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[Beta] Demonbuddy beta builds

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Doesn't track Experience gains, therefore you can't see the exp/hour which is really useful to see what profiles worth more to be used.
 
Gotta walk before you run. Quit complaining and be thankful we got it up!
 
I do not know why, but I'm having trouble putting more than 1 account to bot. I have a key that I bought today, the first bot I activate is running normal, but from this the others are entering and exiting the game.

What did could be?

DB issue?
Trinity issue?
3 Keys Lifetime issue? (I do not think so, because the DB logs in normally)
 
Alright, here is my bug report with all the issues I'm experiencing:

1: Random stop of functionality - Bot just stops and doesn't want to continue on it's path / quest.
2: Salvage bug - 2/3 times when the bot goes to salvage it stops mid way and tries to repair.
it does repair but sadly doesn't salvage all and just freezes ( can't even start after that ) As i looked into the log it said i need to use trinity as my combat routine and i have already done it.

Suggestion:
Please add the option to revive at body.

That's it for now. If i notice any other bugs i'll report them.
 
i did fresh install and all okay

but problem with combat radius remains

if i set in to minimum - in db and in trinity too (leet and trash) bot anyway attack mobs in 35 radius or so...

very unnoying ecpecially for my Walking dead profile - bot lost a lot of time to kill unnecessary trash ...
 
Yeah, gotta fresh install 339 it seems. If you update from 338 you get trinity errors.
 
Worked after i did a fresh install.

It does pick up flawless square diamonds.

Salvaging doesnt seem to work still tho it gets suck on that little blacksmith book chest that they moved right into the path back to the stash.
 
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version 339 bug report:

the bot picks up white item now, but it sells it instead of salvaging.
 
Bug:
wont pick up legendarys :D
Latest version does it for me :) (previous, 338 didn't)


There is a issue with Trinity, doesn't seem to be able to complete town runs? :/
Just goes to town, and stands there with the inventory open.
 
340, still cant get it to open chests. Just ignores them completely. Open chests and lootcontainers is ticked, and loot radius has been tested with several distances. Any way to fix this?
 
Beta

Running latest version. Only using Trinity and Questtools. Bot is running good except sometimes stops and thinks. Also noticing it seems it is trying to kill things off screen. Picking up diamonds is working, Also getting stuck on box when salvaging but Trinity unstucker seems to get around it. Its picking up Ledgendarys using Trinity scoring since the other Item rules are not edited for new loot. All in all nice job Nesox
 
Death Handling --> Logout should be changed now. Right now it waits for the death timer and then starts to log out. Instead it should wait for the death timer, revive in town and then log out. That would be a much faster solution.
Otherwise it works nice apart from some things which already have been said. thanks for the work.
 
is all about demo buddy with me is only demo Buddy BETA v1.1.1679.340 started
Logging in. ..
 
Updated to the newest beta. It said it fixed the act 1 salvage bug and added white items for salvage

It still gets stuck on the chest in act 1 and it sold the white items.. -_-
 
#400.

About 5-6 runs, my char stops, does nothing and dies. The bot does nothing too, it does not revive my char :mad:

If I stop DB and then click Start, DB will be freezed. I have to stop, quit DB and restart, it's always like that :(

========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] f66a2e7f-2998-46b5-9657-4b689893930a
[Trinity] [TrinityMoveTo] Started Tag; x="300" y="234" z="-9" name="1" questId="1" stepId="0" worldId="60394" levelAreaId="60397"
Replaced hook [ProfileOrderBehavior_Hook] e0d18773-8622-4f91-b1f8-1a82bb2d0504
Navigator.Clear
Generating path to x="300" y="234" z="-9" (1) - <304.7074, 232.9132, -9>
Successfully generated path from {X=77,Y=112} to {X=93,Y=122} in 00:00:00.0030632 with 17(6) hops
Client path generated.
Generated path to <304.7074, 232.9132, -9> (x="300" y="234" z="-9" (1)) with 6 hops.
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="300" y="234" z="-9"
[Trinity] [TrinityMoveTo] Started Tag; x="275" y="301" z="-17" name="2" questId="1" stepId="0" worldId="60394" levelAreaId="60397"
Replaced hook [ProfileOrderBehavior_Hook] 2056afcd-0b6a-4024-9832-5a51770c9c26
Navigator.Clear
Generating path to Name=SkeletonSummoner_B Dist=52.41051 IsElite=False HasBeenInLoS=True HitPointsPct=1 - <292.2913, 268.0084, -9.689845>
Successfully generated path from {X=85,Y=118} to {X=107,Y=117} in 00:00:00.0000679 with 23(4) hops
Client path generated.
Generated path to <292.2913, 268.0084, -9.689845> (Name=SkeletonSummoner_B Dist=52.41051 IsElite=False HasBeenInLoS=True HitPointsPct=1) with 4 hops.
Generating path to Name=SkeletonSummoner_B Dist=17.0187 IsElite=False HasBeenInLoS=False HitPointsPct=1 - <293.2302, 270.0421, -9.956017>
Raycast path generated.
Generated path to <293.2302, 270.0421, -9.956017> (Name=SkeletonSummoner_B Dist=17.0187 IsElite=False HasBeenInLoS=False HitPointsPct=1) with 1 hops.
Navigator.Clear
Generating path to x="275" y="301" z="-17" (2) - <275.315, 301.1403, -17>
Successfully generated path from {X=103,Y=117} to {X=120,Y=110} in 00:00:00.0003255 with 18(5) hops
Client path generated.
Generated path to <275.315, 301.1403, -17> (x="275" y="301" z="-17" (2)) with 5 hops.

It also stuck at Blacksmith at left of the Blacksmith's bag :confused:
 
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