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A1-4 Community Keywarden Farm

I should have uploaded my work before bed but I was really tired heh. The new version contains those fixed, and I'm going to keep messing with the loot run, its not where I want it atm, but we can't vendor anywhere else.
 
Having internet issues all night so just worked on the code and tested as much as I could. I added in a bunch of checks to make sure we are in a5 before forcing the townrun, checks to make sure were in the correct zone before initiating exploredungeon (the thing we use to search for keywarden), and some checks to make sure we tp back to town and load the new profile. Overall it should be a cleaner release in general. Sometimes the bot doesn't take the waypoint for some unknown reason. Once the bot is updated to ignore kadala as a sell vendor I can get rid of the whole forced a5 vendor thing, and get back to a more normal keyrun.

Anyways like I said I didn't get to test this much cause of net troubles, but the code isn't that different.
 
Having net issues again today.... gg comcast... I've never tried to set the bot to ignore trash while just shooting for elites. I will try to run that when my net is more stable to test it out. The new beta supposedly blacklists kadala as a vendor, so hopefully that can be fixed once my net is back up. Going to try to get the scenes for weeping today sorted out too to hopefully eliminate the issue of leaving FoM.
 
Trinity 1.8.17 , when kill the keywarden , he doesn't not TP for a other keywarden , it's normal ?? ( adventure )
 
I'll update to .17 and let you know if I experience the same issue. I can't really seem to find it atm, but recently I was reading either the beta release thread or somewhere in the trinity sub-forums, but tldr. It will never be fixed as this is how the bot functions. Combat is handled completely separately from movement, and thus if were in combat the whole time when we get near the KW it will never trigger that were in combat with it. Once again this is by design, and never will change thus I need to start writing my plugin. I have been running this newer version of my adventure mode (I'll push it as .22) not sure if it is different. I think I adjusted some of the boxsize to make it miss the keywarden less often. Anyways this is 100% in my opinion some of the best code I've released, and so I feel it is time to begin work on the plugin side of it.

EDIT: just checked my trinity version and I'm on 17 already (ezupdater) I have experienced no issue as you describe. Although you may want to read what I said above, as it does pertain to your issue.

EDIT2: currently testing the skip everything but elites settings, I'll let you know if I notice what you were describing <3
Ran the bot most of the day with these settings, seemed to be no issue ended up with 10+ of each key
TLDR:its broke and it aint gonna get fixed ever
 
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@suhteevah - I'm looking through the Campaign version 1.42 and I see that it looks like you want the profiles to rotate right? Finishes 1 goes to 2, finishes 2 and goes to 3, 3-->4, and should go 4 to 1. If this is correct, then you've got some link errors. Currently it is:
  • Misery to Oasis
  • SilverSpire to Oasis
  • Oasis to Stone
  • Stone to KeywardenAdventure (might be the wrong copy & paste)
 
The campaign version is seriously out of date, I'm pulling it down because I haven't maintained it in a bit. If someone wants it hit me up I can pass it your way, and I'll update it before I do. I also have the pre-RoS one laying around still if anyone wants that as well (for level 60).

Edit: Tonight when I sit down and relax gonna look at starting work on the plugin. Still having net issues too ggggggg.
 
The campaign version is seriously out of date, I'm pulling it down because I haven't maintained it in a bit. If someone wants it hit me up I can pass it your way, and I'll update it before I do. I also have the pre-RoS one laying around still if anyone wants that as well (for level 60).

Edit: Tonight when I sit down and relax gonna look at starting work on the plugin. Still having net issues too ggggggg.
Good code never goes out of date! It still works, I just made some minor fixes xD
 
Was just babysitting this on its first few runs, A1 fine killed warden looted key and moved to A2 without clearing all of the fields of misery

A2 I watched it kill the keywarden then TP without looting the key, I had to step in and pause bot loot etc, then act 3 it looted the key on its own

Checked act 2 again and it is not looting the key in A2 just doing TP right away, even with a loot delay set

Apart from that works like a charm
 
Sometimes kills the warden, but forgets it did it, so clears whole map until timeout. Waste of time IMO. Not the profile, just the problem. Other than that great job.
 
Was just babysitting this on its first few runs, A1 fine killed warden looted key and moved to A2 without clearing all of the fields of misery

A2 I watched it kill the keywarden then TP without looting the key, I had to step in and pause bot loot etc, then act 3 it looted the key on its own

Checked act 2 again and it is not looting the key in A2 just doing TP right away, even with a loot delay set

Apart from that works like a charm

It picks up the keys just fine I have 20 machines in my stash, maybe your loot settings are incorrect.

And pedro, reading helps if you see a few posts ago, I state that this is how the bot functions, and it will never function differently.
 
Thank you for that confirmation, suhteevah.
Somehow offtopic: What warden drops key of gluttony? I really don't have time to stay and watch the bot farm every key. I have 3 of those gluttony keys. Someone could please tell me? I have more of the others so i need to know which act to farm.
 
Often after finding keywawden of a1, bot start to killing trash, go away from warden, leaves warden alive and then port to a2. I have 7 a1 keys and 12-14 a2-a4 keys.
Maybe I have to change some settings? But what?
 
Thank you for that confirmation, suhteevah.
Somehow offtopic: What warden drops key of gluttony? I really don't have time to stay and watch the bot farm every key. I have 3 of those gluttony keys. Someone could please tell me? I have more of the others so i need to know which act to farm.
Glutt is A2 key, yet from my experience the keys can drop off of any act.
m0ujp3k, If you read a few posts back of mine, you can see why this happens.
 
Strangeness for me today. When it tries act I, it often picks a weird waypoint and tries to walk there. Today, it tried to walk out of the front gate of New Tristam, and got stuck on the gate.
 
Strangeness for me today. When it tries act I, it often picks a weird waypoint and tries to walk there. Today, it tried to walk out of the front gate of New Tristam, and got stuck on the gate.
I have noticed this issue as well, trying to nail down what it is atm.
 
guys you know a way to so say "dont bother with trash unless completly surrounded go just check the keyboss" ?

edit: and why the bot continues to clear mobs for the entire zone after killing the keyboss ?
 
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Ok. I wanted to farm the key of Act 3.

Profile loaded.

Joins a game
found the keywarden at the beginning of the stonefort
kills it without problem
It doesnt reset the game, it just continue farming the whole stonefort

:confused::confused::confused::confused::confused::confused::confused:
 
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