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A1-4 Community Keywarden Farm

Hey again !

How does it work really ? Just have to load the 3 profiles and go on tourment 1 ?

No trinity profile needed ?

Thanks !
 
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just load one of the profiles, it will load the next profile in the sequence after the initial one completes, and put it on what ever difficulty your toon can do
 
Why the bot don't stop the game after kill the keyholder ? (in act 2 for example)
And it is normal for him to kill the most of the mobs and not to focus on the keyholder ?
 
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one of the biggest issues is these are old xp farming profiles that I'm modifying to become keywarden killing specifics. I was going to post a poll and see what people think. Should I keep it how it is where it farms you some xp/paragon as well as keys, or should I make this a specific keyfarm only profile. I am not sure and would like opinion of the users. Oh and MORE STATS PLEASE ;). Thanks~!
 
Okay, and i've some stuck issue too sometimes with my monk.

" keyfarm only profile " sounds good, there is many over xp / loot leg profiles to have a choice so, this is my opinion. It will allow you to be more efficiency if you do it like this.
 
I agree it would allow the runs to be more efficient and that's why it initially crossed my mind, but at the same time I like to be able to just run this non-stop instead of changing out to xp profiles in its current state it gets a pretty good amount of xp/legs.

About your stucks, are they in act2?
 
I agree it would allow the runs to be more efficient and that's why it initially crossed my mind, but at the same time I like to be able to just run this non-stop instead of changing out to xp profiles in its current state it gets a pretty good amount of xp/legs.

About your stucks, are they in act2?

Yup !
 
Act 2 is a bit of a sore spot for me, I'm trying to rewrite it at the moment. I've delayed the 1.21 minor fixes until 1.3 because I want to adjust some of the waypoints as well and make it a more featured release. The 1.21 changes were very minor anyways. Overall the unstuck should fix your character, but if you run into rakanishu event or plague bats event in act 1 there is issues. Both of these things are on my list of things to fix, after that I want to release possibly 3 versions we shall see. One would feature the current setup, the next would be the current setup with randomization added for which profile it loads next, and lastly one that features randomization along with getting to a safe spot after killing the keywarden and leaving game. After I get these profiles working correctly I shall target updating the keyrun plugin, but that will take some time as I had previously stated.

Thanks for your guys' time, and please post stats when you get a chance!
 
These are impossible to run for me basically. It constantly gets stuck in A2 at the little pond thing with the unique fallen shaman guy, and on the steps of the other random event that occurs in act 2. And it doesn't unstuck itself either, just keeps walking back and forth.
 
Why doesn't he teleport out after having killed the Keywarden? I just did one run of Stonefort, and after killing him, he just kept on truckin'.
 
Testing out using the A4 keywarden posted here on the forums, after I make sure everything is working I'll post it to OP. The dahlgur oasis profile is updated with node names to help nail down the stuck positions, if you see your bot get stuck in a2 please post a log (movement logging might need to be on I'm not sure I have it on for debugging myself). I'm also going to add more nodes to A2 because it seems its missing the keywarden alot. A3 might get a profile re-work depending on how well you guys think the current system is working. Lastly I'm going to re-implement the updated keyhunt plugin that someone else posted. Expect to see a fixed up ubers farm from me too when I get time to work on it.
 
The old Magi keywarden hunter would check your current keys and do the act appropriate for the key you have the least of.

How difficult is it to copy that functionality?
 
Yeh I know what it did, I'm not too sure whether I want to just re-implement the keyhunt plugin (magis I pulled lots of code from its profiles to learn from), or if I should make a much simpler one that just checks how many keys you have. If you read in the other thread the fella mentions that he wants to re-write it cause it doesn't really work great in the first place so we shall see.

On a side note that A4 profile had some nifty code in it to leave after finding the keywarden I'm currently implementing it into all the acts atm I am 3/4 acts leaving after killing keywarden, so expect that soon, just tuning it to work on the last act (A2).

Edit: New info with 1.4 in OP
 
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Yeh I know I caught mine doing the same thing (running around looking for a4 for days) thats why there is a timeout, the bot will just end the current run if it can't find it after a certain amount of time. I might add some more nodes to act 4 to make sure it can find the keywarden more often. I've been pretty much running it for about 6 hours now with minimal issues. I haven't seen the issue you describe on the way to silverspire, I'll need to investigate that more. The logs I need posted are just the standard log, but you may need to have movement & nav logging on in trinity. Anyways thanks for trying it out!
 
Act 1 was still clearing after killing the keywarden and succesfully pickin a key.

I think part of the problem is having extend trash kill range enabled.
 
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Testing without the extended trash kill range line, I'll let you know if its having issues. I saw it doing that too, but it would only do it sometimes and I couldn't figure it out when I was troubleshooting it. Thanks for the tip! I'll post it as 1.41 in a bit if it tests out ok.

stuck in act 4, takes the wp down, and runs into the wall. not sure what log you would want me to post to show you this. but it is just hitting the wall and the giving me the trying to unstuck stuff in db.
I think this is fixed by trinity .13 or at least I assume it would be like I said I hadn't run into it but I saw the bot getting stuck a shit ton on .12
 
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stuck here

[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A1" questId="136656" stepId="1" worldId="71150"
 
can you post a full log please thanks :) make sure you are on latest trinity btw .13 it contains stuck fixes
 
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