats this again.

Bot window doesn't say any error messages and keep moving like 334 builds.
http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/151717-stuck-freeze.html

At least something has changed. but It still doesn't repair and just dancing instead of standing in front of a vendor.
It's Practically the same.

Still have to babysit the bot every 2~3 hours unless DB builds with fix on this comes out.
 
Great! Thx a million for fix on stuck before salvaging and repair.
now savalging process doens't get stuck starting from any point in town.

But still have a problem with repairing.

After bot reached the vendor for repairing and opened the vendor window,
Bot just keep dancing in front of a vendor Not repairing or Opening and Closing the window again again until inactivity timer is tripped.

And After re-Creating another game It repeats this again.

Bot window doesn't say any error messages and keep moving like 334 builds.
http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/151717-stuck-freeze.html

At least something has changed. but It still doesn't repair and just dancing instead of standing in front of a vendor.
It's Practically the same.

Still have to babysit the bot every 2~3 hours unless DB builds with fix on this comes out.

What act and profile are you on?
 
My exp/hr has skyrocketed now that the bot doesn't pause randomly during each run. So kudos for that fix!

However, the bot is no longer using shrines and wells (exp or otherwise), even with the options to use them selected. I can't help but feel I'm missing out on a constant 25% exp buff from the wells.

(Doing CotA runs, Act 1 Q 6.3)
 
Last edited:
Here is my 4 1/2 Hour update since the Newest Beta Build came out.

PROFILE USED AND UN-EDITED:[A3 Inferno] Act 3 Inferno by rrrix

http://www.thebuddyforum.com/demonb...-3/100340-a3-inferno-act-3-inferno-rrrix.html

Notes:
Diablo 3 Completely Crashed out and asked me to send a error report which i did not.

Log's Provided Along with one I kinda keep seeing pop up during observing the bot

Hope this Info can be useful!
 

Attachments

Last edited:
My wizard dancing and no repair.

I am using profile in act 3
Please Provide log's
Please Provide Profile Being Used

i am starting to wonder if Everyone has a 3rd grade reading level and skip's the word's they can't read.
 
What act and profile are you on?

Act 1 - I've tried All the 2.0.2 profiles in profiles section with this account.

Crypt of the Ancients 2.0.2
Core of Arreat 2.0.2

A strange thing is these problem only happens to one specific account. (not to the other accounts)
Which computers, profiles, fresh bots the account is on doesn't change anything.

Also all the other accounts work fine (repairing without any problem) under any conditions.
I've tried to mix up the conditions to make it sure.

My Log with older builds is still in support section. though not that detailed.
It gives me any clue about this problem.
 
Last edited:
Screenshot007.webp Bot Left Behind a Legendary Dagger

Pic / Log's Supplied

Item Level: 60
Name: Kill
Rarity: Legendary
Weapon Type: Dagger

I hope i'm being Useful posting everything i find that shouldn't happen! :rolleyes:
 

Attachments

Last edited:
My exp/hr has skyrocketed now that the bot doesn't pause randomly during each run. So kudos for that fix!

However, the bot is no longer using shrines and wells (exp or otherwise), even with the options to use them selected. I can't help but feel I'm missing out on a constant 25% exp buff from the wells.

(Doing CotA runs, Act 1 Q 6.3)


This, were losing alot of xp with the bot not using pools any longer, we need that fixed asap
 
#347 - Using my profile: Use portal to Crypt of the Acients, run to 4 points in CotA and end.

My bot has run well for about 1-2 hours. After I had come back from lunch, my bot kept running but... It created a game, used portal to CotA left game without going through CotA and continued likes that.

I viewed log, it said that my char have passed 4 points in profile though my char was actually standing and did nothing. I don't know why... this is log:
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="168" y="337" z="-17"
[Trinity] [TrinityMoveTo] Started Tag; x="242" y="361" z="-17" name="4" questId="1" stepId="0" worldId="60394" levelAreaId="60397"
Replaced hook [ProfileOrderBehavior_Hook] e97f7ae9-cdd9-498a-b996-e084a8cd857f
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="242" y="361" z="-17"
[Trinity] [TrinityMoveTo] Started Tag; x="305" y="382" z="-37" name="5" questId="1" stepId="0" worldId="60394" levelAreaId="60397"
Replaced hook [ProfileOrderBehavior_Hook] 2218c7d7-7944-45df-9d1e-f47676c51d9f
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="305" y="382" z="-37"
[Trinity] [TrinityMoveTo] Started Tag; x="242" y="361" z="-17" name="6" questId="1" stepId="0" worldId="60394" levelAreaId="60397"
Replaced hook [ProfileOrderBehavior_Hook] 563f815c-da39-429b-bd7c-0d13505d4f46
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="242" y="361" z="-17"
Replaced hook [ProfileOrderBehavior_Hook] fd22ed8f-db31-4e29-812b-e8a7bfeb6824
Leaving game, reason: Done.

