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A1-4 Community Keywarden Farm

It doesn't want to pickup the Key from Act 4
Can you elaborate on that a bit? Did it leave the game without picking the key up did it just get too far from fighting other mobs? Sorry but I can't really help without more info. A log would be useful too if you don't mind
 
It finds and kills the act 4 Keywarden fine and picks up all loot except for the Key of Evil. Other act's keywardens seem to be fine.
 
Act 1 was still clearing after killing the keywarden and succesfully pickin a key.

I think part of the problem is having extend trash kill range enabled.

Pushing 1.41 with this fix, and heading to bed. I have keys of hate in my stash so I'm not too sure whats going on with that. Make sure your using trinity scoring and not a different loot file, and make sure you have infernal keys checked on trinity those are the only things I can think of. If you can provide me some logs maybe I can investigate it some more and figure it out. I have added somewhat large chunks of wait timers after keywarden kill to avoid losing keys etc, as I was having these issues a lot when I was doing initial testing before re-releasing it with the new code.

Also the bot goes to festering woods and sometimes one of the dungeons in A2. Tomorrow I'm gonna write up some safety checks to make sure if it gets into any of those extra zones it will tp to town and (hopefully) wp back into the correct area and continue searching for the keywarden.
 
Yes, I am experiencing some of the wandering from the correct path as well. Just caught the bot screwin around in Weeping Hollow (lol). Here's my log, hope it helps!
 

Attachments

I'm investigating the wrong zone issue atm, but its hard to nail down as the bot can go many many runs without ever having an issue, I think if we move over to adventure mode it might fix some of this bs.
 
It finds and kills the act 4 Keywarden fine and picks up all loot except for the Key of Evil. Other act's keywardens seem to be fine.
I am also experiencing this issue. Let it run for 6 hours. Got 6 of the first 3 keys, 0 key of hates
 
I am also experiencing this issue. Let it run for 6 hours. Got 6 of the first 3 keys, 0 key of hates
Post a log of it missing the key of evil please, I have 6 in my inventory from farming for a few hours, until I see a log with it I can't believe this when I have 6. I notice you say HATE, make sure you mean evil please as HATE keys are level 60 keys. I need itemsdropped.csv and your full log from your class from trinity logs. Thanks!
 
@suhteevah
Are you interested in combining your profiles with the c# plugin to read out key counts and start the right profiles?
If you want I can help.
 
@suhteevah
Are you interested in combining your profiles with the c# plugin to read out key counts and start the right profiles?
If you want I can help.
Indeed I just haven't made a plugin before so I was trying to focus on makin some awesome profiles first. I just remade like half of them, and now everything is broken again heh. From what I had read magi's needed to be reworked so I was going to attempt to make something from scratch, but as I said I haven't made one before so its a bit of trial and error for me. I believe the fella was saying that it goes to the stash way to much so he was going to attempt to re-write the plugin with better support ie. run to the stash once, and keep track of what it has for a session. Ubers is next on my list too, so if you want we could work on that too! I just figured out how to make the bot use adventure mode so at the moment I'm going to look at making the bot use adventure mode instead. Also I need to make safety checks for leaving the zone if you know anything about that ;) I can link you what I've thought of so far but i can't get it to work.
 
Released adventure mode profile in OP, its buggy atm but it works more or less. Let me know what you guys think.
 
Released adventure mode profile in OP, its buggy atm but it works more or less. Let me know what you guys think.

So far, my only complaint is it doesn't go to the next act after killing a keywarden, it will clear the entire area. Then sometimes go to the new act.
 
it will go to the next act, it just sometimes keeps killing, I'm going to try and reduce the range at which we attack things and see if it helps with leaving. The other big issue is it tries to use the blood shard vendor to sell shit
 
it will go to the next act, it just sometimes keeps killing, I'm going to try and reduce the range at which we attack things and see if it helps with leaving. The other big issue is it tries to use the blood shard vendor to sell shit

Oh ya and in Act 1, when my bags are full, my toon runs to the front gate and stops moving...
 
its more then likely after it tries to sell to the blood shard vendor post in the demonbuddy beta thread telling them to fix that as a non sell vendor (can quote me I posted there as well) we really need to get their attention to that cause that isn't just an issue for this profile alone anyone who tries to have the bot do town runs in A1 adv mode will run into this issue ( I may be able to blacklist her but I haven't tried yet), and as this issue is one for everyone it needs to be fixed.
 
Just finished up rewriting Adventure mode in a more modular fashion (see OP for why I did this) testing it atm, then I will upload it. It also features a townrun at the beginning of each run in A5 to avoid the bloodshard vendor (temp fix). This will hopefully prevent some of the issues ie: killing keywarden tping out for townrun then leaving without going back for loot. Should alleviate these issues because the bot will mostly have an empty inventory (hopefully) I'm doing some testing at the moment then I will upload it to the OP. Also I added in the new ignorescenes thanks faebs.
 
Hi there, having an issue with both the adventure mode and the normal mode profiles. The act 1 profile for some reason takes the waypoint from the cemetery then proceeds to walk across the bridge, stop, walk back to the cemetery then clear the weeping hallow, was wondering if there is any particular reason for this, am I messing something up, or is this a bug. Thanks
 
Its a bug I'll post an updated one I was working on it for a bit after I posted it. I need more scenes ignored in the cemetary.
 
System.IO.FileNotFoundException: Path to profile element is not valid; file not found
File name: 'C:\Users\iStorM\Desktop\DemonbuddyBETA 1.1.1679.340\Profiles\A1-4 Community Keyfarm Adventure 1.1\Adventure Community Keyfarm STARTHERE.xml'

i got this error
 
im getting the same thing as iStorM, i just downloaded the Adventure profile, it kill a3 warden then just got that error. I thought i might be missing something so i d/led the normal mode, not adventure, and it still isnt working.

Edit: I changed the last line in "StoneAdv" to goto "SivlerSpireAdv" and now they all cycle properly, not sure why that code is still there if the start here file isnt included anymore.

Some other things ive noticed: the loot check just keep happening in a5, it isnt actually going to a vendor and vendoring anything. It also seems to skip chests despite my trinity settings.
 
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