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[Beta] Demonbuddy beta builds

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#400.

About 5-6 runs, my char stops, does nothing and dies. The bot does nothing too, it does not revive my char :mad:

I have to stop, quit DB and restart, it's always like that :(



It also stuck at Blacksmith at left of the Blacksmith's bag :confused:


Got the same problem.
 
340 seems to be working very well, have not noticed any stucks when salvaging. Picks up all Diamonds, Common Debris and White items now. Combat and pathing also seems much more fluid.

Getting random Zeta errors when resetting pathing on entering new areas though.. besides that is working amazing.
 
Latest version does it for me :) (previous, 338 didn't)


There is a issue with Trinity, doesn't seem to be able to complete town runs? :/
Just goes to town, and stands there with the inventory open.

Same here, no other issues really to report. My report window looks like:

"Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer
Using town portal
Townportal successfull, we are in town!
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine."

Repeating over and over no more space etc.

Everything else seems to be working great! :-)
 
I just broke 100 and DB stopped displaying XP/hr also on occasion the bot just stands around when doing a townrun either when putting items in to storage or salvaging. TY
 
Hey guys, Im running DB with the COTA Profile, everything works fine except for when my toon needs repair he opens up the trade window with NPC and just stays there and this error pops up on DB

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Then everything just stops.

Any help would be very much appreciated thank u!
 
My Dh keeps walking into the frost orbs of elites(with frozen affix). When an orb appears under him he vaults out then sometimes walks back in (example: Act1 Cellar run boss).
Other times when he walks and tries to avoid the frost orb aoe, he does not keep enough distance and walks through the edge of the aoe. If the bomb explodes while doing this, dh usually dead.
It seems that the avoidance range is too low. Any ideas?

Is there a way to set up the dh to activate smoke screen before an orb explodes so it avoids the damage and stun?
 
Computer Crash/Restart Within 20 minutes

I keep getting full computer crashes when running D3/DB. Usually happens within 20 minutes of it starting. Running latest Beta with Rrix A1-Redux starting from R-A1_Start.

I haven't been in front of the computer when this happens unfortunately, so I'm not sure what has happened to trigger it. Have tried to attach most recent log in the hopes it can help.
 

Attachments

Sometimes when salvaging or when identifying items bot idle with opened inventory window
 
with fresh 340 install mine is still stuck at chest by blacksmith. It picks up diamonds though
 
found a bug with gems. I selected flawless square+ and unselected all but diamond and he refused to pick up any diamonds. Reselecting all gems he began to pick diamonds back up.
 
DB Stopped during open window with stash

Had an error which is coming up with Trinity at the moment by the looks of it. Also getting this red text on restart of DB:

"System.Exception: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" until="ExitFound" objectDistance="80" exitNameHash="-711350153" actorId="176038" boxSize="50" boxTolerance="0.01" pathPrecision="25" timeoutType="GoldInactivity" timeoutValue="60" townPortalOnTimeout="True" ignoreMarkers="False">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
</TrinityExploreDungeon>) Line 88
at „..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at „..(XElement , Type )
at „...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at „..(XElement , PropertyInfo )
at „..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)"
 

Attachments

disconnect - and DB cant push the button - just afk
xSYM6iV.jpg
 

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