Sometime D3 is crashed when DB open stash.
 
Last edited:
#347 - Using my profile: Use portal to Crypt of the Acients, run to 4 points in CotA and end.

My bot has run well for about 1-2 hours. After I had come back from lunch, my bot kept running but... It created a game, used portal to CotA left game without going through CotA and continued likes that.

I viewed log, it said that my char have passed 4 points in profile though my char was actually standing and did nothing. I don't know why... this is log:


Sometime D3 is crashed when DB open stash.

Do a fresh install of the BETA and Re-try.

Did you edit the profile ? which profile was it?
Post full Logs, LOG / TrinityDebug / Errors
 
Repair not working

A have made the update this morning (build 347 and Trinity 1.8.2) but the repairing still not working to the vendor

Attempting to repair all items
Opening vendor window
Attempting to repair all items
[Trinity] Items may need repair, now running town-run routine.
[Trinity] Items may need repair, now running town-run routine.
[Trinity] Items may need repair, now running town-run routine.
[Trinity] Items may need repair, now running town-run routine.
Opening vendor window
Attempting to repair all items

and flip-flop...

A solution ?
Thanks
 
Do a fresh install of the BETA and Re-try.

Did you edit the profile ? which profile was it?
Post full Logs, LOG / TrinityDebug / Errors
#347 and Trinity 1.8.2

This is full logs when D3 crash.

Tks.

Btw, how could download #343? I really get mad with #347 :mad:
 

Attachments

Last edited:
DB Error, seems Trinity related?

Hi,

Im using a fresh install of 347. No modifications or what so ever. Im using Kevin's Ancient Crypt profile and im getting these errors:

[Trinity] Exception in Pulse: System.Exception: Een ReadProcessMemory- of WriteProcessMemory-opdracht is slechts gedeeltelijk uitgevoerd, at addr: 000003DC, Size: 4
bij GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bij GreyMagic.MemoryBase.Read[T](IntPtr addr)
bij Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
bij Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
bij Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
bij Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
bij Trinity.GameUI.SafeClickUIButtons() in d:\DB\DB BETA 347\Plugins\Trinity\Helpers\GameUI.cs:regel 139
bij Trinity.Trinity.OnPulse() in d:\DB\DB BETA 347\Plugins\Trinity\Plugin.cs:regel 57
System.Reflection.TargetInvocationException: Het doel van een aanroep heeft een uitzondering veroorzaakt. ---> System.Exception: Een ReadProcessMemory- of WriteProcessMemory-opdracht is slechts gedeeltelijk uitgevoerd, at addr: 0000035C, Size: 4

bij GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bij GreyMagic.MemoryBase.Read[T](IntPtr addr)
bij Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
bij Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
bij Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
bij Zeta.Game.Internals.Actors.DiaPlayer.get_ExperienceNextHi()
bij Zeta.Game.Internals.Actors.DiaPlayer.get_ExperienceNextLevel()
bij Zeta.Bot.GameStats.(Object , EventArgs )
--- Einde van intern uitzonderingsstackpad ---
bij System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bij System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
bij System.Delegate.DynamicInvokeImpl(Object[] args)
bij System.Delegate.DynamicInvoke(Object[] args)
bij Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile [A1-BestEXP_Fast v0.4]Crypt of the Ancients
System.Reflection.TargetInvocationException: Het doel van een aanroep heeft een uitzondering veroorzaakt. ---> System.Exception: Een ReadProcessMemory- of WriteProcessMemory-opdracht is slechts gedeeltelijk uitgevoerd, at addr: 00000354, Size: 4
bij GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bij GreyMagic.MemoryBase.Read[T](IntPtr addr)
bij Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
bij Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
bij Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
bij Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
bij Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
bij Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
bij Trinity.HotbarSkills.UpdateHotbarSlotPowers() in d:\DB\DB BETA 347\Plugins\Trinity\Combat\HotbarSkills.cs:regel 117
bij Trinity.HotbarSkills.Update() in d:\DB\DB BETA 347\Plugins\Trinity\Combat\HotbarSkills.cs:regel 54
bij Trinity.PlayerInfoCache.RefreshHotbar() in d:\DB\DB BETA 347\Plugins\Trinity\Cache\PlayerInfoCache.cs:regel 263
bij Trinity.Trinity.ResetEverythingNewGame() in d:\DB\DB BETA 347\Plugins\Trinity\Helpers\GameEvents.cs:regel 197
bij Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\DB\DB BETA 347\Plugins\Trinity\Helpers\GameEvents.cs:regel 111
--- Einde van intern uitzonderingsstackpad ---
bij System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bij System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
bij System.Delegate.DynamicInvokeImpl(Object[] args)
bij System.Delegate.DynamicInvoke(Object[] args)
bij Zeta.Bot.GameEvents.(Delegate , Object[] )
 
Status
Not open for further replies.
Back
Top